修复即使有noMod也会显示开了什么mod,模式属性noMod改名allowMod
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@@ -229,7 +229,7 @@ local function loadGameEnv(P)--Load gameEnv
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ENV[k]=TABLE.copy(v)
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end
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end
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if not ENV.noMod then
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if ENV.allowMod then
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for _,M in next,GAME.mod do
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M.func(P,M.list and M.list[M.sel])
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end
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@@ -346,7 +346,7 @@ local DemoEnv={
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wait=10,fall=20,
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highCam=false,
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life=1e99,
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noMod=true,
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allowMod=false,
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fine=false,
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}
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function PLY.newDemoPlayer(id)
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