From 26fde8c6948d9b0defd7ae730b07acf8747873bf Mon Sep 17 00:00:00 2001 From: MrZ626 <1046101471@qq.com> Date: Wed, 24 Nov 2021 20:17:53 +0800 Subject: [PATCH] =?UTF-8?q?=E5=BE=AE=E8=B0=83=E9=BB=98=E8=AE=A4=E6=91=87?= =?UTF-8?q?=E6=9D=86=E5=8F=82=E6=95=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Zframework/init.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Zframework/init.lua b/Zframework/init.lua index f52e605f..f02687e9 100644 --- a/Zframework/init.lua +++ b/Zframework/init.lua @@ -339,8 +339,8 @@ function love.gamepadaxis(JS,axis,val) if js then if axis=='leftx'or axis=='lefty'or axis=='rightx'or axis=='righty'then local newVal=--range: [0,1] - val>.5 and 1 or - val<-.5 and -1 or + val>.4 and 1 or + val<-.4 and -1 or 0 if newVal~=js[axis]then if js[axis]==-1 then @@ -356,7 +356,7 @@ function love.gamepadaxis(JS,axis,val) js[axis]=newVal end elseif axis=='triggerleft'or axis=='triggerright'then - local newVal=val>0 and 1 or 0--range: [-1,1] + local newVal=val>-.3 and 1 or 0--range: [-1,1] if newVal~=js[axis]then if newVal==1 then love.gamepadpressed(JS,jsAxisEventName[axis])