代码规范:把所有的tab换成空格
This commit is contained in:
@@ -1,151 +1,151 @@
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--Complex tables
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local function _disableKey(P,key)
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table.insert(P.gameEnv.keyCancel,key)
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table.insert(P.gameEnv.keyCancel,key)
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end
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MODOPT={--Mod options
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{no=0,id="NX",name="next",
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key="q",x=80,y=230,color='lO',
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list={0,1,2,3,4,5,6},
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func=function(P,O)P.gameEnv.nextCount=O end,
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unranked=true,
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},
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{no=1,id="HL",name="hold",
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key="w",x=200,y=230,color='lO',
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list={0,1,2,3,4,5,6},
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func=function(P,O)P.gameEnv.holdCount=O end,
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unranked=true,
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},
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{no=2,id="FL",name="hideNext",
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key="e",x=320,y=230,color='lA',
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list={1,2,3,4,5},
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func=function(P,O)P.gameEnv.nextStartPos=O+1 end,
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unranked=true,
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},
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{no=3,id="IH",name="infHold",
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key="r",x=440,y=230,color='lA',
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func=function(P)P.gameEnv.infHold=true end,
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unranked=true,
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},
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{no=4,id="HB",name="hideBlock",
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key="y",x=680,y=230,color='lV',
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func=function(P)P.gameEnv.block=false end,
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unranked=true,
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},
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{no=5,id="HG",name="hideGhost",
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key="u",x=800,y=230,color='lV',
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func=function(P)P.gameEnv.ghost=false end,
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unranked=true,
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},
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{no=6,id="HD",name="hidden",
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key="i",x=920,y=230,color='lP',
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list={'easy','slow','medium','fast','none'},
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func=function(P,O)P.gameEnv.visible=O end,
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unranked=true,
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},
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{no=7,id="HB",name="hideBoard",
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key="o",x=1040,y=230,color='lP',
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list={'down','up','all'},
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func=function(P,O)P.gameEnv.hideBoard=O end,
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unranked=true,
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},
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{no=8,id="FB",name="flipBoard",
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key="p",x=1160,y=230,color='lJ',
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list={'U-D','L-R','180'},
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func=function(P,O)P.gameEnv.flipBoard=O end,
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unranked=true,
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},
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{no=0,id="NX",name="next",
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key="q",x=80,y=230,color='lO',
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list={0,1,2,3,4,5,6},
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func=function(P,O)P.gameEnv.nextCount=O end,
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unranked=true,
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},
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{no=1,id="HL",name="hold",
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key="w",x=200,y=230,color='lO',
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list={0,1,2,3,4,5,6},
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func=function(P,O)P.gameEnv.holdCount=O end,
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unranked=true,
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},
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{no=2,id="FL",name="hideNext",
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key="e",x=320,y=230,color='lA',
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list={1,2,3,4,5},
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func=function(P,O)P.gameEnv.nextStartPos=O+1 end,
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unranked=true,
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},
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{no=3,id="IH",name="infHold",
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key="r",x=440,y=230,color='lA',
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func=function(P)P.gameEnv.infHold=true end,
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unranked=true,
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},
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{no=4,id="HB",name="hideBlock",
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key="y",x=680,y=230,color='lV',
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func=function(P)P.gameEnv.block=false end,
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unranked=true,
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},
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{no=5,id="HG",name="hideGhost",
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key="u",x=800,y=230,color='lV',
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func=function(P)P.gameEnv.ghost=false end,
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unranked=true,
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},
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{no=6,id="HD",name="hidden",
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key="i",x=920,y=230,color='lP',
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list={'easy','slow','medium','fast','none'},
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func=function(P,O)P.gameEnv.visible=O end,
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unranked=true,
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},
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{no=7,id="HB",name="hideBoard",
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key="o",x=1040,y=230,color='lP',
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list={'down','up','all'},
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func=function(P,O)P.gameEnv.hideBoard=O end,
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unranked=true,
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},
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{no=8,id="FB",name="flipBoard",
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key="p",x=1160,y=230,color='lJ',
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list={'U-D','L-R','180'},
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func=function(P,O)P.gameEnv.flipBoard=O end,
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unranked=true,
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},
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{no=9,id="DT",name="dropDelay",
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key="a",x=140,y=350,color='lR',
