场地晃动加入旋转分量
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@@ -1,6 +1,6 @@
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local gc=love.graphics
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local gc_push,gc_pop,gc_clear,gc_origin=gc.push,gc.pop,gc.clear,gc.origin
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local gc_translate,gc_scale=gc.translate,gc.scale
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local gc_translate,gc_scale,gc_rotate=gc.translate,gc.scale,gc.rotate
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local gc_setCanvas,gc_setShader=gc.setCanvas,gc.setShader
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local gc_draw,gc_line,gc_rectangle,gc_circle=gc.draw,gc.line,gc.rectangle,gc.circle
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local gc_print,gc_printf=gc.print,gc.printf
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@@ -520,12 +520,25 @@ function draw.drawNext_hidden(P)
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gc_pop()
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end
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function draw.applyFieldxOy()
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gc_translate(150,0)
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end
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function draw.applyFieldOffset(P)
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local O=P.fieldOff
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gc_translate(O.x,O.y)
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gc_translate(150,300)
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gc_rotate(O.a)
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gc_translate(-150,-300)
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end
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function draw.drawTargetLine(P,r)
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if r<21+(P.fieldBeneath+P.fieldUp)/30 and r>0 then
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gc_setLineWidth(4)
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gc_setColor(1,r>10 and 0 or rnd(),.5)
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local dx,dy=150+P.fieldOff.x,P.fieldOff.y+P.fieldBeneath+P.fieldUp
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gc_line(dx,600-30*r+dy,300+dx,600-30*r+dy)
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gc_push("transform")
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draw.applyFieldxOy(P)
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draw.applyFieldOffset(P)
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gc_line(0,600-30*r,300,600-30*r)
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gc_pop()
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end
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end
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@@ -538,11 +551,11 @@ function draw.norm(P)
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--Field-related things
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gc_push("transform")
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gc_translate(150,0)
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draw.applyFieldxOy(P)
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--Things shake with field
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gc_push("transform")
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gc_translate(P.fieldOff.x,P.fieldOff.y)
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draw.applyFieldOffset(P)
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--Fill field
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gc_setColor(0,0,0,.6)
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@@ -698,7 +711,7 @@ function draw.norm_remote(P)
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--Field-related things
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gc_push("transform")
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gc_translate(150,0)
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draw.applyFieldxOy(P)
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--Draw username
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setFont(30)
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@@ -707,7 +720,7 @@ function draw.norm_remote(P)
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--Things shake with field
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gc_push("transform")
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gc_translate(P.fieldOff.x,P.fieldOff.y)
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draw.applyFieldOffset(P)
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--Fill field
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gc_setColor(0,0,0,.6)
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@@ -900,7 +913,7 @@ function draw.demo(P)
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gc_translate(P.x,P.y)
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gc_scale(P.size)
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gc_push("transform")
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gc_translate(P.fieldOff.x,P.fieldOff.y)
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draw.applyFieldOffset(P)
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--Frame
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gc_setColor(0,0,0,.6)
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