再调整ZRS(修改过滤条件,最终位移距离不超过√5并且禁止踢墙方向和水平偏移反向)
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@@ -503,13 +503,15 @@ do
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while true do
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while true do
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for test=1,#kickList do
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for test=1,#kickList do
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local kick=kickList[test]
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local kick=kickList[test]
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local x,y=ix+kick[1]+dx,iy+kick[2]+dy
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if
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if
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(dx==0 and dy==0 or kick[2]<=0)and
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(dx==0 and dy==0 or kick[2]<=0)and
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dx*kick[1]>=0 and
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math.abs(dx+kick[1])<=2 and
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math.abs(dx+kick[1])<=2 and
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(P.freshTime>0 or kick[2]+dy<=0)and
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((dx+kick[1])^2+(dy+kick[2])^2)<=5 and
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not P:ifoverlap(icb,x,y)
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(P.freshTime>0 or kick[2]+dy<=0)
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then
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then
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local x,y=ix+kick[1]+dx,iy+kick[2]+dy
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if not P:ifoverlap(icb,x,y)then
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if P.gameEnv.moveFX and P.gameEnv.block then
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if P.gameEnv.moveFX and P.gameEnv.block then
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P:createMoveFX()
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P:createMoveFX()
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end
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end
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@@ -547,6 +549,7 @@ do
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return
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return
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end
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end
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end
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end
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end
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--Try release left/right, then softdrop, failed to rotate otherwise
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--Try release left/right, then softdrop, failed to rotate otherwise
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if dx~=0 then
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if dx~=0 then
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