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list={0,.125,.25,.5,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
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func=function(P,O)P.gameEnv.drop=O end,
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unranked=true,
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},
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{no=10,id="LT",name="lockDelay",
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key="s",x=260,y=350,color='lR',
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list={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
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func=function(P,O)P.gameEnv.lock=O end,
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unranked=true,
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},
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{no=11,id="ST",name="waitDelay",
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key="d",x=380,y=350,color='lR',
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list={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
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func=function(P,O)P.gameEnv.wait=O end,
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unranked=true,
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},
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{no=12,id="CT",name="fallDelay",
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key="f",x=500,y=350,color='lR',
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list={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
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func=function(P,O)P.gameEnv.fall=O end,
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unranked=true,
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},
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{no=13,id="LF",name="life",
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key="j",x=860,y=350,color='lY',
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list={0,1,2,3,5,10,15,26,42,87,500},
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func=function(P,O)P.gameEnv.life=O end,
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unranked=true,
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},
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{no=14,id="FB",name="forceB2B",
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key="k",x=980,y=350,color='lY',
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func=function(P)P.gameEnv.b2bKill=true end,
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unranked=true,
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},
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{no=15,id="PF",name="forceFinesse",
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key="l",x=1100,y=350,color='lY',
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func=function(P)P.gameEnv.fineKill=true end,
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unranked=true,
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},
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{no=9,id="DT",name="dropDelay",
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key="a",x=140,y=350,color='lR',
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list={0,.125,.25,.5,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
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func=function(P,O)P.gameEnv.drop=O end,
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unranked=true,
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},
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{no=10,id="LT",name="lockDelay",
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key="s",x=260,y=350,color='lR',
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list={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
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func=function(P,O)P.gameEnv.lock=O end,
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unranked=true,
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},
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{no=11,id="ST",name="waitDelay",
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key="d",x=380,y=350,color='lR',
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list={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
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func=function(P,O)P.gameEnv.wait=O end,
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unranked=true,
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},
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{no=12,id="CT",name="fallDelay",
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key="f",x=500,y=350,color='lR',
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list={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
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func=function(P,O)P.gameEnv.fall=O end,
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unranked=true,
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},
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{no=13,id="LF",name="life",
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key="j",x=860,y=350,color='lY',
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list={0,1,2,3,5,10,15,26,42,87,500},
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func=function(P,O)P.gameEnv.life=O end,
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unranked=true,
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},
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{no=14,id="FB",name="forceB2B",
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key="k",x=980,y=350,color='lY',
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func=function(P)P.gameEnv.b2bKill=true end,
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unranked=true,
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},
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{no=15,id="PF",name="forceFinesse",
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key="l",x=1100,y=350,color='lY',
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func=function(P)P.gameEnv.fineKill=true end,
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unranked=true,
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},
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{no=16,id="TL",name="tele",
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key="z",x=200,y=470,color='lH',
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func=function(P)
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P.gameEnv.das,P.gameEnv.arr=0,0
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P.gameEnv.sddas,P.gameEnv.sdarr=0,0
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end,
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unranked=true,
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},
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{no=17,id="FX",name="noRotation",
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key="x",x=320,y=470,color='lH',
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func=function(P)
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_disableKey(P,3)
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_disableKey(P,4)
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_disableKey(P,5)
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end,
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unranked=true,
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},
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{no=18,id="GL",name="noMove",
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key="c",x=440,y=470,color='lH',
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func=function(P)
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_disableKey(P,1)_disableKey(P,2)
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_disableKey(P,11)_disableKey(P,12)
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_disableKey(P,17)_disableKey(P,18)
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_disableKey(P,19)_disableKey(P,20)
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end,
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unranked=true,
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},
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{no=19,id="CS",name="customSeq",
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key="b",x=680,y=470,color='lB',
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list={'bag','his','hisPool','c2','rnd','mess','reverb'},
