优化15p体验
This commit is contained in:
116
parts/scenes.lua
116
parts/scenes.lua
@@ -143,6 +143,8 @@ do--calculator
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end
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do--p15
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function sceneInit.p15()
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BG.set("rainbow")
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BGM.play("push")
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sceneTemp={
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board={{1,2,3,4},{5,6,7,8},{9,10,11,12},{13,14,15,16}},
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x=4,y=4,
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@@ -151,7 +153,7 @@ do--p15
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move=0,
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state=2,
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color=true,
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color=2,
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blind=false,
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}
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end
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@@ -263,12 +265,16 @@ do--p15
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S.state=0
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S.time=0
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S.move=0
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elseif S.state==0 then
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if k=="c"then
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S.color=not S.color
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elseif k=="h"then
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elseif k=="c"then
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if S.state==2 then
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S.color=(S.color+1)%5
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end
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elseif k=="h"then
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if S.state==0 then
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S.blind=not S.blind
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end
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elseif k=="escape"then
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SCN.back()
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end
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end
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function mouseDown.p15(x,y,k)
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@@ -291,24 +297,77 @@ do--p15
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end
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end
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local cellColor={
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color.lRed,color.lRed,color.lRed,color.lRed,
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color.lBlue,color.lGreen,color.lGreen,color.lGreen,
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color.lBlue,color.lYellow,color.lPurple,color.lPurple,
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color.lBlue,color.lYellow,color.lPurple,color.lPurple,
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local frontColor={
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[0]={
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color.white,color.white,color.white,color.white,
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color.white,color.white,color.white,color.white,
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color.white,color.white,color.white,color.white,
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color.white,color.white,color.white,color.white,
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},--Black
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{
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color.white,color.white,color.white,color.white,
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color.white,color.white,color.white,color.white,
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color.white,color.white,color.white,color.white,
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color.white,color.white,color.white,color.white,
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},--Grey
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{
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color.lRed,color.lRed,color.lRed,color.lRed,
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color.lBlue,color.lBlue,color.lBlue,color.lBlue,
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color.lGreen,color.lYellow,color.lPurple,color.lPurple,
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color.lGreen,color.lYellow,color.lPurple,color.lPurple,
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},--Colorful(row)
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{
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color.lRed,color.lRed,color.lRed,color.lRed,
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color.lGreen,color.lBlue,color.lBlue,color.lBlue,
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color.lGreen,color.lYellow,color.lPurple,color.lPurple,
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color.lGreen,color.lYellow,color.lPurple,color.lPurple,
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},--Colorful(rank)
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{
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color.lRed,color.lRed,color.lRed,color.lRed,
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color.lOrange,color.lYellow,color.lYellow,color.lYellow,
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color.lOrange,color.lGreen,color.lBlue,color.lBlue,
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color.lOrange,color.lGreen,color.lBlue,color.lBlue,
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},--Colorful(row)
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}
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local backColor={
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color.dRed,color.dRed,color.dRed,color.dRed,
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color.dBlue,color.dGreen,color.dGreen,color.dGreen,
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color.dBlue,color.dYellow,color.dPurple,color.dPurple,
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color.dBlue,color.dYellow,color.dPurple,color.dPurple,
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[0]={
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color.black,color.black,color.black,color.black,
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color.black,color.black,color.black,color.black,
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color.black,color.black,color.black,color.black,
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color.black,color.black,color.black,color.black,
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},--Black
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{
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color.grey,color.grey,color.grey,color.grey,
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color.grey,color.grey,color.grey,color.grey,
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color.grey,color.grey,color.grey,color.grey,
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color.grey,color.grey,color.grey,color.grey,
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},--Grey
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{
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color.dRed,color.dRed,color.dRed,color.dRed,
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color.dBlue,color.dBlue,color.dBlue,color.dBlue,
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color.dGreen,color.dYellow,color.dPurple,color.dPurple,
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color.dGreen,color.dYellow,color.dPurple,color.dPurple,
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},--Colorful(row)
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{
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color.dRed,color.dRed,color.dRed,color.dRed,
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color.dGreen,color.dBlue,color.dBlue,color.dBlue,
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color.dGreen,color.dYellow,color.dPurple,color.dPurple,
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color.dGreen,color.dYellow,color.dPurple,color.dPurple,
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},--Colorful(rank)
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{
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color.dRed,color.dRed,color.dRed,color.dRed,
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color.dOrange,color.dYellow,color.dYellow,color.dYellow,
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color.dOrange,color.dGreen,color.dBlue,color.dBlue,
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color.dOrange,color.dGreen,color.dBlue,color.dBlue,
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},--Rainbow(rank)
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}
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function Pnt.p15()
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local S=sceneTemp
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setFont(40)
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gc.print(format("%.3f",S.time),1000,50)
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gc.print(S.move,1000,100)
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gc.setColor(1,1,1)
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gc.print(format("%.3f",S.time),1026,80)
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gc.print(S.move,1026,150)
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if S.state==1 then gc.setColor(.9,.9,.9) --game
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elseif S.state==0 then gc.setColor(.2,.8,.2)--ready
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@@ -323,19 +382,18 @@ do--p15
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for i=1,4 do
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for j=1,4 do
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if x~=j or y~=i then
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local blind=S.blind and S.state==1
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local N=S.board[i][j]
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if S.color and not(S.blind and S.state==1)then
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gc.setColor(backColor[N])
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gc.rectangle("fill",j*160+163,i*160-117,154,154,8)
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gc.setColor(cellColor[N])
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gc.rectangle("line",j*160+163,i*160-117,154,154,8)
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else
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gc.setColor(.3,.3,.3)
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gc.rectangle("fill",j*160+163,i*160-117,154,154,8)
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gc.setColor(1,1,1)
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gc.rectangle("line",j*160+163,i*160-117,154,154,8)
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end
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if not(S.blind and S.state==1)then
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local C=blind and 0 or S.color
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local backColor=backColor[C]
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local frontColor=frontColor[C]
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gc.setColor(backColor[N])
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gc.rectangle("fill",j*160+163,i*160-117,154,154,8)
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gc.setColor(frontColor[N])
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gc.rectangle("line",j*160+163,i*160-117,154,154,8)
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if not blind then
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gc.setColor(.1,.1,.1)
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mStr(N,j*160+240,i*160-96)
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mStr(N,j*160+242,i*160-98)
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@@ -345,7 +403,7 @@ do--p15
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end
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end
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end
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gc.setColor(.3,.3,.3)
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gc.setColor(0,0,0,.3)
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gc.setLineWidth(10)
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gc.rectangle("line",x*160+173,y*160-107,134,134,50)
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end
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