新模式选择菜单原型
删除模式图标 动态加载所有模式
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42
main.lua
42
main.lua
@@ -24,7 +24,7 @@ VERSION=require"version"
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TIME=love.timer.getTime
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YIELD=coroutine.yield
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SYSTEM=love.system.getOS()if SYSTEM=='OS X'then SYSTEM='macOS'end
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FNNS=true or SYSTEM:find'\79\83'--What does FNSF stand for? IDK so don't ask me lol
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FNNS=SYSTEM:find'\79\83'--What does FNSF stand for? IDK so don't ask me lol
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MOBILE=SYSTEM=='Android'or SYSTEM=='iOS'
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SAVEDIR=fs.getSaveDirectory()
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@@ -112,7 +112,8 @@ BOT= require'parts.bot'
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RSlist= require'parts.RSlist'DSCP=RSlist.TRS.centerPos
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PLY= require'parts.player'
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NETPLY= require'parts.netPlayer'
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MODES= require'parts.modes'
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MODETREE= require'parts.modeTree'
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MODES={}--Loaded modes and information
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setmetatable(TEXTURE,{__index=function(self,k)
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MES.new('warn',"No texture called: "..k)
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@@ -255,6 +256,7 @@ IMG.init{
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speedLimit='media/image/mess/speedLimit.png',--Not used, for future C2-mode
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pay1='media/image/mess/pay1.png',
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pay2='media/image/mess/pay2.png',
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drought='media/image/mess/drought.png',
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miyaCH1='media/image/characters/miya1.png',
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miyaCH2='media/image/characters/miya2.png',
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@@ -393,24 +395,6 @@ for _,v in next,fs.getDirectoryItems('parts/scenes')do
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LANG.addScene(sceneName)
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end
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end
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--Load mode files
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for i=1,#MODES do
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local m=MODES[i]--Mode template
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if isSafeFile('parts/modes/'..m.name)then
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TABLE.complete(require('parts.modes.'..m.name),MODES[i])
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MODES[m.name],MODES[i]=MODES[i]
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end
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end
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for _,v in next,fs.getDirectoryItems('parts/modes')do
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if isSafeFile('parts/modes/'..v)and not MODES[v:sub(1,-5)]then
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local M={name=v:sub(1,-5)}
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local modeData=require('parts.modes.'..M.name)
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if modeData.env then
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TABLE.complete(modeData,M)
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MODES[M.name]=M
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end
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end
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end
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table.insert(_LOADTIMELIST_,("Load Files: %.3fs"):format(TIME()-_LOADTIME_))
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@@ -534,26 +518,8 @@ do
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if type(name)=='number'or type(rank)~='number'then
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RANKS[name]=nil
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needSave=true
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else
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local M=MODES[name]
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if M and M.unlock and rank>0 then
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for _,unlockName in next,M.unlock do
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if not RANKS[unlockName]then
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RANKS[unlockName]=0
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needSave=true
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end
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end
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end
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if not(M and M.x)then
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RANKS[name]=nil
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needSave=true
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end
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end
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end
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if not MODES[STAT.lastPlay]then
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STAT.lastPlay='sprint_10l'
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needSave=true
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end
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if needSave then
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saveStats()
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