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func=function(P,O)P.gameEnv.sequence=O end,
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unranked=true,
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},
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{no=20,id="PS",name="pushSpeed",
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key="n",x=800,y=470,color='lB',
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list={.5,1,2,3,5,15,1e99},
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func=function(P,O)P.gameEnv.pushSpeed=O end,
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unranked=true,
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},
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{no=21,id="BN",name="boneBlock",
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key="m",x=920,y=470,color='lB',
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list={'on','off'},
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func=function(P,O)P.gameEnv.bone=O=='on'end,
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unranked=true,
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},
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{no=16,id="TL",name="tele",
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key="z",x=200,y=470,color='lH',
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func=function(P)
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P.gameEnv.das,P.gameEnv.arr=0,0
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P.gameEnv.sddas,P.gameEnv.sdarr=0,0
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end,
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unranked=true,
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},
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{no=17,id="FX",name="noRotation",
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key="x",x=320,y=470,color='lH',
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func=function(P)
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_disableKey(P,3)
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_disableKey(P,4)
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_disableKey(P,5)
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end,
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unranked=true,
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},
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{no=18,id="GL",name="noMove",
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key="c",x=440,y=470,color='lH',
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func=function(P)
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_disableKey(P,1)_disableKey(P,2)
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_disableKey(P,11)_disableKey(P,12)
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_disableKey(P,17)_disableKey(P,18)
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_disableKey(P,19)_disableKey(P,20)
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end,
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unranked=true,
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},
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{no=19,id="CS",name="customSeq",
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key="b",x=680,y=470,color='lB',
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list={'bag','his','hisPool','c2','rnd','mess','reverb'},
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func=function(P,O)P.gameEnv.sequence=O end,
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unranked=true,
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},
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{no=20,id="PS",name="pushSpeed",
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key="n",x=800,y=470,color='lB',
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list={.5,1,2,3,5,15,1e99},
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func=function(P,O)P.gameEnv.pushSpeed=O end,
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unranked=true,
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},
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{no=21,id="BN",name="boneBlock",
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key="m",x=920,y=470,color='lB',
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list={'on','off'},
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func=function(P,O)P.gameEnv.bone=O=='on'end,
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unranked=true,
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},
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}
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for i=1,#MODOPT do
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local M=MODOPT[i]
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M.sel,M.time=0,0
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M.color=COLOR[M.color]
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local M=MODOPT[i]
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M.sel,M.time=0,0
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M.color=COLOR[M.color]
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end
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--Game tables
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@@ -155,216 +155,216 @@ FIELD={}--Field(s) for custom game
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BAG={}--Sequence for custom game
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MISSION={}--Clearing mission for custom game
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GAME={--Global game data
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playing=false, --If in-game
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init=false, --If need initializing game when enter scene-play
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net=false, --If play net game
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playing=false, --If in-game
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init=false, --If need initializing game when enter scene-play
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net=false, --If play net game
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result=false, --Game result (string)
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rank=0, --Rank reached
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pauseTime=0, --Time paused
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pauseCount=0, --Pausing count
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warnLVL0=0, --Warning level
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warnLVL=0, --Warning level (show)
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result=false, --Game result (string)
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rank=0, --Rank reached
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pauseTime=0, --Time paused
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pauseCount=0, --Pausing count
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warnLVL0=0, --Warning level
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warnLVL=0, --Warning level (show)
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seed=1046101471, --Game seed
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curMode=false, --Current gamemode object
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mod={}, --List of loaded mods
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modeEnv=false, --Current gamemode environment
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setting={}, --Game settings
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rep={}, --Recording list, key,time,key,time...
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statSaved=true, --If recording saved
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recording=false, --If recording
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replaying=false, --If replaying
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saved=false, --If recording saved
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tasUsed=false, --If tasMode used
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seed=1046101471, --Game seed
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curMode=false, --Current gamemode object
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mod={}, --List of loaded mods
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modeEnv=false, --Current gamemode environment
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setting={}, --Game settings
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rep={}, --Recording list, key,time,key,time...
