0.8.19/20: Fantastic Global Update II

This commit is contained in:
MrZ_26
2020-05-21 01:12:17 +08:00
parent 2768fa748b
commit 28d5136e95
59 changed files with 3092 additions and 2144 deletions

View File

@@ -1,21 +1,14 @@
local gc=love.graphics
local kb=love.keyboard
local int=math.floor
local format=string.format
local next=next
local EMPTY={}
local button={
type="button",
ATV=0,--activating time(0~8)
}
function newButton(x,y,w,h,color,font,code,hide,N)
local _={
x=x-w*.5,y=y-h*.5,
w=w,h=h,
color=color,
font=font,
code=code,
hide=hide,
next=N,
}for k,v in next,button do _[k]=v end return _
end
function button:reset()
self.ATV=0
end
@@ -26,7 +19,7 @@ function button:FX()
sysFX.new("ripple",.16,self.x-self.ATV,self.y-self.ATV,self.w+2*self.ATV,self.h+2*self.ATV)
end
function button:update()
if widget_sel==self then
if WIDGET.sel==self then
if self.ATV<8 then self.ATV=self.ATV+1 end
else
if self.ATV>0 then self.ATV=self.ATV-1 end
@@ -65,15 +58,6 @@ local switch={
ATV=0,--activating time(0~8)
CHK=0,--check alpha(0~6)
}
function newSwitch(x,y,font,disp,code,hide,N)
local _={
x=x,y=y,font=font,
disp=disp,
code=code,
hide=hide,
next=N,
}for k,v in next,switch do _[k]=v end return _
end
function switch:reset()
self.ATV=0
self.CHK=0
@@ -83,7 +67,7 @@ function switch:isAbove(x,y)
end
function switch:update()
local _=self.ATV
if widget_sel==self then if _<8 then self.ATV=_+1 end
if WIDGET.sel==self then if _<8 then self.ATV=_+1 end
else if _>0 then self.ATV=_-1 end
end
_=self.CHK
@@ -123,18 +107,6 @@ local slider={
ATV=0,--activating time(0~8)
pos=0,--position shown
}
function newSlider(x,y,w,unit,font,change,disp,code,hide,N)
local _={
x=x,y=y,
w=w,unit=unit,
font=font,
change=change,
disp=disp,
code=code,
hide=hide,
next=N,
}for k,v in next,slider do _[k]=v end return _
end
function slider:reset()
self.ATV=0
self.pos=0
@@ -143,7 +115,7 @@ function slider:isAbove(x,y)
return x>self.x-10 and x<self.x+self.w+10 and y>self.y-20 and y<self.y+20
end
function slider:update()
if widget_sel==self then
if WIDGET.sel==self then
if self.ATV<6 then self.ATV=self.ATV+1 end
else
if self.ATV>0 then self.ATV=self.ATV-1 end
@@ -184,4 +156,154 @@ function slider:draw()
end
function slider:getInfo()
print(format("x=%d,y=%d,w=%d",self.x,self.y,self.w))
end
end
local WIDGET={}
WIDGET.active=EMPTY--table, contains all active widgets
WIDGET.sel=nil--selected widget
function WIDGET.set(L)
WIDGET.sel=nil
WIDGET.active=L or EMPTY
if L then
for _,W in next,L do
W:reset()
end--Reset all widgets
end
end
WIDGET.new={}
function WIDGET.new.button(x,y,w,h,color,font,code,hide,N)
local _={
x=x-w*.5,y=y-h*.5,
w=w,h=h,
color=color,
font=font,
code=code,
hide=hide,
next=N,
}for k,v in next,button do _[k]=v end return _
end
function WIDGET.new.switch(x,y,font,disp,code,hide,N)
local _={
x=x,y=y,font=font,
disp=disp,
code=code,
hide=hide,
next=N,
}for k,v in next,switch do _[k]=v end return _
end
function WIDGET.new.slider(x,y,w,unit,font,change,disp,code,hide,N)
local _={
x=x,y=y,
w=w,unit=unit,
font=font,
change=change,
disp=disp,
code=code,
hide=hide,
next=N,
}for k,v in next,slider do _[k]=v end return _
end
function WIDGET.moveCursor(x,y)
WIDGET.sel=nil
for _,W in next,WIDGET.active do
if not(W.hide and W.hide())and W:isAbove(x,y)then
WIDGET.sel=W
return
end
end
end
function WIDGET.press(x,y)
local W=WIDGET.sel
if not W then return end
if W.type=="button"then
W.code()
W:FX()
SFX.play("button")
VOC.play("nya")
elseif W.type=="switch"then
W.code()
SFX.play("move",.6)
elseif W.type=="slider"then
if not x then return end
local p,P=W.disp(),x<W.x and 0 or x>W.x+W.w and W.unit or int((x-W.x)*W.unit/W.w+.5)
if p==P then return end
W.code(P)
if W.change then W.change()end
end
if W.hide and W.hide()then WIDGET.sel=nil end
end
function WIDGET.drag(x,y,dx,dy)
local W=WIDGET.sel
if not W then return end
if W.type=="slider"then
local p,P=W.disp(),x<W.x and 0 or x>W.x+W.w and W.unit or int((x-W.x)*W.unit/W.w+.5)
if p==P then return end
W.code(P)
if W.change then W.change()end
elseif not W:isAbove(x,y)then
WIDGET.sel=nil
end
end
function WIDGET.keyPressed(i)
if i=="tab"then
if WIDGET.sel then
WIDGET.sel=kb.isDown("lshift")and WIDGET.sel.prev or WIDGET.sel.next or WIDGET.sel
else
WIDGET.sel=select(2,next(WIDGET.active))
end
elseif i=="space"or i=="return"then
if WIDGET.sel then
WIDGET.press(WIDGET.sel)
end
elseif i=="left"or i=="right"then
local W=WIDGET.sel
if W then
if W.type=="slider"then
local p=W.disp()
local P=i=="left"and(p>0 and p-1)or p<W.unit and p+1
if p==P or not P then return end
W.code(P)
if W.change then W.change()end
end
end
end
end
function WIDGET.gamepadPressed(i)
if i=="dpup"or i=="dpdown"then
if WIDGET.sel then
WIDGET.sel=i=="dpup"and WIDGET.sel.prev or WIDGET.sel.next or WIDGET.sel
else
WIDGET.sel=select(2,next(WIDGET.active))
end
elseif i=="start"then
if WIDGET.sel then
WIDGET.press(WIDGET.sel)
end
elseif i=="dpleft"or i=="dpright"then
if WIDGET.sel then
local W=WIDGET.sel
if W.type=="slider"then
local p=W.disp()
local P=i=="left"and(p>0 and p-1)or p<W.unit and p+1
if p==P or not P then return end
W.code(P)
if W.change then W.change()end
end
end
end
end
function WIDGET.update()
for _,W in next,WIDGET.active do W:update()end
end
function WIDGET.draw()
for _,W in next,WIDGET.active do
if not(W.hide and W.hide())then
W:draw()
end
end
end
return WIDGET