小游戏开关排版调整,使用qwer切换选项,增加舒尔特方格特效开关
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@@ -395,6 +395,7 @@ local langList={
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rank="尺寸",
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blind="盲打",
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disappear="消失",
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tapFX="点击动画",
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back="返回",
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},
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help={
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@@ -892,6 +893,7 @@ local langList={
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rank="尺寸",
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blind="盲打",
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disappear="消失",
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tapFX="点击动画",
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back="返回",
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},
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help={
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@@ -1379,6 +1381,7 @@ local langList={
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rank="Size",
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blind="Blind",
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disappear="Hide",
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tapFX="tap FX",
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back="Back",
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},
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help={
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@@ -1864,6 +1867,7 @@ local langList={
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rank="←?→",
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blind="???",
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disappear="=X=",
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tapFX="↓ !",
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back="X",
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},
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help={
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@@ -2363,6 +2367,7 @@ local langList={
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rank="尺寸",
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blind="盲",
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disappear="消失",
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tapFX="动画",
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back="返回",
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},
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help={
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@@ -474,17 +474,18 @@ local Widgets={
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p15={
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newButton({name="reset", x=160,y=100,w=180,h=100,color="lGreen", font=40,code=pressKey("space")}),
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newSlider({name="color", x=110,y=250,w=170,unit=4,show=false, font=30,disp=function()return sceneTemp.color end,code=function(v)if sceneTemp.state~=1 then sceneTemp.color=v end end,hide=function()return sceneTemp.state==1 end}),
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newSwitch({name="blind", x=240,y=330,w=60, font=40,disp=function()return sceneTemp.blind end,code=pressKey("b"),hide=function()return sceneTemp.state==1 end}),
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newSwitch({name="slide", x=240,y=420,w=60, font=40,disp=function()return sceneTemp.slide end,code=pressKey("s"),hide=function()return sceneTemp.state==1 end}),
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newSwitch({name="pathVis", x=240,y=510,w=60, font=40,disp=function()return sceneTemp.pathVis end,code=pressKey("p"),hide=function()return sceneTemp.state==1 or not sceneTemp.slide end}),
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newSwitch({name="revKB", x=240,y=600,w=60, font=40,disp=function()return sceneTemp.revKB end,code=pressKey("r"),hide=function()return sceneTemp.state==1 end}),
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newSwitch({name="blind", x=240,y=330,w=60, font=40,disp=function()return sceneTemp.blind end,code=pressKey("w"), hide=function()return sceneTemp.state==1 end}),
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newSwitch({name="slide", x=240,y=420,w=60, font=40,disp=function()return sceneTemp.slide end,code=pressKey("e"), hide=function()return sceneTemp.state==1 end}),
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newSwitch({name="pathVis", x=240,y=510,w=60, font=40,disp=function()return sceneTemp.pathVis end,code=pressKey("r"), hide=function()return sceneTemp.state==1 or not sceneTemp.slide end}),
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newSwitch({name="revKB", x=240,y=600,w=60, font=40,disp=function()return sceneTemp.revKB end,code=pressKey("t"), hide=function()return sceneTemp.state==1 end}),
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newButton({name="back", x=1140,y=640,w=180,h=80,color="white", font=35,code=BACK}),
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},
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schulte_G={
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newButton({name="reset", x=160,y=100,w=180,h=100,color="lGreen", font=40,code=pressKey("r"),hide=function()return sceneTemp.state==0 end}),
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newSlider({name="rank", x=130,y=250,w=150,unit=3,show=false, font=40,disp=function()return sceneTemp.rank-3 end,code=function(v)sceneTemp.rank=v+3 end,hide=function()return sceneTemp.state>0 end}),
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newSwitch({name="blind", x=200,y=330,w=60, font=40,disp=function()return sceneTemp.blind end,code=pressKey("b"),hide=function()return sceneTemp.state==1 end}),
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newSwitch({name="disappear",x=200,y=410,w=60, font=40,disp=function()return sceneTemp.disappear end,code=pressKey("d"),hide=function()return sceneTemp.state==1 end}),
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newSlider({name="rank", x=130,y=250,w=150,unit=3,show=false, font=40,disp=function()return sceneTemp.rank-3 end, code=function(v)sceneTemp.rank=v+3 end,hide=function()return sceneTemp.state>0 end}),
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newSwitch({name="blind", x=240,y=330,w=60, font=40,disp=function()return sceneTemp.blind end, code=pressKey("q"),hide=function()return sceneTemp.state==1 end}),
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newSwitch({name="disappear",x=240,y=420,w=60, font=40,disp=function()return sceneTemp.disappear end, code=pressKey("w"),hide=function()return sceneTemp.state==1 end}),
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newSwitch({name="tapFX", x=240,y=510,w=60, font=40,disp=function()return sceneTemp.tapFX end, code=pressKey("e"),hide=function()return sceneTemp.state==1 end}),
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newButton({name="back", x=1140,y=640,w=180,h=80,color="white", font=35,code=BACK}),
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},
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help={
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