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statSaved=true, --If recording saved
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recording=false, --If recording
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replaying=false, --If replaying
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saved=false, --If recording saved
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tasUsed=false, --If tasMode used
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prevBG=false, --Previous background, for restore BG when quit setting page
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prevBG=false, --Previous background, for restore BG when quit setting page
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--Data for royale mode
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stage=false, --Game stage
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mostBadge=false, --Most badge owner
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secBadge=false, --Second badge owner
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mostDangerous=false,--Most dangerous player
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secDangerous=false, --Second dangerous player
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--Data for royale mode
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stage=false, --Game stage
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mostBadge=false, --Most badge owner
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secBadge=false, --Second badge owner
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mostDangerous=false,--Most dangerous player
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secDangerous=false, --Second dangerous player
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}
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ROYALEDATA={
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powerUp=false,
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stage=false,
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powerUp=false,
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stage=false,
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}
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CUSTOMENV={}
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ROOMENV={
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--Room config
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capacity=10,
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--Room config
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capacity=10,
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--Basic
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drop=30,
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lock=60,
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wait=0,
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fall=0,
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--Basic
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drop=30,
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lock=60,
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wait=0,
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fall=0,
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--Control
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nextCount=6,
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holdCount=1,
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infHold=false,
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phyHold=false,
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--Control
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nextCount=6,
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holdCount=1,
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infHold=false,
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phyHold=false,
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--Visual
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bone=false,
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--Visual
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bone=false,
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--Rule
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life=0,
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pushSpeed=5,
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garbageSpeed=2,
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visible='show',
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freshLimit=15,
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--Rule
