Alpha V0.7.6
This commit is contained in:
460
main.lua
460
main.lua
@@ -25,7 +25,7 @@ system=sys.getOS()
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touching=nil--1st touching ID
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scene=""
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gamemode=""
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gameMode=""
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bgmPlaying=nil
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curBG="none"
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BGblock={ct=150,next=7}
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@@ -40,7 +40,7 @@ function setFont(s)
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if Fonts[s]then
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gc.setFont(Fonts[s])
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else
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local t=gc.setNewFont("siyuanhei.otf",s-5)
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local t=gc.setNewFont("albbph.ttf",s-5)
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Fonts[s]=t
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gc.setFont(t)
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end
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@@ -57,19 +57,8 @@ gameEnv0={
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next=6,hold=true,oncehold=true,
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sequence=1,visible=1,
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_20G=false,target=1e99,
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freshLimit=1e99,
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virtualkey={
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{80,720-80,6400,80},--moveLeft
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{240,720-80,6400,80},--moveRight
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{1280-240,720-80,6400,80},--rotRight
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{1280-400,720-80,6400,80},--rotLeft
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{1280-240,720-240,6400,80},--rotFlip
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{1280-80,720-80,6400,80},--hardDrop
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{1280-80,720-240,6400,80},--softDrop
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{1280-80,720-400,6400,80},--hold
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{80,360,6400,80},--swap
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{80,80,6400,80},--restart
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},
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freshLimit=15,
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virtualkey={},
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reach=null,
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--not all is actually used,some only provide a key
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}
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@@ -86,160 +75,54 @@ customSel={
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freshLimit=3,
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opponent=1,
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}
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freshMethod={
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function()
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P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
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if #P.nxt<6 then
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local bag={1,2,3,4,5,6,7}
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for i=1,7 do
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ins(P.nxt,rem(bag,rnd(8-i)))
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ins(P.nb,blocks[P.nxt[#P.nxt]][0])
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end
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end
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end,
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function()
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P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
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local i,j=nil,0
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repeat
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i,j=rnd(7),j+1
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until not(i==P.his[1]or i==P.his[2]or i==P.his[3]or i==P.his[4])
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P.nxt[6],P.nb[6]=i,blocks[i][0]
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rem(P.his,1)ins(P.his,i)
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end,
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function()
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P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
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repeat i=rnd(7)until i~=P.nxt[5]
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P.nxt[6],P.nb[6]=i,blocks[i][0]
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end,
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function()
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P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
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if #P.nxt<6 then
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local bag={1,1,2,2,3,3,4,4,5,5,5,6,6,7,7}
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repeat
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local i=rem(bag,rnd(#bag))
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ins(P.nxt,i)
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ins(P.nb,blocks[i][0])
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until #bag==0
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end
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end,
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function()
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P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
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if P.cstat.piece%4==0 then
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local r=rnd(#PClist)
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local P=players[1]
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local f=P.cstat.pc%2==0
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for i=1,4 do
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local b=PClist[r][i]
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if f then
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if b<3 then b=3-b
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elseif b<5 then b=7-b
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end
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end
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ins(P.nxt,b)
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ins(P.nb,blocks[b][0])
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end
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end
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end,
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}
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loadmode={
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sprint=function()
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modeEnv={
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drop=60,
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target=40,
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reach=Event.gameover.win,
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}
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createPlayer(1,340,15)
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curBG="game1"
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BGM("race")
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end,
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marathon=function()
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createPlayer(1,340,15)
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curBG="strap"
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BGM("way")
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end,
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zen=function()
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modeEnv={
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drop=1e99,
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lock=1e99,
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target=200,
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reach=Event.gameover.win,
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}
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createPlayer(1,340,15)
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curBG="strap"
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BGM("infinite")
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end,
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infinite=function()
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modeEnv={
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drop=1e99,
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lock=1e99,
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}
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createPlayer(1,340,15)
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curBG="glow"
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BGM("infinite")
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end,
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gmroll=function()
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modeEnv={
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drop=0,
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lock=15,
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wait=10,
