- Update web build logics
This commit is contained in:
111
.github/build/web/release/index.html
vendored
Normal file
111
.github/build/web/release/index.html
vendored
Normal file
@@ -0,0 +1,111 @@
|
||||
<!doctype html>
|
||||
<html lang="en-us">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no, minimum-scale=1, maximum-scale=1">
|
||||
<title>Techmino</title>
|
||||
|
||||
<!-- Load custom style sheet -->
|
||||
<link rel="stylesheet" type="text/css" href="theme/love.css">
|
||||
</head>
|
||||
<body>
|
||||
<center>
|
||||
<div>
|
||||
<h1>Techmino</h1>
|
||||
<canvas id="loadingCanvas" oncontextmenu="event.preventDefault()" width="800" height="600"></canvas>
|
||||
<canvas id="canvas" oncontextmenu="event.preventDefault()"></canvas>
|
||||
</div>
|
||||
</center>
|
||||
|
||||
<script type='text/javascript'>
|
||||
function goFullScreen(){
|
||||
var canvas = document.getElementById("canvas");
|
||||
if(canvas.requestFullScreen)
|
||||
canvas.requestFullScreen();
|
||||
else if(canvas.webkitRequestFullScreen)
|
||||
canvas.webkitRequestFullScreen();
|
||||
else if(canvas.mozRequestFullScreen)
|
||||
canvas.mozRequestFullScreen();
|
||||
}
|
||||
function FullScreenHook(){
|
||||
var canvas = document.getElementById("canvas");
|
||||
canvas.width = window.innerWidth || document.documentElement.clientWidth || document.body.clientWidth;
|
||||
canvas.height = window.innerHeight || document.documentElement.clientHeight || document.body.clientHeight;
|
||||
}
|
||||
var loadingContext = document.getElementById('loadingCanvas').getContext('2d');
|
||||
function drawLoadingText(text) {
|
||||
var canvas = loadingContext.canvas;
|
||||
|
||||
loadingContext.fillStyle = "rgb(142, 195, 227)";
|
||||
loadingContext.fillRect(0, 0, canvas.scrollWidth, canvas.scrollHeight);
|
||||
|
||||
loadingContext.font = '2em arial';
|
||||
loadingContext.textAlign = 'center'
|
||||
loadingContext.fillStyle = "rgb( 11, 86, 117 )";
|
||||
loadingContext.fillText(text, canvas.scrollWidth / 2, canvas.scrollHeight / 2);
|
||||
|
||||
loadingContext.fillText("Powered By Emscripten.", canvas.scrollWidth / 2, canvas.scrollHeight / 4);
|
||||
loadingContext.fillText("Powered By LÖVE.", canvas.scrollWidth / 2, canvas.scrollHeight / 4 * 3);
|
||||
}
|
||||
|
||||
window.onload = function () { window.focus(); };
|
||||
window.onclick = function () { window.focus(); };
|
||||
|
||||
window.addEventListener("keydown", function(e) {
|
||||
// space and arrow keys
|
||||
if([32, 37, 38, 39, 40].indexOf(e.keyCode) > -1) {
|
||||
e.preventDefault();
|
||||
}
|
||||
}, false);
|
||||
|
||||
var Module = {
|
||||
arguments: ["./game.love"],
|
||||
INITIAL_MEMORY: 128000000,
|
||||
printErr: console.error.bind(console),
|
||||
canvas: (function() {
|
||||
var canvas = document.getElementById('canvas');
|
||||
|
||||
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
|
||||
// application robust, you may want to override this behavior before shipping!
|
||||
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
|
||||
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
|
||||
|
||||
return canvas;
|
||||
})(),
|
||||
setStatus: function(text) {
|
||||
if (text) {
|
||||
drawLoadingText(text);
|
||||
} else if (Module.remainingDependencies === 0) {
|
||||
document.getElementById('loadingCanvas').style.display = 'none';
|
||||
document.getElementById('canvas').style.visibility = 'visible';
|
||||
}
|
||||
},
|
||||
totalDependencies: 0,
|
||||
remainingDependencies: 0,
|
||||
monitorRunDependencies: function(left) {
|
||||
this.remainingDependencies = left;
|
||||
this.totalDependencies = Math.max(this.totalDependencies, left);
|
||||
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
|
||||
}
|
||||
};
|
||||
Module.setStatus('Downloading...');
|
||||
window.onerror = function(event) {
|
||||
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
|
||||
Module.setStatus('Exception thrown, see JavaScript console');
|
||||
Module.setStatus = function(text) {
|
||||
if (text) Module.printErr('[post-exception status] ' + text);
|
||||
};
|
||||
};
|
||||
|
||||
var applicationLoad = function(e) {
|
||||
Love(Module);
|
||||
}
|
||||
</script>
|
||||
<script type="text/javascript" src="game.js"></script>
|
||||
<script async type="text/javascript" src="love.js" onload="applicationLoad(this)"></script>
|
||||
<footer>
|
||||
<p>Built with <a href="https://github.com/Davidobot/love.js">love.js</a> <button onclick="goFullScreen();">Go Fullscreen</button><br>Hint: Reload the page if screen is blank</p>
|
||||
</footer>
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user