ghost样式预览 close #95
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@@ -522,6 +522,8 @@ local function drawStartCounter(P)
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end
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end
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local draw={}
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local draw={}
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draw.applyFieldOffset=applyFieldOffset
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draw.drawGhost=drawGhost
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function draw.drawNext_norm(P)
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function draw.drawNext_norm(P)
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local ENV=P.gameEnv
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local ENV=P.gameEnv
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local texture=SKIN.curText
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local texture=SKIN.curText
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@@ -589,8 +591,6 @@ function draw.drawNext_hidden(P)
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end
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end
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gc_translate(-316,-20)
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gc_translate(-316,-20)
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end
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end
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draw.applyFieldOffset=applyFieldOffset
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function draw.drawTargetLine(P,r)
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function draw.drawTargetLine(P,r)
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if r<21+(P.fieldBeneath+P.fieldUp)/30 and r>0 then
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if r<21+(P.fieldBeneath+P.fieldUp)/30 and r>0 then
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gc_setLineWidth(4)
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gc_setLineWidth(4)
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@@ -1,3 +1,5 @@
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local gc=love.graphics
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local scene={}
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local scene={}
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function scene.sceneInit()
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function scene.sceneInit()
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@@ -7,6 +9,16 @@ function scene.sceneBack()
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FILE.save(SETTING,'conf/settings')
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FILE.save(SETTING,'conf/settings')
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end
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end
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local fakePlayer={cur={bk={{true}}},curX=0,ghoY=0}
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function scene.draw()
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gc.push('transform')
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gc.translate(720,149-WIDGET.scrollPos)
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gc.scale(2)
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gc.setColor(1,1,1)
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PLY.draw.drawGhost[SETTING.ghostType](fakePlayer,math.floor(TIME()*3)%16+1,SETTING.ghost)
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gc.pop()
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end
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scene.widgetScrollHeight=620
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scene.widgetScrollHeight=620
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scene.widgetList={
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scene.widgetList={
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WIDGET.newText{name="title", x=640,y=15,font=80},
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WIDGET.newText{name="title", x=640,y=15,font=80},
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