调整无尽马拉松的难度曲线
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@@ -1,10 +1,28 @@
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local dropSpeed={50,40,30,24,18,14,10,8,6,5,4,3,2,1,1,.5,.5,.25,.125,0}
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local dropSpeed={
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50,42,35,30,25,20,16,13,11,10,
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9,8,7,6,5,5,4,4,3,3,
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3,2,2,2,2,1,1,1,1,1,
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.5,.5,.5,.5,.25,.25,.25,.125,.125,--Total 39 numbers, switch to 20G when reach 400 lines
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}
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local lockDelay={
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57,54,51,48,46,44,42,40,38,36,
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34,32,30,28,26,25,24,23,22,21,
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20,20,19,19,18,18,17,17,16,16,
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15,15,14,14,13,13,13,12,12,12,
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11,11,11,11,11,10,10,10,10,10,
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09,09,09,09,09,09,08,08,08,08,
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08,08,08,08,07,07,07,07,07,07,
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07,07,06,06,06,06,06,06,06,06,
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05,05,05,05,05,05,05,05,05,05,
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04,04,04,04,04,04,04,04,04,04,
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03,03,03,03,03,03,03,03,03,03,
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02,02,02,02,02,02,02,02,02,02,
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}
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return
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return
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{
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{
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drop=60,
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drop=60,lock=60,
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wait=8,
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wait=8,fall=20,
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fall=20,
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mesDisp=function(P)
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mesDisp=function(P)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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end,
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end,
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@@ -13,13 +31,14 @@ return
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end,
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end,
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dropPiece=function(P)
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dropPiece=function(P)
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if P.stat.row>=P.modeData.target then
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if P.stat.row>=P.modeData.target then
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if P.modeData.target>200 then
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if P.modeData.target<400 then
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P:set20G(true)
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P.gameEnv.drop=dropSpeed[P.modeData.target/10]
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P.gameEnv.lock=P.gameEnv.lock-1
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elseif P.modeData.target==400 then
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P:set20G(true)
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else
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else
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P.gameEnv.drop=dropSpeed[P.modeData.target/10]
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P.gameEnv.lock=lockDelay[(P.modeData.target-400)/10]or 1
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end
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end
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P.modeData.target=P.modeData.target+10
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P.modeData.target=P.modeData.target+10
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SFX.play('reach')
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SFX.play('reach')
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end
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end
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end
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end
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