代码规范:把所有的tab换成空格
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@@ -1,38 +1,38 @@
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return{
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color=COLOR.green,
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env={
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drop=30,lock=60,
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dropPiece=function(P)
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if P.lastPiece.atk>0 then
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P:receive(nil,P.lastPiece.atk,120,generateLine(P.holeRND:random(10)))
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end
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if P.stat.atk>=100 then
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P:win('finish')
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end
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end,
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bg='tunnel',bgm='echo',
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},
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mesDisp=function(P)
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setFont(60)
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mStr(P.stat.atk,63,280)
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mText(drawableText.atk,63,350)
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end,
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score=function(P)return{math.min(math.floor(P.stat.atk),100),P.stat.time}end,
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scoreDisp=function(D)return D[1].." Attack "..STRING.time(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local L=P.stat.atk
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if L>=100 then
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local T=P.stat.time
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return
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T<45 and 5 or
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T<60 and 4 or
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T<90 and 3 or
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T<120 and 2 or
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1
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else
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return
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L>=50 and 0
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end
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end,
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color=COLOR.green,
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env={
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drop=30,lock=60,
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dropPiece=function(P)
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if P.lastPiece.atk>0 then
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P:receive(nil,P.lastPiece.atk,120,generateLine(P.holeRND:random(10)))
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end
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if P.stat.atk>=100 then
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P:win('finish')
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end
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end,
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bg='tunnel',bgm='echo',
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},
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mesDisp=function(P)
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setFont(60)
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mStr(P.stat.atk,63,280)
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mText(drawableText.atk,63,350)
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end,
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score=function(P)return{math.min(math.floor(P.stat.atk),100),P.stat.time}end,
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scoreDisp=function(D)return D[1].." Attack "..STRING.time(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local L=P.stat.atk
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if L>=100 then
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local T=P.stat.time
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return
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T<45 and 5 or
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T<60 and 4 or
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T<90 and 3 or
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T<120 and 2 or
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1
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else
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return
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L>=50 and 0
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end
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end,
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}
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