This commit is contained in:
MrZ_26
2020-02-04 19:40:21 +08:00
parent e196790e2c
commit 1c384ca51a
23 changed files with 269 additions and 191 deletions

163
list.lua
View File

@@ -97,6 +97,7 @@ voiceName={
"win","lose",
"bye",
"nya","voc_nya",
"egg",
}
voiceList={
zspin={"zspin_1","zspin_2","zspin_3"},
@@ -121,6 +122,7 @@ voiceList={
bye={"bye_1","bye_2"},
nya={"nya_1","nya_2","nya_3","nya_4"},
voc_nya={"nya_11","nya_12","nya_13","nya_21","nya_22"},
egg={"egg_1","egg_2"},
}
musicID={
@@ -323,12 +325,12 @@ local skinName={
Widget={
load={},intro={},quit={},
main={
play= newButton(150,280,200,160,C.red, 55,function()scene.push()scene.swapTo("mode")end, nil,"setting"),
play= newButton(150,280,200,160,C.lightRed, 55,function()scene.push()scene.swapTo("mode")end, nil,"setting"),
setting=newButton(370,280,200,160,C.lightBlue, 45,function()scene.push()scene.swapTo("setting_game")end, nil,"music"),
music= newButton(590,280,200,160,C.lightPurple,32,function()scene.push()scene.swapTo("music")end, nil,"help"),
help= newButton(150,460,200,160,C.yellow, 50,function()scene.push()scene.swapTo("help")end, nil,"stat"),
stat= newButton(370,460,200,160,C.cyan, 43,function()scene.push()scene.swapTo("stat")end, nil,"qplay"),
qplay= newButton(540,415,100,70,C.lightGreen, 23,function()scene.push()loadGame(modeSel,levelSel)end, nil,"lang"),
help= newButton(150,460,200,160,C.lightYellow, 50,function()scene.push()scene.swapTo("help")end, nil,"stat"),
stat= newButton(370,460,200,160,C.lightCyan, 43,function()scene.push()scene.swapTo("stat")end, nil,"qplay"),
qplay= newButton(540,415,100,70,C.lightOrange, 23,function()scene.push()loadGame(modeSel,levelSel)end, nil,"lang"),
lang= newButton(590,505,200,70,C.lightRed, 45,function()
setting.lang=setting.lang%#langName+1
swapLanguage(setting.lang)
@@ -339,13 +341,13 @@ Widget={
quit= newButton(370,620,280,100,C.lightGrey, 55,function()VOICE("bye")scene.swapTo("quit","slowFade")end,nil,"play"),
},
mode={
up= newButton(1000, 210,200,140,C.white, 75,pressKey("up"), function()return modeSel==1 end),
down= newButton(1000, 430,200,140,C.white, 75,pressKey("down"), function()return modeSel==#modeID end),
left= newButton(190, 160,100,80, C.white, 35,pressKey("left"), function()return levelSel==1 end),
right= newButton(350, 160,100,80, C.white, 35,pressKey("right"), function()return levelSel==#modes[modeID[modeSel]].level end),
start= newButton(1000, 600,250,100,C.green, 45,function()scene.push()loadGame(modeSel,levelSel)end),
custom= newButton(275, 420,200,90, C.yellow, 35,function()scene.push()scene.swapTo("custom")end),
back= newButton(640, 630,230,90, C.white, 40,scene.back),
up= newButton(1000, 210,200,140,C.white, 75,pressKey("up"), function()return modeSel==1 end),
down= newButton(1000, 430,200,140,C.white, 75,pressKey("down"), function()return modeSel==#modeID end),
left= newButton(190, 150,100,80, C.white, 35,pressKey("left"), function()return levelSel==1 end),
