修改全局结构体变量USER的成员名

This commit is contained in:
MrZ626
2021-04-06 14:53:52 +08:00
parent 24e97e10c8
commit 202559211c
7 changed files with 19 additions and 19 deletions

View File

@@ -162,7 +162,7 @@ function scene.socketRead(cmd,data)
COLOR.sky,data.message or"[_]",
}
elseif cmd=="Config"then
if tostring(USER.id)~=data.uid then
if tostring(USER.uid)~=data.uid then
for i=1,#PLY_NET do
if PLY_NET[i].uid==data.uid then
PLY_NET[i].conf=data.config
@@ -173,7 +173,7 @@ function scene.socketRead(cmd,data)
resetGameData("qn")
end
elseif cmd=="Ready"then
if data.uid==USER.id then
if data.uid==USER.uid then
PLAYERS[1].ready=true
SFX.play("reach",.6)
else
@@ -205,7 +205,7 @@ function scene.socketRead(cmd,data)
elseif cmd=="Die"then
LOG.print("One player failed",COLOR.sky)
elseif cmd=="Stream"then
if data.uid==USER.id then
if data.uid==USER.uid then
LOG.print("SELF STREAM")
return
end