简易健康游戏时间提醒
This commit is contained in:
1
main.lua
1
main.lua
@@ -199,6 +199,7 @@ do
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--Update data file
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--Update data file
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S=STAT
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S=STAT
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freshDate()
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if S.extraRate then
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if S.extraRate then
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S.finesseRate=5*(S.piece-S.extraRate)
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S.finesseRate=5*(S.piece-S.extraRate)
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end
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end
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@@ -299,6 +299,32 @@ function pasteMission(str)
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return true
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return true
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end
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end
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function freshDate()
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local date=os.date("%Y/%m/%d")
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if STAT.date~=date then
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STAT.date=date
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STAT.todayTime=0
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LOG.print(text.newDay,"message")
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end
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end
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function legalGameTime()
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if
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(SETTING.lang==1 or SETTING.lang==2 or SETTING.lang==7)and
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RANKS.sprint_10<4 and
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(not RANKS.sprint_40 or RANKS.sprint_40<3)
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then
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if STAT.todayTime<14400 then
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return true
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elseif STAT.todayTime<21600 then
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LOG.print(text.playedLong,"warning")
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return true
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else
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LOG.print(text.playedTooMuch,"warning")
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return false
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end
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end
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return true
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end
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function mergeStat(stat,delta)
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function mergeStat(stat,delta)
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for k,v in next,delta do
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for k,v in next,delta do
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if type(v)=="table"then
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if type(v)=="table"then
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@@ -424,18 +450,23 @@ function resumeGame()
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SCN.swapTo("play","none")
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SCN.swapTo("play","none")
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end
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end
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function loadGame(M,ifQuickPlay)
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function loadGame(M,ifQuickPlay)
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if M.score then STAT.lastPlay=M end
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freshDate()
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GAME.curMode=MODES[M]
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if legalGameTime()then
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GAME.modeEnv=GAME.curMode.env
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if M.score then STAT.lastPlay=M end
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drawableText.modeName:set(text.modes[M][1])
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GAME.curMode=MODES[M]
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drawableText.levelName:set(text.modes[M][2])
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GAME.modeEnv=GAME.curMode.env
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GAME.init=true
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drawableText.modeName:set(text.modes[M][1])
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SCN.swapTo("play",ifQuickPlay and"swipeD"or"fade_togame")
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drawableText.levelName:set(text.modes[M][2])
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SFX.play("enter")
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GAME.init=true
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SCN.push()
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SCN.swapTo("play",ifQuickPlay and"swipeD"or"fade_togame")
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SFX.play("enter")
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end
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end
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end
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function resetGameData(replaying)
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function resetGameData(replaying)
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if PLAYERS[1]and not GAME.replaying then
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if PLAYERS[1]and not GAME.replaying then
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mergeStat(STAT,PLAYERS[1].stat)
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mergeStat(STAT,PLAYERS[1].stat)
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STAT.todayTime=STAT.todayTime+PLAYERS[1].stat.time
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end
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end
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GAME.result=false
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GAME.result=false
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@@ -294,6 +294,8 @@ STAT={
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clear={},spin={},
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clear={},spin={},