right= newButton(350, 150,100,80, C.white, 35,pressKey("right"), function()return levelSel==#modes[modeID[modeSel]].level end),
start= newButton(1000, 600,250,100,C.lightGreen, 45,function()scene.push()loadGame(modeSel,levelSel)end),
custom= newButton(275, 460,200,90, C.lightYellow, 35,function()scene.push()scene.swapTo("custom")end),
back= newButton(640, 630,230,90, C.white, 40,scene.back),
},
music={
bgm= newSlider(760, 80,400,10,35,nil,SETdisp("bgm"),function(i)setting.bgm=i;BGM(bgmPlaying)end),
@@ -359,14 +361,14 @@ Widget={
down= newButton(1000, 460,100,100,C.white, 45,function()sel=sel%#customID+1 end),
left= newButton(880, 340,100,100,C.white, 45,pressKey("left")),
right= newButton(1120, 340,100,100,C.white, 45,pressKey("right")),
start1= newButton(880, 580,220,70, C.green, 35,function()scene.push()loadGame(0,1)end),
start1= newButton(880, 580,220,70, C.lightGreen, 35,function()scene.push()loadGame(0,1)end),
start2= newButton(1120, 580,220,70, C.lightPurple, 35,function()scene.push()loadGame(0,2)end),
draw= newButton(1000, 90, 190,85, C.cyan, 35,function()scene.push()scene.swapTo("draw")end),
set1= newButton(640, 160,240,75, C.lightRed, 35,function()useDefaultSet(1)end),
set2= newButton(640, 250,240,75, C.lightRed, 35,function()useDefaultSet(2)end),
set3= newButton(640, 340,240,75, C.lightRed, 35,function()useDefaultSet(3)end),
set4= newButton(640, 430,240,75, C.lightRed, 35,function()useDefaultSet(4)end),
set5= newButton(640, 520,240,75, C.lightRed, 35,function()useDefaultSet(5)end),
draw= newButton(1000, 90, 190,85, C.lightCyan, 35,function()scene.push()scene.swapTo("draw")end),
set1= newButton(640, 160,240,75, C.lightYellow, 35,function()useDefaultSet(1)end),
set2= newButton(640, 250,240,75, C.lightYellow, 35,function()useDefaultSet(2)end),
set3= newButton(640, 340,240,75, C.lightYellow, 35,function()useDefaultSet(3)end),
set4= newButton(640, 430,240,75, C.lightYellow, 35,function()useDefaultSet(4)end),
set5= newButton(640, 520,240,75, C.lightYellow, 35,function()useDefaultSet(5)end),
back= newButton(640, 630,180,60, C.white, 35,scene.back),
},
draw={
@@ -405,9 +407,9 @@ Widget={
quit= newButton(640,600,240,100,C.white,45,scene.back),
},
setting_game={
graphic=newButton(200,80,240,80,C.lightGreen,35,function()scene.swapTo("setting_graphic")end, nil,"sound"),
sound= newButton(1080,80,240,80,C.lightGreen,35,function()scene.swapTo("setting_sound")end, nil,"dasD"),
dasD= newButton(180,230,50,50,C.white,35,function()
graphic=newButton(200,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_graphic")end, nil,"sound"),
sound= newButton(1080,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_sound")end, nil,"dasD"),
dasD= newButton(180,230,50,50,C.white,40,function()
setting.das=(setting.das-1)%31
if setting.arr>setting.das then
setting.arr=setting.das
@@ -415,7 +417,7 @@ Widget={
SFX("blip_1",.4)
end
end,nil,"dasU"),
dasU= newButton(400,230,50,50,C.white,35,function()