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fall=15,
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_20G=true,
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visible=0,
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freshLimit=15,
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arr=1,
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}
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createPlayer(1,340,15)
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curBG="glow"
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BGM("push")
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end,
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marathon=function()
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modeEnv={
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drop=60,
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fall=20,
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target=10,
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reach=Event.marathon_reach,
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freshLimit=15,
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}
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createPlayer(1,340,15)
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curBG="strap"
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BGM("way")
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solo=function()
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createPlayer(1,20,15)--Player
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createPlayer(2,660,85,.9,customRange.opponent[3*gameLevel])--AI
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curBG="game2"
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BGM("race")
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end,
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death=function()
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modeEnv={
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_20G=true,
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drop=0,
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lock=death_lock[1],
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wait=death_wait[1],
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fall=death_fall[1],
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target=50,
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reach=Event.death_reach,
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freshLimit=15,
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arr=1,
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}
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createPlayer(1,340,15)
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curBG="game2"
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BGM("push")
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end,
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tsd=function()
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modeEnv={
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drop=60,
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lock=60,
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sequence=4,
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target=1,
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reach=Event.tsd_reach,
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freshLimit=15,
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}
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createPlayer(1,340,15)
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curBG="matrix"
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BGM("infinite")
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end,
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blind=function()
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createPlayer(1,340,15)
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curBG="glow"
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BGM("push")
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end,
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sudden=function()
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createPlayer(1,340,15)
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curBG="matrix"
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BGM("way")
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end,
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pctrain=function()
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modeEnv={
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next=4,
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hold=false,
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drop=60,
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lock=60,
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fall=20,
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sequence=5,
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target=0,
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reach=Event.newPC,
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freshLimit=15,
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}
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createPlayer(1,340,15)
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local r=rnd(#PClist)
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local P=players[1]
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@@ -253,39 +136,34 @@ loadmode={
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BGM("infinite")
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end,
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pcchallenge=function()
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modeEnv={
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oncehold=false,
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drop=300,
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lock=1e99,
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fall=20,
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sequence=1,
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target=100,
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reach=Event.gameover.win,
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freshLimit=1e99,
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}
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createPlayer(1,340,15)
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curBG="matrix"
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BGM("infinite")
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end,
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techmino41=function()
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modeEnv={
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freshLimit=15,
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fall=20,
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royaleMode=true,
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royale={2,5,10,20},
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}
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createPlayer(1,340,15)--Player
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local n=2
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if gameLevel==5 then players[1].gameEnv.drop=15 end
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local n,min,max=2
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if gameLevel==1 then
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min,max=5,30
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elseif gameLevel==2 then
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min,max=3,25
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elseif gameLevel==3 then
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min,max=2,20
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elseif gameLevel==4 then
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min,max=2,10
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elseif gameLevel==5 then
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min,max=1,6
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end
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for i=1,4 do
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for j=1,5 do
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createPlayer(n,77*i-55,140*j-125,.2,rnd(15))
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createPlayer(n,77*i-55,140*j-125,.2,rnd(min,max))
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n=n+1
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end
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end
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for i=9,12 do
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for j=1,5 do
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createPlayer(n,77*i+275,140*j-125,.2,rnd(15))
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createPlayer(n,77*i+275,140*j-125,.2,rnd(min,max))
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n=n+1
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end
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end--AIs
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@@ -294,24 +172,29 @@ loadmode={
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BGM("race")
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end,
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techmino99=function()
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modeEnv={
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freshLimit=15,
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fall=20,
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royaleMode=true,
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royale={2,6,14,30},
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}
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createPlayer(1,340,15)--Player