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pc=0,hpc=0,b2b=0,b3b=0,score=0,
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pc=0,hpc=0,b2b=0,b3b=0,score=0,
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lastPlay="sprint_10",--Last played mode ID
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lastPlay="sprint_10",--Last played mode ID
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date=nil,
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todayTime=0,
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}
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}
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for i=1,25 do
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for i=1,25 do
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STAT.clear[i]={0,0,0,0,0,0}
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STAT.clear[i]={0,0,0,0,0,0}
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@@ -5,6 +5,9 @@ return{
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httpTimeout="Network connection timed out",
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httpTimeout="Network connection timed out",
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marking="Game Author: MrZ_26\nIllegal recording if you can see this\nAny explanation is invalid",
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marking="Game Author: MrZ_26\nIllegal recording if you can see this\nAny explanation is invalid",
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holdR="Keep holding to retry",
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holdR="Keep holding to retry",
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-- newDay="新的一天,新的开始~",
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-- playedLong="已经玩很久了!注意休息!",
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-- playedTooMuch="今天玩太久啦!打块好玩但也要适可而止哦~",
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atkModeName={"Random","Badges","K.O.s","Attackers"},
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atkModeName={"Random","Badges","K.O.s","Attackers"},
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royale_remain="$1 Players Remaining",
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royale_remain="$1 Players Remaining",
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@@ -6,6 +6,9 @@ return{
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httpTimeout="La connexion au réseau ne s'est pas faite à temps.",
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httpTimeout="La connexion au réseau ne s'est pas faite à temps.",
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marking="Créateur du jeu: MrZ_26\nSi vous pouvez voir ceci, cet enregistrement est illégal\nToute explication est fausse et invalide.",
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marking="Créateur du jeu: MrZ_26\nSi vous pouvez voir ceci, cet enregistrement est illégal\nToute explication est fausse et invalide.",
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holdR="Hold to restart",
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holdR="Hold to restart",
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-- newDay="新的一天,新的开始~",
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-- playedLong="已经玩很久了!注意休息!",
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-- playedTooMuch="今天玩太久啦!打块好玩但也要适可而止哦~",
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atkModeName={"Aléatoire","Badges","K.O.s faciles","Attaquants"},
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atkModeName={"Aléatoire","Badges","K.O.s faciles","Attaquants"},
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royale_remain="$1 Joueurs restants",
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royale_remain="$1 Joueurs restants",
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@@ -6,6 +6,9 @@ return{
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httpTimeout="¡Tiempo de espera de conexión agotado!",
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httpTimeout="¡Tiempo de espera de conexión agotado!",
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marking="Autor:MrZ_26\nEsta grabación es ilegal si ves esto\nNo se aceptan excusas",
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marking="Autor:MrZ_26\nEsta grabación es ilegal si ves esto\nNo se aceptan excusas",
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holdR="Mantén presionado para reiniciar",
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holdR="Mantén presionado para reiniciar",
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-- newDay="新的一天,新的开始~",
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-- playedLong="已经玩很久了!注意休息!",
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-- playedTooMuch="今天玩太久啦!打块好玩但也要适可而止哦~",
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atkModeName={"Al azar","Medallas","KOs","Atacantes"},
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atkModeName={"Al azar","Medallas","KOs","Atacantes"},
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royale_remain="$1 Jugadores Restantes",
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royale_remain="$1 Jugadores Restantes",
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@@ -3,6 +3,8 @@ return{
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newVersion="感谢更新,请看看更新了些啥",
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newVersion="感谢更新,请看看更新了些啥",
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httpTimeout="没网或者网不好?",
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httpTimeout="没网或者网不好?",
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holdR="长按重开",
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holdR="长按重开",
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playedLong="今天已经玩很久了,你小心点",
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playedTooMuch="你他妈再玩小心眼睛瞎掉,爬",
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royale_remain="剩 $1 人",
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royale_remain="剩 $1 人",
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cmb={nil,"1连","2连","3连","4连","5连","6连","7连","8连","9连","10连!","11连!","12连!","13连!","14连!","15连!","16连!","17连!","18连!","19连!","MEGACMB"},
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cmb={nil,"1连","2连","3连","4连","5连","6连","7连","8连","9连","10连!","11连!","12连!","13连!","14连!","15连!","16连!","17连!","18连!","19连!","MEGACMB"},
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@@ -5,6 +5,9 @@ return{
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httpTimeout="网络连接超时!",
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httpTimeout="网络连接超时!",
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marking="游戏作者:MrZ_26\n任何视频/直播不得出现此水印\n任何转述声明无效",
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marking="游戏作者:MrZ_26\n任何视频/直播不得出现此水印\n任何转述声明无效",
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holdR="长按以重新开始",
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holdR="长按以重新开始",
