Add Strategy+ (#539)
This commit is contained in:
38
parts/eventsets/strategy_e_plus.lua
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38
parts/eventsets/strategy_e_plus.lua
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@@ -0,0 +1,38 @@
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local waitSpeed={60,59,58,57,56,55,54,52,50,48,46,44,42,40,38,36,34,32,30}
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return
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{
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holdCount=0,
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das=5,arr=1,
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drop=0,lock=7,
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wait=60,fall=0,
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freshLimit=12,
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mesDisp=function(P)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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PLY.draw.drawTargetLine(P,200-P.stat.row)
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end,
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task=function(P)
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P.modeData.target=10
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end,
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hook_drop=function(P)
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if P.stat.row>=P.modeData.target then
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if P.modeData.target==200 then
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P:win('finish')
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else
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if P.modeData.target==40 then
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BG.set('rainbow')
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elseif P.modeData.target==80 then
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BG.set('rainbow2')
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elseif P.modeData.target==100 then
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BG.set('glow')
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P.modeData.lock=6
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elseif P.modeData.target==120 then
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BG.set('lightning')
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end
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P.gameEnv.wait=waitSpeed[P.modeData.target/10]
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P.modeData.target=P.modeData.target+10
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SFX.play('reach')
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end
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end
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end
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}
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39
parts/eventsets/strategy_h_plus.lua
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39
parts/eventsets/strategy_h_plus.lua
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@@ -0,0 +1,39 @@
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local waitSpeed={30,29,28,27,26,25,24,23,22,21,20,19,18,18,17,17,16,16,15}
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return
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{
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holdCount=0,
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das=4,arr=1,
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drop=0,lock=6,
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wait=30,fall=0,
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freshLimit=12,
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mesDisp=function(P)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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PLY.draw.drawTargetLine(P,200-P.stat.row)
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end,
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task=function(P)
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P.modeData.target=10
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end,
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hook_drop=function(P)
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if P.stat.row>=P.modeData.target then
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if P.modeData.target==200 then
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P:win('finish')
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else
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if P.modeData.target==40 then
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BG.set('rainbow')
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elseif P.modeData.target==80 then
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BG.set('rainbow2')
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elseif P.modeData.target==100 then
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BG.set('glow')