dasU= newButton(400,230,50,50,C.white,40,function()
setting.das=(setting.das+1)%31
if setting.arr>setting.das then
setting.das=setting.arr
@@ -423,7 +425,7 @@ Widget={
SFX("blip_1",.4)
end
end,nil,"arrD"),
arrD= newButton(500,230,50,50,C.white,35,function()
arrD= newButton(500,230,50,50,C.white,40,function()
setting.arr=(setting.arr-1)%16
if setting.arr>setting.das then
setting.das=setting.arr
@@ -431,7 +433,7 @@ Widget={
SFX("blip_1",.4)
end
end,nil,"arrU"),
arrU= newButton(720,230,50,50,C.white,35,function()
arrU= newButton(720,230,50,50,C.white,40,function()
setting.arr=(setting.arr+1)%16
if setting.arr>setting.das then
setting.das=setting.arr
@@ -439,20 +441,20 @@ Widget={
SFX("blip_1",.4)
end
end,nil,"sddasD"),
sddasD= newButton(180,340,50,50,C.white,35, function()setting.sddas=(setting.sddas-1)%11 end, nil,"sddasU"),
sddasU= newButton(400,340,50,50,C.white,35, function()setting.sddas=(setting.sddas+1)%11 end, nil,"sdarrD"),
sdarrD= newButton(500,340,50,50,C.white,35, function()setting.sdarr=(setting.sdarr-1)%4 end, nil,"sdarrU"),
sdarrU= newButton(720,340,50,50,C.white,35, function()setting.sdarr=(setting.sdarr+1)%4 end, nil,"quickR"),
quickR= newSwitch(560,430,35,SETdisp("quickR"), SETrev("quickR"), nil,"swap"),
swap= newSwitch(560,510,20,SETdisp("swap"), SETrev("swap"), nil,"fine"),
fine= newSwitch(560,590,20,SETdisp("fine"), SETrev("fine"), nil,"ctrl"),
sddasD= newButton(180,340,50,50,C.white,40, function()setting.sddas=(setting.sddas-1)%11 end, nil,"sddasU"),
sddasU= newButton(400,340,50,50,C.white,40, function()setting.sddas=(setting.sddas+1)%11 end, nil,"sdarrD"),
sdarrD= newButton(500,340,50,50,C.white,40, function()setting.sdarr=(setting.sdarr-1)%4 end, nil,"sdarrU"),
sdarrU= newButton(720,340,50,50,C.white,40, function()setting.sdarr=(setting.sdarr+1)%4 end, nil,"quickR"),
quickR= newSwitch(580,430,35,SETdisp("quickR"), SETrev("quickR"), nil,"swap"),
swap= newSwitch(580,510,20,SETdisp("swap"), SETrev("swap"), nil,"fine"),
fine= newSwitch(580,590,20,SETdisp("fine"), SETrev("fine"), nil,"ctrl"),
ctrl= newButton(1020,230,320,80,C.white,35,function()scene.push()scene.swapTo("setting_key")end, nil,"touch"),
touch= newButton(1020,340,320,80,C.white,35,function()scene.push()scene.swapTo("setting_touch")end,nil,"back"),
back= newButton(1160,600,160,160,C.white,50,scene.back,nil,"graphic"),
},
setting_graphic={
sound= newButton(200,80,240,80,C.lightGreen,35,function()scene.swapTo("setting_sound")end, nil,"game"),
game= newButton(1080,80,240,80,C.lightGreen,35,function()scene.swapTo("setting_game")end, nil,"ghost"),
sound= newButton(200,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_sound")end, nil,"game"),
game= newButton(1080,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_game")end, nil,"ghost"),
ghost= newSwitch(310,180,35,SETdisp("ghost"), SETrev("ghost"), nil,"center"),
center= newSwitch(580,180,35,SETdisp("center"), SETrev("center"), nil,"smo"),