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life=0,
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pushSpeed=5,
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garbageSpeed=2,
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visible='show',
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freshLimit=15,
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fieldH=20,
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heightLimit=1e99,
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bufferLimit=1e99,
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fieldH=20,
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heightLimit=1e99,
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bufferLimit=1e99,
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ospin=true,
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fineKill=false,
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b2bKill=false,
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easyFresh=true,
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deepDrop=false,
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ospin=true,
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fineKill=false,
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b2bKill=false,
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easyFresh=true,
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deepDrop=false,
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}
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REPLAY={}--Replay objects (not include stream data)
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--Userdata tables
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USER={--User infomation
|
||||
--Network infos
|
||||
uid=false,
|
||||
authToken=false,
|
||||
--Network infos
|
||||
uid=false,
|
||||
authToken=false,
|
||||
|
||||
--Local data
|
||||
xp=0,lv=1,
|
||||
--Local data
|
||||
xp=0,lv=1,
|
||||
}
|
||||
|
||||
SETTING={--Settings
|
||||
--Tuning
|
||||
das=10,arr=2,
|
||||
dascut=0,dropcut=0,
|
||||
sddas=0,sdarr=2,
|
||||
ihs=true,irs=true,ims=true,
|
||||
RS='TRS',
|
||||
swap=true,
|
||||
--Tuning
|
||||
das=10,arr=2,
|
||||
dascut=0,dropcut=0,
|
||||
sddas=0,sdarr=2,
|
||||
ihs=true,irs=true,ims=true,
|
||||
RS='TRS',
|
||||
swap=true,
|
||||
|
||||
--System
|
||||
reTime=4,
|
||||
allowTAS=false,
|
||||
autoPause=true,
|
||||
menuPos='middle',
|
||||
fine=false,
|
||||
autoSave=false,
|
||||
simpMode=false,
|
||||
lang=1,
|
||||
skinSet='crystal_scf',
|
||||
skin={
|
||||
1,7,11,3,14,4,9,
|
||||
1,7,2,6,10,2,13,5,9,15,10,11,3,12,2,16,8,4,
|
||||
10,13,2,8
|
||||
},
|
||||
face={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
--System
|
||||
reTime=4,
|
||||
allowTAS=false,
|
||||
autoPause=true,
|
||||
menuPos='middle',
|
||||
fine=false,
|
||||
autoSave=false,
|
||||
simpMode=false,
|
||||
lang=1,
|
||||
skinSet='crystal_scf',
|
||||
skin={
|
||||
1,7,11,3,14,4,9,
|
||||
1,7,2,6,10,2,13,5,9,15,10,11,3,12,2,16,8,4,
|
||||
10,13,2,8
|
||||
},
|
||||
face={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
|
||||
--Graphic
|
||||
ghostType='gray',
|
||||
block=true,ghost=.3,center=1,
|
||||
smooth=true,grid=.16,lineNum=.5,
|
||||
upEdge=true,
|
||||
bagLine=false,
|
||||
lockFX=2,
|
||||
dropFX=2,
|
||||
moveFX=2,
|
||||
clearFX=2,
|
||||
splashFX=2,
|
||||
shakeFX=2,
|
||||
atkFX=2,
|
||||
frameMul=100,
|
||||
cleanCanvas=false,
|
||||
blockSatur='normal',
|
||||
fieldSatur='normal',
|
||||
--Graphic
|
||||
ghostType='gray',
|
||||
block=true,ghost=.3,center=1,
|
||||
smooth=true,grid=.16,lineNum=.5,
|
||||
upEdge=true,
|
||||
bagLine=false,
|
||||
lockFX=2,
|
||||
dropFX=2,
|
||||
moveFX=2,
|
||||
clearFX=2,
|
||||
splashFX=2,
|
||||
shakeFX=2,
|
||||
atkFX=2,
|
||||
frameMul=100,
|
||||
cleanCanvas=false,
|
||||
blockSatur='normal',
|
||||
fieldSatur='normal',
|
||||
|
||||
text=true,
|
||||
score=true,
|
||||
bufferWarn=true,
|
||||
showSpike=true,
|
||||
highCam=true,
|
||||
nextPos=true,
|
||||
fullscreen=true,
|
||||
bg=true,
|
||||
powerInfo=false,
|
||||
clickFX=true,
|
||||
warn=true,
|
||||
text=true,
|
||||
score=true,
|
||||
bufferWarn=true,
|
||||
showSpike=true,
|
||||
highCam=true,
|
||||
nextPos=true,
|
||||
fullscreen=true,
|
||||
bg=true,
|
||||
powerInfo=false,
|
||||
clickFX=true,
|
||||
warn=true,
|
||||
|
||||
--Sound
|
||||
sfx=1,
|
||||
sfx_spawn=0,
|
||||
sfx_warn=.4,
|
||||
bgm=.7,
|
||||
stereo=.7,
|
||||
vib=0,
|
||||
voc=0,
|
||||
cv='miya',
|
||||
--Sound
|
||||
sfx=1,
|
||||
sfx_spawn=0,