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P.modeData.lock=5
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BGM.play('secret8th remix')
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elseif P.modeData.target==120 then
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BG.set('lightning')
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end
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P.gameEnv.wait=waitSpeed[P.modeData.target/10]
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P.modeData.target=P.modeData.target+10
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SFX.play('reach')
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end
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end
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end
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}
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39
parts/eventsets/strategy_u_plus.lua
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39
parts/eventsets/strategy_u_plus.lua
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@@ -0,0 +1,39 @@
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local waitSpeed={15,15,14,14,13,13,12,12,11,11,10,10,9,9,8,8,7,7,7}
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return
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{
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holdCount=0,
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das=3,arr=1,
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drop=0,lock=5,
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wait=15,fall=0,
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freshLimit=12,
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mesDisp=function(P)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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PLY.draw.drawTargetLine(P,200-P.stat.row)
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end,
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task=function(P)
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P.modeData.target=10
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end,
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hook_drop=function(P)
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if P.stat.row>=P.modeData.target then
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if P.modeData.target==200 then
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P:win('finish')
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else
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if P.modeData.target==40 then
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BG.set('rainbow')
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elseif P.modeData.target==80 then
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BG.set('rainbow2')
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elseif P.modeData.target==100 then
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BG.set('glow')
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P.modeData.lock=4
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BGM.play('secret7th remix')
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elseif P.modeData.target==120 then
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BG.set('lightning')
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end
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P.gameEnv.wait=waitSpeed[P.modeData.target/10]
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P.modeData.target=P.modeData.target+10
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SFX.play('reach')
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end
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end
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end
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}
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@@ -716,6 +716,9 @@ return{
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['strategy_e']= {"Strategy", "EASY", "Fast 20G decision"},
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['strategy_e']= {"Strategy", "EASY", "Fast 20G decision"},
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['strategy_h']= {"Strategy", "HARD", "Fast 20G decision"},
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['strategy_h']= {"Strategy", "HARD", "Fast 20G decision"},
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['strategy_u']= {"Strategy", "ULTIMATE", "Fast 20G decision"},
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['strategy_u']= {"Strategy", "ULTIMATE", "Fast 20G decision"},
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['strategy_e_plus']={"Strategy", "EASY+", "Fast 20G decision"},
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['strategy_h_plus']={"Strategy", "HARD+", "Fast 20G decision"},
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['strategy_u_plus']={"Strategy", "ULTIMATE+", "Fast 20G decision"},
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['blind_e']= {"Invisible", "HALF", "For novices"},
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['blind_e']= {"Invisible", "HALF", "For novices"},