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newDay="新的一天,新的开始~",
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playedLong="已经玩很久了!注意休息!",
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playedTooMuch="今天玩太久啦!打块好玩但也要适可而止哦~",
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atkModeName={"随机","徽章","击杀","反击"},
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atkModeName={"随机","徽章","击杀","反击"},
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royale_remain="剩余 $1 名玩家",
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royale_remain="剩余 $1 名玩家",
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@@ -44,7 +44,6 @@ function scene.keyDown(key)
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return
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return
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end
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end
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end
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end
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SCN.push()
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if key=="return2"or kb.isDown("lalt","lctrl","lshift")then
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if key=="return2"or kb.isDown("lalt","lctrl","lshift")then
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if sceneTemp.initField then
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if sceneTemp.initField then
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loadGame("custom_puzzle",true)
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loadGame("custom_puzzle",true)
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@@ -41,7 +41,7 @@ scene.widgetList={
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WIDGET.newButton{name="custom", x=590,y=220,w=200,h=140,color="lBlue", font=40,code=WIDGET.lnk_goScene("customGame")},
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WIDGET.newButton{name="custom", x=590,y=220,w=200,h=140,color="lBlue", font=40,code=WIDGET.lnk_goScene("customGame")},
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WIDGET.newButton{name="setting",x=150,y=380,w=200,h=140,color="lOrange",font=40,code=WIDGET.lnk_goScene("setting_game")},
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WIDGET.newButton{name="setting",x=150,y=380,w=200,h=140,color="lOrange",font=40,code=WIDGET.lnk_goScene("setting_game")},
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WIDGET.newButton{name="stat", x=370,y=380,w=200,h=140,color="lGreen", font=40,code=WIDGET.lnk_goScene("stat")},
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WIDGET.newButton{name="stat", x=370,y=380,w=200,h=140,color="lGreen", font=40,code=WIDGET.lnk_goScene("stat")},
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WIDGET.newButton{name="qplay", x=590,y=380,w=200,h=140,color="white", font=40,code=function()SCN.push()loadGame(STAT.lastPlay,true)end},
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WIDGET.newButton{name="qplay", x=590,y=380,w=200,h=140,color="white", font=40,code=function()loadGame(STAT.lastPlay,true)end},
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WIDGET.newButton{name="lang", x=150,y=515,w=200,h=90,color="lYellow", font=40,code=WIDGET.lnk_goScene("lang")},
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WIDGET.newButton{name="lang", x=150,y=515,w=200,h=90,color="lYellow", font=40,code=WIDGET.lnk_goScene("lang")},
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WIDGET.newButton{name="help", x=370,y=515,w=200,h=90,color="dGreen", font=40,code=WIDGET.lnk_goScene("help")},
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WIDGET.newButton{name="help", x=370,y=515,w=200,h=90,color="dGreen", font=40,code=WIDGET.lnk_goScene("help")},
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WIDGET.newButton{name="quit", x=590,y=515,w=200,h=90,color="grey", font=40,code=function()VOC.play("bye")SCN.swapTo("quit","slowFade")end},
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WIDGET.newButton{name="quit", x=590,y=515,w=200,h=90,color="grey", font=40,code=function()VOC.play("bye")SCN.swapTo("quit","slowFade")end},
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@@ -119,6 +119,7 @@ function scene.sceneBack()
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love.keyboard.setKeyRepeat(true)
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love.keyboard.setKeyRepeat(true)
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if not GAME.replaying then
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if not GAME.replaying then
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mergeStat(STAT,PLAYERS[1].stat)
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mergeStat(STAT,PLAYERS[1].stat)
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STAT.todayTime=STAT.todayTime+PLAYERS[1].stat.time
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end
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end
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if not GAME.result then
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if not GAME.result then
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FILE.save(STAT,"data")
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FILE.save(STAT,"data")
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@@ -14,10 +14,10 @@ end
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function scene.mouseDown(x,y)
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function scene.mouseDown(x,y)
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if x>230 and x<1050 then
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if x>230 and x<1050 then
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if math.abs(y-800+sceneTemp.time*40)<70 then
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if math.abs(y-800+sceneTemp.time*40)<70 then
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SCN.pop()SCN.push()
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SCN.pop()
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loadGame("sprintLock")
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loadGame("sprintLock")
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elseif math.abs(y-2160+sceneTemp.time*40)<70 then
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elseif math.abs(y-2160+sceneTemp.time*40)<70 then
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SCN.pop()SCN.push()
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SCN.pop()
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loadGame("sprintFix")
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loadGame("sprintFix")
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end
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end
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end
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end
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