整理代码
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@@ -3,6 +3,7 @@
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6~10:hD,sD,H,A,R,
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6~10:hD,sD,H,A,R,
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11~13:LL,RR,DD
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11~13:LL,RR,DD
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]]
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]]
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local pcall=pcall
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local ins,rem=table.insert,table.remove
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local ins,rem=table.insert,table.remove
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local yield=coroutine.yield
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local yield=coroutine.yield
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local bot_cc={}
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local bot_cc={}
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@@ -71,15 +72,12 @@ function bot_cc:thread()
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end
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end
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function bot_cc:updateField()
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function bot_cc:updateField()
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local P=self.P
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local P=self.P
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local F0=P.field
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local F,i={},1
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local F,i={},1
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for y=1,#P.field do
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for y=1,#F0 do for x=1,10 do
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for x=1,10 do
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F[i],i=F0[y][x]>0,i+1
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F[i],i=P.field[y][x]>0,i+1
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end end
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end
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while i<=400 do F[i],i=false,i+1 end
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end
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while i<=400 do
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F[i],i=false,i+1
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end
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if not pcall(self.ccBot.reset,self.ccBot,F,P.b2b>=100,P.combo)then
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if not pcall(self.ccBot.reset,self.ccBot,F,P.b2b>=100,P.combo)then
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print("CC is dead ("..P.id..")","error")
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print("CC is dead ("..P.id..")","error")
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end
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end
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@@ -80,7 +80,7 @@ function BOT.new(P,data)
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bot.delay0=data.delay
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bot.delay0=data.delay
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if P.gameEnv.holdCount and P.gameEnv.holdCount>1 then P:setHold(1)end
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if P.gameEnv.holdCount and P.gameEnv.holdCount>1 then P:setHold(1)end
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local cc=require"CCloader"
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local cc=LOADLIB"CCloader"
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local opt,wei=cc.getDefaultConfig()
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local opt,wei=cc.getDefaultConfig()
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wei:fastWeights()
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wei:fastWeights()
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opt:setHold(data.hold)
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opt:setHold(data.hold)
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@@ -94,7 +94,7 @@ function BOT.new(P,data)
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self.ccBot[k]and function(_,...)self.ccBot[k](self.ccBot,...)end or
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self.ccBot[k]and function(_,...)self.ccBot[k](self.ccBot,...)end or
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cc_lua[k]and function(_,...)cc_lua[k](self,...)end or
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cc_lua[k]and function(_,...)cc_lua[k](self,...)end or
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baseBot[k]and baseBot[k]or
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baseBot[k]and baseBot[k]or
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error("MrZ did something bad again! He just wanted "..k)
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error("No actions called "..k)
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end})
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end})
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for i,B in next,P.nextQueue do
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for i,B in next,P.nextQueue do
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