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['blind_n']= {"Invisible", "ALL", "For intermediates"},
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['blind_n']= {"Invisible", "ALL", "For intermediates"},
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['blind_h']= {"Invisible", "SUDDEN", "For the experienced"},
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['blind_h']= {"Invisible", "SUDDEN", "For the experienced"},
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@@ -752,7 +755,7 @@ return{
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['tech_l']= {"Tech", "LUNATIC", "Try to keep the\nBack-to-Back chain!"},
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['tech_l']= {"Tech", "LUNATIC", "Try to keep the\nBack-to-Back chain!"},
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['tech_l_plus']= {"Tech", "LUNATIC+", "Spins & PCs only"},
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['tech_l_plus']= {"Tech", "LUNATIC+", "Spins & PCs only"},
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['tech_finesse']= {"Tech", "FINESSE", "No finesse faults!"},
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['tech_finesse']= {"Tech", "FINESSE", "No finesse faults!"},
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['tech_finesse_f']={"Tech", "FINESSE+", "No normal clears and finesse faults!"},
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['tech_finesse_f']= {"Tech", "FINESSE+", "No normal clears and finesse faults!"},
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['tsd_e']= {"TSD Challenge", "EASY", "T-Spin Doubles only!"},
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['tsd_e']= {"TSD Challenge", "EASY", "T-Spin Doubles only!"},
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['tsd_h']= {"TSD Challenge", "HARD", "T-Spin Doubles only!"},
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['tsd_h']= {"TSD Challenge", "HARD", "T-Spin Doubles only!"},
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['tsd_u']= {"TSD Challenge", "ULTIMATE", "T-Spin Doubles only!"},
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['tsd_u']= {"TSD Challenge", "ULTIMATE", "T-Spin Doubles only!"},
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@@ -672,6 +672,9 @@ return{
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-- ['strategy_e']= {"Strategy", "EASY", "Fast 20G decision"},
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-- ['strategy_e']= {"Strategy", "EASY", "Fast 20G decision"},
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-- ['strategy_h']= {"Strategy", "HARD", "Fast 20G decision"},
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-- ['strategy_h']= {"Strategy", "HARD", "Fast 20G decision"},
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-- ['strategy_u']= {"Strategy", "ULTIMATE", "Fast 20G decision"},
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-- ['strategy_u']= {"Strategy", "ULTIMATE", "Fast 20G decision"},
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-- ['strategy_e_plus']={"Strategi", "MUDAH+", "Keputusan 20G cepat"},
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-- ['strategy_h_plus']={"Strategi", "SULIT+", "Keputusan 20G cepat"},
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-- ['strategy_u_plus']={"Strategi", "TERAKHIR+", "Keputusan 20G cepat"},
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['blind_e']= {"A Ciegas", "Parcial", "Para novatos."},
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['blind_e']= {"A Ciegas", "Parcial", "Para novatos."},
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['blind_n']= {"A Ciegas", "Total", "Para jugadores intermedios."},
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['blind_n']= {"A Ciegas", "Total", "Para jugadores intermedios."},
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['blind_h']= {"A Ciegas", "Inmediato", "Para jugadores experimentados"},
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['blind_h']= {"A Ciegas", "Inmediato", "Para jugadores experimentados"},
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@@ -675,6 +675,9 @@ return{
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-- ['strategy_e']= {"Strategy", "EASY", "Fast 20G decision"},
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-- ['strategy_e']= {"Strategy", "EASY", "Fast 20G decision"},
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-- ['strategy_h']= {"Strategy", "HARD", "Fast 20G decision"},
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-- ['strategy_h']= {"Strategy", "HARD", "Fast 20G decision"},
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-- ['strategy_u']= {"Strategy", "ULTIMATE", "Fast 20G decision"},
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-- ['strategy_u']= {"Strategy", "ULTIMATE", "Fast 20G decision"},
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-- ['strategy_e_plus']={"Strategi", "MUDAH+", "Keputusan 20G cepat"},
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-- ['strategy_h_plus']={"Strategi", "SULIT+", "Keputusan 20G cepat"},
