From 1e7ee927c47b182b240079e3e64d43173e6eab00 Mon Sep 17 00:00:00 2001 From: MrZ626 <1046101471@qq.com> Date: Mon, 14 Dec 2020 08:11:04 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E6=94=B9=E5=85=A5=E5=9C=BA=E5=8A=A8?= =?UTF-8?q?=E7=94=BB=E8=BF=90=E5=8A=A8=E6=9B=B2=E7=BA=BF?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- parts/gametoolfunc.lua | 3 ++- parts/player/player.lua | 2 +- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/parts/gametoolfunc.lua b/parts/gametoolfunc.lua index e204985b..de81d635 100644 --- a/parts/gametoolfunc.lua +++ b/parts/gametoolfunc.lua @@ -475,8 +475,9 @@ function loadGame(M,ifQuickPlay)--Load a mode and go to game scene end function initPlayerPosition()--Set initial position for every player local L=PLAYERS.alive + local y=#L<=5 and 360 or -62 for i=1,#L do - L[i]:setPosition(640,-62,0) + L[i]:setPosition(640,y,0) end resetPlayerPosition() end diff --git a/parts/player/player.lua b/parts/player/player.lua index d4ca6a2d..e7b1a62f 100644 --- a/parts/player/player.lua +++ b/parts/player/player.lua @@ -159,7 +159,7 @@ local function task_movePosition(P,x,y,size) P:setPosition(x,y,size) return true else - d=max(.08-lg(d)*.02,.016) + d=max(.085-lg(d)*.02,.03) x1=x1+(x-x1)*d y1=y1+(y-y1)*d size1=size1+(size-size1)*d