修复即使有noMod也会显示开了什么mod,模式属性noMod改名allowMod
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@@ -401,7 +401,9 @@ do--function resetGameData(args)
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STAT.game=STAT.game+1
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FREEROW.reset(30*#PLAYERS)
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TASK.removeTask_code(tick_showMods)
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TASK.new(tick_showMods)
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if GAME.setting.allowMod then
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TASK.new(tick_showMods)
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end
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SFX.play("ready")
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collectgarbage()
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end
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@@ -5,7 +5,7 @@ return{
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freshLimit=15,
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pushSpeed=5,
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garbageSpeed=2,
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noMod=true,
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allowMod=false,
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bgm={"race","battle","push","secret8th","secret7th","waterfall","oxygen","shining terminal","storm","rockblock","magicblock","cruelty"},
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},
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load=function()
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@@ -58,5 +58,5 @@ return{
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mindas=0,minarr=0,minsdarr=0,
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bg="none",bgm="race",
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noMod=false,
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allowMod=true,
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}
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@@ -229,7 +229,7 @@ local function loadGameEnv(P)--Load gameEnv
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ENV[k]=TABLE.copy(v)
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end
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end
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if not ENV.noMod then
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if ENV.allowMod then
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for _,M in next,GAME.mod do
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M.func(P,M.list and M.list[M.sel])
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end
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@@ -346,7 +346,7 @@ local DemoEnv={
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wait=10,fall=20,
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highCam=false,
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life=1e99,
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noMod=true,
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allowMod=false,
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fine=false,
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}
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function PLY.newDemoPlayer(id)
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