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-- ['strategy_u_plus']={"Strategi", "TERAKHIR+", "Keputusan 20G cepat"},
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['blind_e']= {"Aveugle", "MOITIE", "Pour les novices."},
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['blind_e']= {"Aveugle", "MOITIE", "Pour les novices."},
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['blind_n']= {"Aveugle", "TOUT", "Pour les joueurs intermédiaires."},
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['blind_n']= {"Aveugle", "TOUT", "Pour les joueurs intermédiaires."},
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['blind_h']= {"Aveugle", "SOUDAIN", "Pour les bons jooeurs."},
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['blind_h']= {"Aveugle", "SOUDAIN", "Pour les bons jooeurs."},
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@@ -716,6 +716,9 @@ return{
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['strategy_e']= {"Strategi", "MUDAH", "Keputusan 20G cepat"},
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['strategy_e']= {"Strategi", "MUDAH", "Keputusan 20G cepat"},
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['strategy_h']= {"Strategi", "SULIT", "Keputusan 20G cepat"},
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['strategy_h']= {"Strategi", "SULIT", "Keputusan 20G cepat"},
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['strategy_u']= {"Strategi", "TERAKHIR", "Keputusan 20G cepat"},
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['strategy_u']= {"Strategi", "TERAKHIR", "Keputusan 20G cepat"},
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['strategy_e_plus']={"Strategi", "MUDAH+", "Keputusan 20G cepat"},
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['strategy_h_plus']={"Strategi", "SULIT+", "Keputusan 20G cepat"},
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['strategy_u_plus']={"Strategi", "TERAKHIR+", "Keputusan 20G cepat"},
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['blind_e']= {"Tak Terlihat", "MUDAH", "Untuk pemula"},
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['blind_e']= {"Tak Terlihat", "MUDAH", "Untuk pemula"},
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['blind_n']= {"Tak Terlihat", "NORMAL", "Untuk amatir"},
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['blind_n']= {"Tak Terlihat", "NORMAL", "Untuk amatir"},
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['blind_h']= {"Tak Terlihat", "SULIT", "Untuk orang berpengalaman"},
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['blind_h']= {"Tak Terlihat", "SULIT", "Untuk orang berpengalaman"},
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@@ -752,7 +755,7 @@ return{
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['tech_l']= {"Tech", "GILA", "Coba jaga deret Back-To-Back!"},
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['tech_l']= {"Tech", "GILA", "Coba jaga deret Back-To-Back!"},
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['tech_l_plus']= {"Tech", "GILA+", "Hanya Spins & PCs dibolehkan"},
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['tech_l_plus']= {"Tech", "GILA+", "Hanya Spins & PCs dibolehkan"},
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['tech_finesse']= {"Tech", "EF. TOMBOL", "Efisiensi tombol harus maksimal!"},
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['tech_finesse']= {"Tech", "EF. TOMBOL", "Efisiensi tombol harus maksimal!"},
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['tech_finesse_f']={"Tech", "EF. TOMBOL+", "Efisiensi tombol maksimal dan tidak ada garis normal!"},
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['tech_finesse_f']= {"Tech", "EF. TOMBOL+", "Efisiensi tombol maksimal dan tidak ada garis normal!"},
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['tsd_e']= {"Tantangan TSD", "MUDAH", "Hanya T-Spin Double dibolehkan!"},
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['tsd_e']= {"Tantangan TSD", "MUDAH", "Hanya T-Spin Double dibolehkan!"},
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['tsd_h']= {"Tantangan TSD", "SULIT", "Hanya T-Spin Double dibolehkan!"},
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['tsd_h']= {"Tantangan TSD", "SULIT", "Hanya T-Spin Double dibolehkan!"},
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['tsd_u']= {"Tantangan TSD", "TERAKHIR", "Hanya T-Spin Double dibolehkan!"},
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['tsd_u']= {"Tantangan TSD", "TERAKHIR", "Hanya T-Spin Double dibolehkan!"},
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@@ -706,6 +706,9 @@ return{
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-- ['strategy_e']= {"Strategy", "EASY", "Fast 20G decision"},
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-- ['strategy_e']= {"Strategy", "EASY", "Fast 20G decision"},
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-- ['strategy_h']= {"Strategy", "HARD", "Fast 20G decision"},
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-- ['strategy_h']= {"Strategy", "HARD", "Fast 20G decision"},
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-- ['strategy_u']= {"Strategy", "ULTIMATE", "Fast 20G decision"},