smo= newSwitch(310,260,25,SETdisp("smo"), SETrev("smo"), nil,"grid"),
@@ -479,8 +481,8 @@ Widget={
back= newButton(1160,600,160,160,C.white,50,scene.back,nil,"sound"),
},
setting_sound={
game= newButton(200,80,240,80,C.lightGreen,35,function()scene.swapTo("setting_game")end, nil,"graphic"),
graphic=newButton(1080,80,240,80,C.lightGreen,35,function()scene.swapTo("setting_graphic")end, nil,"sfx"),
game= newButton(200,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_game")end, nil,"graphic"),
graphic=newButton(1080,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_graphic")end, nil,"sfx"),
sfx= newSlider(180,250,400,10,35,function()SFX("blip_1")end, SETdisp("sfx"), SETsto("sfx"), nil,"bgm"),
bgm= newSlider(750,250,400,10,35,function()BGM(bgmPlaying or"blank")end, SETdisp("bgm"), SETsto("bgm"), nil,"vib"),
vib= newSlider(180,440,400,5 ,35,function()VIB(1)end, SETdisp("vib"), SETsto("vib"), nil,"voc"),
@@ -492,13 +494,7 @@ Widget={
back=newButton(1140,650,200,80,C.white,45,scene.back),
},
setting_touch={
hide= newSwitch(810,140,40,SETdisp("VKSwitch"),SETrev("VKSwitch")),
track= newSwitch(810,220,40,SETdisp("VKTrack"),SETrev("VKTrack")),
tkset= newButton(450,220,170,80,C.white,25,function()
scene.push()
scene.swapTo("setting_trackSetting")
end,function()return not setting.VKTrack end),
default=newButton(450,320,170,80,C.white,35,function()
default=newButton(520,80,170,80,C.white,35,function()
local D=virtualkeySet[defaultSel]
for i=1,#VK_org do
VK_org[i].ava=false
@@ -513,53 +509,56 @@ Widget={
end--Replace keys
defaultSel=defaultSel%5+1
end),
snap= newButton(640,320,170,80,C.white,35,function()
snap= newButton(760,80,170,80,C.white,35,function()
snapLevel=snapLevel%6+1
end),
--VK=T,70,50,27/T,130,50,27/T,190,50,27/T,250,50,27/T,310,50,27/T,370,50,27/T,430,50,27/T,490,50,27/T,550,50,27/T,610,50,27/T,670,50,27/T,730,50,27/T,790,50,27/T,850,50,27/T,910,50,27/T,970,50,27/T,739,789,897/T,1090,50,27/T,1150,50,27/T,1210,50,27
alpha= newButton(830,320,170,80,C.white,40,function()
setting.VKAlpha=(setting.VKAlpha+1)%11
--Adjust virtualkey alpha
end),
icon= newButton(495,420,260,80,C.white,40,SETrev("VKIcon")),
--Switch virtualkey icon
size= newButton(785,420,260,80,C.white,40,function()
if sel then
local B=VK_org[sel]
B.r=B.r+10
if B.r>=150 then B.r=B.r-110 end
end
end),
toggle= newButton(495,520,260,80,C.white,40,function()
more= newButton(520,180,170,80,C.white,40,function()
scene.push()
scene.swapTo("setting_touchSwitch")
end),
back= newButton(785,520,260,80,C.white,40,scene.back),
back= newButton(760,180,170,80,C.white,40,scene.back),
size= newSlider(360,120,560,14,40,nil,function()
return VK_org[sel].r/10-1
end,
function(v)
if sel then
VK_org[sel].r=10+v*10
end
end,
function()return not sel end),
},
setting_touchSwitch={
b1= newSwitch(300,80, 35,VKAdisp(1),VKAcode(1)),
b2= newSwitch(300,140, 35,VKAdisp(2),VKAcode(2)),
b3= newSwitch(300,200, 35,VKAdisp(3),VKAcode(3)),