|
||||
sfx_warn=.4,
|
||||
bgm=.7,
|
||||
stereo=.7,
|
||||
vib=0,
|
||||
voc=0,
|
||||
cv='miya',
|
||||
|
||||
--Virtualkey
|
||||
VKSFX=.2,--SFX volume
|
||||
VKVIB=0,--VIB
|
||||
VKSwitch=false,--If disp
|
||||
VKSkin=1,--If disp
|
||||
VKTrack=false,--If tracked
|
||||
VKDodge=false,--If dodge
|
||||
VKTchW=.3,--Touch-Pos Weight
|
||||
VKCurW=.4,--Cur-Pos Weight
|
||||
VKIcon=true,--If disp icon
|
||||
VKAlpha=.3,
|
||||
--Virtualkey
|
||||
VKSFX=.2,--SFX volume
|
||||
VKVIB=0,--VIB
|
||||
VKSwitch=false,--If disp
|
||||
VKSkin=1,--If disp
|
||||
VKTrack=false,--If tracked
|
||||
VKDodge=false,--If dodge
|
||||
VKTchW=.3,--Touch-Pos Weight
|
||||
VKCurW=.4,--Cur-Pos Weight
|
||||
VKIcon=true,--If disp icon
|
||||
VKAlpha=.3,
|
||||
}
|
||||
keyMap={--Key setting
|
||||
keyboard={
|
||||
left=1,right=2,x=3,z=4,c=5,
|
||||
up=6,down=7,space=8,a=9,s=10,
|
||||
r=0,
|
||||
},
|
||||
joystick={
|
||||
dpleft=1,dpright=2,a=3,b=4,y=5,
|
||||
dpup=6,dpdown=7,rightshoulder=8,x=9,
|
||||
leftshoulder=0,
|
||||
},
|
||||
keyboard={
|
||||
left=1,right=2,x=3,z=4,c=5,
|
||||
up=6,down=7,space=8,a=9,s=10,
|
||||
r=0,
|
||||
},
|
||||
joystick={
|
||||
dpleft=1,dpright=2,a=3,b=4,y=5,
|
||||
dpup=6,dpdown=7,rightshoulder=8,x=9,
|
||||
leftshoulder=0,
|
||||
},
|
||||
}
|
||||
VK_org={--Virtualkey layout, refresh all VKs' position with this before each game
|
||||
{ava=true, x=80, y=720-200, r=80},--moveLeft
|
||||
{ava=true, x=320, y=720-200, r=80},--moveRight
|
||||
{ava=true, x=1280-80, y=720-200, r=80},--rotRight
|
||||
{ava=true, x=1280-200, y=720-80, r=80},--rotLeft
|
||||
{ava=true, x=1280-200, y=720-320, r=80},--rot180
|
||||
{ava=true, x=200, y=720-320, r=80},--hardDrop
|
||||
{ava=true, x=200, y=720-80, r=80},--softDrop
|
||||
{ava=true, x=1280-320, y=720-200, r=80},--hold
|
||||
{ava=true, x=80, y=280, r=80},--func1
|
||||
{ava=true, x=1280-80, y=280, r=80},--func2
|
||||
{ava=false, x=670, y=50, r=30},--insLeft
|
||||
{ava=false, x=730, y=50, r=30},--insRight
|
||||
{ava=false, x=790, y=50, r=30},--insDown
|
||||
{ava=false, x=850, y=50, r=30},--down1
|
||||
{ava=false, x=910, y=50, r=30},--down4
|
||||
{ava=false, x=970, y=50, r=30},--down10
|
||||
{ava=false, x=1030, y=50, r=30},--dropLeft
|
||||
{ava=false, x=1090, y=50, r=30},--dropRight
|
||||
{ava=false, x=1150, y=50, r=30},--zangiLeft
|
||||
{ava=false, x=1210, y=50, r=30},--zangiRight
|
||||
{ava=true, x=80, y=720-200,r=80},--moveLeft
|
||||
{ava=true, x=320, y=720-200,r=80},--moveRight
|
||||
{ava=true, x=1280-80, y=720-200,r=80},--rotRight
|
||||
{ava=true, x=1280-200,y=720-80, r=80},--rotLeft
|
||||
{ava=true, x=1280-200,y=720-320,r=80},--rot180
|
||||
{ava=true, x=200, y=720-320,r=80},--hardDrop
|
||||
{ava=true, x=200, y=720-80, r=80},--softDrop
|
||||
{ava=true, x=1280-320,y=720-200,r=80},--hold
|
||||
{ava=true, x=80, y=280, r=80},--func1
|
||||
{ava=true, x=1280-80, y=280, r=80},--func2
|
||||
{ava=false, x=670, y=50, r=30},--insLeft
|
||||
{ava=false, x=730, y=50, r=30},--insRight
|
||||
{ava=false, x=790, y=50, r=30},--insDown
|
||||
{ava=false, x=850, y=50, r=30},--down1
|
||||
{ava=false, x=910, y=50, r=30},--down4
|
||||
{ava=false, x=970, y=50, r=30},--down10
|
||||
{ava=false, x=1030, y=50, r=30},--dropLeft
|
||||
{ava=false, x=1090, y=50, r=30},--dropRight
|
||||
{ava=false, x=1150, y=50, r=30},--zangiLeft
|
||||
{ava=false, x=1210, y=50, r=30},--zangiRight
|
||||
}
|
||||
RANKS={sprint_10l=0}--Ranks of modes
|
||||
STAT={
|
||||
version=VERSION.code,
|
||||
run=0,game=0,time=0,frame=0,
|
||||
key=0,rotate=0,hold=0,
|
||||
extraPiece=0,finesseRate=0,
|
||||
piece=0,row=0,dig=0,
|
||||
atk=0,digatk=0,
|
||||
send=0,recv=0,pend=0,off=0,
|
||||
clear=(function()local L={}for i=1,29 do L[i]={0,0,0,0,0,0}end return L end)(),
|
||||
spin=(function()local L={}for i=1,29 do L[i]={0,0,0,0,0,0,0}end return L end)(),
|
||||
pc=0,hpc=0,b2b=0,b3b=0,score=0,
|
||||
lastPlay='sprint_10l',--Last played mode ID
|
||||
date=false,
|
||||
todayTime=0,
|
||||
version=VERSION.code,
|
||||
run=0,game=0,time=0,frame=0,
|
||||
key=0,rotate=0,hold=0,
|
||||
extraPiece=0,finesseRate=0,
|
||||
piece=0,row=0,dig=0,
|
||||
atk=0,digatk=0,
|
||||
send=0,recv=0,pend=0,off=0,
|
||||
clear=(function()local L={}for i=1,29 do L[i]={0,0,0,0,0,0}end return L end)(),
|
||||
spin=(function()local L={}for i=1,29 do L[i]={0,0,0,0,0,0,0}end return L end)(),
|
||||
pc=0,hpc=0,b2b=0,b3b=0,score=0,
|
||||
lastPlay='sprint_10l',--Last played mode ID
|
||||
date=false,
|
||||
todayTime=0,
|
||||
}
|
||||
Reference in New Issue
Block a user