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-- ['strategy_u']= {"Strategy", "ULTIMATE", "Fast 20G decision"},
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-- ['strategy_e_plus']={"Strategi", "MUDAH+", "Keputusan 20G cepat"},
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-- ['strategy_h_plus']={"Strategi", "SULIT+", "Keputusan 20G cepat"},
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-- ['strategy_u_plus']={"Strategi", "TERAKHIR+", "Keputusan 20G cepat"},
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['blind_e']= {"Cego", "METADE", "Para novatos."},
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['blind_e']= {"Cego", "METADE", "Para novatos."},
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['blind_n']= {"Cego", "TUDO", "Para intermediários."},
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['blind_n']= {"Cego", "TUDO", "Para intermediários."},
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['blind_h']= {"Cego", "DE REPENTE", "Para experientes."},
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['blind_h']= {"Cego", "DE REPENTE", "Para experientes."},
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@@ -232,6 +232,9 @@ return{fallback='zh',
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['strategy_e']= {"策略堆叠", "简单", "有区别吗"},
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['strategy_e']= {"策略堆叠", "简单", "有区别吗"},
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['strategy_h']= {"策略堆叠", "困难", "没区别吧"},
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['strategy_h']= {"策略堆叠", "困难", "没区别吧"},
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['strategy_u']= {"策略堆叠", "极限", "没区别"},
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['strategy_u']= {"策略堆叠", "极限", "没区别"},
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['strategy_e_plus']={"策略堆叠", "简单+", "有区别吗"},
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['strategy_h_plus']={"策略堆叠", "困难+", "没区别吧"},
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['strategy_u_plus']={"策略堆叠", "极限+", "没区别"},
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['blind_e']= {"隐形", "半隐", "谁都能玩"},
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['blind_e']= {"隐形", "半隐", "谁都能玩"},
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['blind_n']= {"隐形", "全隐", "稍加练习即可"},
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['blind_n']= {"隐形", "全隐", "稍加练习即可"},
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['blind_h']= {"隐形", "瞬隐", "和上一个一样"},
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['blind_h']= {"隐形", "瞬隐", "和上一个一样"},
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@@ -715,6 +715,9 @@ return{
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['strategy_e']= {"策略堆叠", "简单", "20G堆叠中速决策练习"},
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['strategy_e']= {"策略堆叠", "简单", "20G堆叠中速决策练习"},
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['strategy_h']= {"策略堆叠", "困难", "20G堆叠快速决策练习"},
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['strategy_h']= {"策略堆叠", "困难", "20G堆叠快速决策练习"},
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['strategy_u']= {"策略堆叠", "极限", "20G堆叠极速决策练习"},
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['strategy_u']= {"策略堆叠", "极限", "20G堆叠极速决策练习"},
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['strategy_e_plus']={"策略堆叠", "简单+", "20G堆叠中速决策练习"},
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['strategy_h_plus']={"策略堆叠", "困难+", "20G堆叠快速决策练习"},
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['strategy_u_plus']={"策略堆叠", "极限+", "20G堆叠极速决策练习"},
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['blind_e']= {"隐形", "半隐", "不强大脑"},
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['blind_e']= {"隐形", "半隐", "不强大脑"},
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['blind_n']= {"隐形", "全隐", "挺强大脑"},
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['blind_n']= {"隐形", "全隐", "挺强大脑"},
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['blind_h']= {"隐形", "瞬隐", "很强大脑"},
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['blind_h']= {"隐形", "瞬隐", "很强大脑"},
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@@ -122,6 +122,9 @@ return{
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['strategy_e']= {"策略堆叠", "简单", "20G堆叠中速决策练习"},
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['strategy_e']= {"策略堆叠", "简单", "20G堆叠中速决策练习"},
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['strategy_h']= {"策略堆叠", "困难", "20G堆叠快速决策练习"},
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['strategy_h']= {"策略堆叠", "困难", "20G堆叠快速决策练习"},
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['strategy_u']= {"策略堆叠", "极限", "20G堆叠极速决策练习"},
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['strategy_u']= {"策略堆叠", "极限", "20G堆叠极速决策练习"},
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['strategy_e_plus']={"策略堆叠", "简单+", "20G堆叠中速决策练习"},
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['strategy_h_plus']={"策略堆叠", "困难+", "20G堆叠快速决策练习"},
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||||||
