Fix Classic Lunatic level curve (#870)
now it starts at 100 lines instead of 10. I have no idea why I did it like that back then...
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@@ -62,9 +62,9 @@ return {
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local D=P.modeData
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local D=P.modeData
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D.drought=P.lastPiece.id==7 and 0 or D.drought+1
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D.drought=P.lastPiece.id==7 and 0 or D.drought+1
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if P.stat.row>=D.target then
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if P.stat.row>=D.target then
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-- if D.target>=200 then
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if D.target>=100 then
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D.lvl=D.lvl+1
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D.lvl=D.lvl+1
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-- end
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end
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local dropSpd=GetGravity(D.lvl)
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local dropSpd=GetGravity(D.lvl)
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if dropSpd~=P.gameEnv.drop then
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if dropSpd~=P.gameEnv.drop then
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P.gameEnv.drop,P.gameEnv.lock=dropSpd,dropSpd
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P.gameEnv.drop,P.gameEnv.lock=dropSpd,dropSpd
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