b4= newSwitch(300,260, 35,VKAdisp(4),VKAcode(4)),
b5= newSwitch(300,320, 35,VKAdisp(5),VKAcode(5)),
b6= newSwitch(300,380, 35,VKAdisp(6),VKAcode(6)),
b7= newSwitch(300,440, 35,VKAdisp(7),VKAcode(7)),
b8= newSwitch(300,500, 35,VKAdisp(8),VKAcode(8)),
b9= newSwitch(300,560, 35,VKAdisp(9),VKAcode(9)),
b10= newSwitch(300,620, 35,VKAdisp(10),VKAcode(10)),
b11= newSwitch(760,80, 35,VKAdisp(11),VKAcode(11)),
b12= newSwitch(760,140, 35,VKAdisp(12),VKAcode(12)),
b13= newSwitch(760,200, 35,VKAdisp(13),VKAcode(13)),
b14= newSwitch(760,260, 35,VKAdisp(14),VKAcode(14)),
b15= newSwitch(760,320, 35,VKAdisp(15),VKAcode(15)),
b16= newSwitch(760,380, 35,VKAdisp(16),VKAcode(16)),
b17= newSwitch(760,440, 35,VKAdisp(17),VKAcode(17)),
b18= newSwitch(760,500, 35,VKAdisp(18),VKAcode(18)),
b19= newSwitch(760,560, 35,VKAdisp(19),VKAcode(19)),
b20= newSwitch(760,620, 35,VKAdisp(20),VKAcode(20)),
norm= newButton(1080,150,240,80,C.white,45,function()for i=1,20 do VK_org[i].ava=i<11 end end),
pro= newButton(1080,300,240,80,C.white,35,function()for i=1,20 do VK_org[i].ava=true end end),
back= newButton(1080,600,240,80,C.white,45,scene.back),
b1= newSwitch(280,80, 35,VKAdisp(1),VKAcode(1)),
b2= newSwitch(280,140, 35,VKAdisp(2),VKAcode(2)),
b3= newSwitch(280,200, 35,VKAdisp(3),VKAcode(3)),
b4= newSwitch(280,260, 35,VKAdisp(4),VKAcode(4)),
b5= newSwitch(280,320, 35,VKAdisp(5),VKAcode(5)),
b6= newSwitch(280,380, 35,VKAdisp(6),VKAcode(6)),
b7= newSwitch(280,440, 35,VKAdisp(7),VKAcode(7)),
b8= newSwitch(280,500, 35,VKAdisp(8),VKAcode(8)),
b9= newSwitch(280,560, 35,VKAdisp(9),VKAcode(9)),
b10= newSwitch(280,620, 35,VKAdisp(10),VKAcode(10)),
b11= newSwitch(620,80, 35,VKAdisp(11),VKAcode(11)),
b12= newSwitch(620,140, 35,VKAdisp(12),VKAcode(12)),
b13= newSwitch(620,200, 35,VKAdisp(13),VKAcode(13)),
b14= newSwitch(620,260, 35,VKAdisp(14),VKAcode(14)),
b15= newSwitch(620,320, 35,VKAdisp(15),VKAcode(15)),
b16= newSwitch(620,380, 35,VKAdisp(16),VKAcode(16)),
b17= newSwitch(620,440, 35,VKAdisp(17),VKAcode(17)),
b18= newSwitch(620,500, 35,VKAdisp(18),VKAcode(18)),
b19= newSwitch(620,560, 35,VKAdisp(19),VKAcode(19)),
b20= newSwitch(620,620, 35,VKAdisp(20),VKAcode(20)),
norm= newButton(840,100,240,80,C.white,45,function()for i=1,20 do VK_org[i].ava=i<11 end end),
pro= newButton(1120,100,240,80,C.white,35,function()for i=1,20 do VK_org[i].ava=true end end),
hide= newSwitch(1170,200,40,SETdisp("VKSwitch"),SETrev("VKSwitch")),
track= newSwitch(1170,300,35,SETdisp("VKTrack"),SETrev("VKTrack")),
icon= newSwitch(850,300,40,SETdisp("VKIcon"),SETrev("VKIcon")),
tkset= newButton(1120,400,240,80,C.white,32,function()
scene.push()
scene.swapTo("setting_trackSetting")
end,function()return not setting.VKTrack end),
alpha= newSlider(840,490,400,10,40,nil,SETdisp("VKAlpha"),SETsto("VKAlpha")),
back= newButton(1100,600,240,80,C.white,45,scene.back),
},
setting_trackSetting={
VKDodge=newSwitch(400,200, 35,SETdisp("VKDodge"),SETrev("VKDodge")),