|
['strategy_u_plus']={"策略堆叠", "极限+", "20G堆叠极速决策练习"},
|
||||||
['blind_e']= {"隐形", "半隐", "不强大脑"},
|
['blind_e']= {"隐形", "半隐", "不强大脑"},
|
||||||
['blind_n']= {"隐形", "全隐", "挺强大脑"},
|
['blind_n']= {"隐形", "全隐", "挺强大脑"},
|
||||||
['blind_h']= {"隐形", "瞬隐", "很强大脑"},
|
['blind_h']= {"隐形", "瞬隐", "很强大脑"},
|
||||||
|
|||||||
@@ -713,6 +713,9 @@ return{
|
|||||||
['strategy_e']= {"策略堆叠", "简单", "20G堆叠中速决策练习"},
|
['strategy_e']= {"策略堆叠", "简单", "20G堆叠中速决策练习"},
|
||||||
['strategy_h']= {"策略堆叠", "困难", "20G堆叠快速决策练习"},
|
['strategy_h']= {"策略堆叠", "困难", "20G堆叠快速决策练习"},
|
||||||
['strategy_u']= {"策略堆叠", "极限", "20G堆叠极速决策练习"},
|
['strategy_u']= {"策略堆叠", "极限", "20G堆叠极速决策练习"},
|
||||||
|
['strategy_e_plus']={"策略堆叠", "简单", "20G堆叠中速决策练习"},
|
||||||
|
['strategy_h_plus']={"策略堆叠", "困难", "20G堆叠快速决策练习"},
|
||||||
|
['strategy_u_plus']={"策略堆叠", "极限", "20G堆叠极速决策练习"},
|
||||||
['blind_e']= {"看不见的", "一半", "对于新手来说"},
|
['blind_e']= {"看不见的", "一半", "对于新手来说"},
|
||||||
['blind_n']= {"看不见的", "全部", "对于中间产品"},
|
['blind_n']= {"看不见的", "全部", "对于中间产品"},
|
||||||
['blind_h']= {"看不见的", "突然", "对于有经验的人"},
|
['blind_h']= {"看不见的", "突然", "对于有经验的人"},
|
||||||
@@ -749,7 +752,7 @@ return{
|
|||||||
['tech_l']= {"技术人员", "疯子", "试着保持背靠背的链条!"},
|
['tech_l']= {"技术人员", "疯子", "试着保持背靠背的链条!"},
|
||||||
['tech_l_plus']= {"技术人员", "疯子+", "仅限旋转和个人电脑"},
|
['tech_l_plus']= {"技术人员", "疯子+", "仅限旋转和个人电脑"},
|
||||||
['tech_finesse']= {"技术人员", "手腕", "没有技巧错误!"},
|
['tech_finesse']= {"技术人员", "手腕", "没有技巧错误!"},
|
||||||
['tech_finesse_f']={"技术人员", "技巧+", "没有正常的清除和技巧错误!"},
|
['tech_finesse_f']= {"技术人员", "技巧+", "没有正常的清除和技巧错误!"},
|
||||||
['tsd_e']= {"热关断挑战赛", "容易", "只有T-Spin双打!"},
|
['tsd_e']= {"热关断挑战赛", "容易", "只有T-Spin双打!"},
|
||||||
['tsd_h']= {"热关断挑战赛", "硬的", "只有T-Spin双打!"},
|
['tsd_h']= {"热关断挑战赛", "硬的", "只有T-Spin双打!"},
|
||||||
['tsd_u']= {"热关断挑战赛", "终极", "只有T-Spin双打!"},
|
['tsd_u']= {"热关断挑战赛", "终极", "只有T-Spin双打!"},
|
||||||
|
|||||||
@@ -715,6 +715,9 @@ return{
|
|||||||
['strategy_e']= {"策略堆疊", "簡單", "20G堆疊中速決策練習"},
|
['strategy_e']= {"策略堆疊", "簡單", "20G堆疊中速決策練習"},
|
||||||
['strategy_h']= {"策略堆疊", "困難", "20G堆疊快速決策練習"},
|
['strategy_h']= {"策略堆疊", "困難", "20G堆疊快速決策練習"},
|
||||||
['strategy_u']= {"策略堆疊", "極限", "20G堆疊極速決策練習"},
|
['strategy_u']= {"策略堆疊", "極限", "20G堆疊極速決策練習"},
|
||||||
|
['strategy_e_plus']={"策略堆疊", "簡單+", "20G堆疊中速決策練習"},
|
||||||
|
['strategy_h_plus']={"策略堆疊", "困難+", "20G堆疊快速決策練習"},
|
||||||
|
['strategy_u_plus']={"策略堆疊", "極限+", "20G堆疊極速決策練習"},
|
||||||
['blind_e']= {"隱形", "半隱", "不強大腦"},
|
['blind_e']= {"隱形", "半隱", "不強大腦"},
|
||||||
['blind_n']= {"隱形", "全隱", "挺強大腦"},
|
['blind_n']= {"隱形", "全隱", "挺強大腦"},
|
||||||
['blind_h']= {"隱形", "瞬隱", "很強大腦"},
|
['blind_h']= {"隱形", "瞬隱", "很強大腦"},
|
||||||
|
|||||||
21
parts/modes/strategy_e_plus.lua
Normal file
21
parts/modes/strategy_e_plus.lua
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
return{
|
||||||
|
env={
|
||||||
|
sequence="bagES",
|
||||||
|
eventSet='strategy_e_plus',
|
||||||
|
bg='bg2',bgm='push',
|
||||||
|
},
|
||||||
|
slowMark=true,
|
||||||
|
score=function(P)return{math.min(P.stat.row,200),P.stat.time}end,
|
||||||
|
scoreDisp=function(D)return D[1].." Lines "..STRING.time(D[2])end,
|
||||||
|
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
|
||||||
|
getRank=function(P)
|
||||||
|
local L=P.stat.row
|
||||||
|
return
|
||||||
|
L>=200 and 5 or
|
||||||
|
L>=170 and 4 or
|
||||||
|
L>=150 and 3 or
|
||||||
|
L>=120 and 2 or
|
||||||
|
L>=60 and 1 or
|
||||||
|
L>=26 and 0
|
||||||
|
end,
|
||||||
|
}
|
||||||
21
parts/modes/strategy_h_plus.lua
Normal file
21
parts/modes/strategy_h_plus.lua
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
return{
|
||||||
|
env={
|
||||||
|
sequence="bagES",
|
||||||
|
eventSet='strategy_h_plus',
|
||||||
|
bg='bg2',bgm='secret8th',
|
||||||
|
},
|
||||||
|
slowMark=true,
|
||||||
|
score=function(P)return{math.min(P.stat.row,200),P.stat.time}end,
|
||||||
|
scoreDisp=function(D)return D[1].." Lines "..STRING.time(D[2])end,
|
||||||
|
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
|
||||||
|
getRank=function(P)
|
||||||
|
local L=P.stat.row
|
||||||
|
return
|
||||||
|
L>=200 and 5 or
|
||||||
|
L>=160 and 4 or
|
||||||
|
L>=120 and 3 or
|
||||||
|
L>=70 and 2 or
|
||||||
|
L>=40 and 1 or
|
||||||
|
L>=16 and 0
|
||||||
|
end,
|
||||||
|
}
|
||||||
21
parts/modes/strategy_u_plus.lua
Normal file
21
parts/modes/strategy_u_plus.lua
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
return{
|
||||||
|
env={
|
||||||
|
sequence="bagES",
|
||||||
|
eventSet='strategy_u_plus',
|
||||||
|
bg='bg2',bgm='secret7th',
|
||||||
|
},
|
||||||
|
slowMark=true,
|
||||||
|
score=function(P)return{math.min(P.stat.row,200),P.stat.time}end,
|
||||||
|
scoreDisp=function(D)return D[1].." Lines "..STRING.time(D[2])end,
|
||||||
|
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
|
||||||
|
getRank=function(P)
|
||||||
|
local L=P.stat.row
|
||||||
|
return
|
||||||
|
L>=200 and 5 or
|
||||||
|
L>=150 and 4 or
|
||||||
|
L>=80 and 3 or
|
||||||
|
L>=40 and 2 or
|
||||||
|
L>=20 and 1 or
|
||||||
|
L>=10 and 0
|
||||||
|
end,
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user