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local n=2
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if gameLevel==5 then players[1].gameEnv.drop=15 end
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local n,min,max=2
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if gameLevel==1 then
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min,max=5,32
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elseif gameLevel==2 then
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min,max=3,25
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elseif gameLevel==3 then
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min,max=2,18
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elseif gameLevel==4 then
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min,max=2,12
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elseif gameLevel==5 then
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min,max=1,12
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end
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for i=1,7 do
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for j=1,7 do
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createPlayer(n,46*i-36,97*j-72,.135,rnd()<.1 and rnd(6)or rnd(10,30))
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createPlayer(n,46*i-36,97*j-72,.135,rnd(min,max))
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n=n+1
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end
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end
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for i=15,21 do
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for j=1,7 do
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createPlayer(n,46*i+264,97*j-72,.135,rnd()<.1 and rnd(6)or rnd(10,30))
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createPlayer(n,46*i+264,97*j-72,.135,rnd(min,max))
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n=n+1
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end
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end--AIs
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@@ -319,32 +202,17 @@ loadmode={
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curBG="game3"
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BGM("race")
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end,
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solo=function()
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modeEnv={
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freshLimit=15,
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}
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createPlayer(1,20,15)--Player
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createPlayer(2,660,85,.9,1)--AI
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curBG="game2"
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BGM("race")
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end,
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blind=function()
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modeEnv={
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drop=15,
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lock=30,
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visible=0,
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freshLimit=10,
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}
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drought=function()
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createPlayer(1,340,15)
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curBG="strap"
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BGM("reason")
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end,
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gmroll=function()
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createPlayer(1,340,15)
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curBG="glow"
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BGM("push")
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end,
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p2=function()
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modeEnv={
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freshLimit=15,
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}
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createPlayer(1,20,15)
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createPlayer(2,650,15)
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@@ -352,9 +220,6 @@ loadmode={
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BGM("way")
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end,
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p3=function()
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modeEnv={
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freshLimit=15,
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}
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createPlayer(1,20,100,.65)
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createPlayer(2,435,100,.65)
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createPlayer(3,850,100,.65)
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@@ -363,9 +228,6 @@ loadmode={
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BGM("way")
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end,
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p4=function()
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modeEnv={
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freshLimit=15,
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}
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createPlayer(1,25,150,.5)
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createPlayer(2,335,150,.5)
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createPlayer(3,645,150,.5)
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@@ -375,7 +237,7 @@ loadmode={
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BGM("way")
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end,
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custom=function()
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modeEnv={reach=Event.gameover.win}
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modeEnv={}
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for i=1,#customID do
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local k=customID[i]
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modeEnv[k]=customRange[k][customSel[k]]
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@@ -393,10 +255,10 @@ loadmode={
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end,
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}
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mesDisp={
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--Default:font=40,white
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--Default:font=35,white
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sprint=function()
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setFont(75)
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mStr(max(40-P.cstat.row,0),-75,280)
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setFont(70)
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mStr(max(P.gameEnv.target-P.cstat.row,0),-75,260)
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end,
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zen=function()
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setFont(75)
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@@ -404,51 +266,47 @@ mesDisp={
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end,
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infinite=function()
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setFont(50)
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mStr(P.cstat.atk,-75,320)
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mStr(format("%.2f",2.5*P.cstat.atk/P.cstat.piece),-75,430)
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mStr(P.cstat.atk,-75,310)
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mStr(format("%.2f",2.5*P.cstat.atk/P.cstat.piece),-75,420)
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setFont(20)
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gc.print("Attack",-100,360)
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gc.print("Efficiency",-108,472)
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end,
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solo=function()
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setFont(50)
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mStr(P.cstat.atk,-75,320)
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setFont(20)
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gc.print("Attack",-100,360)
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end,
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gmroll=function()
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setFont(25)
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gc.print("Techrash",-120,420)
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setFont(80)
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mStr(P.cstat.techrash,-75,350)
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gc.print("Attack",-98,363)
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gc.print("Efficiency",-110,475)
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end,
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marathon=function()
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setFont(50)
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mStr(P.cstat.row,-75,330)
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mStr(P.gameEnv.target,-75,380)
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mStr(P.cstat.row,-75,320)
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||||
mStr(P.gameEnv.target,-75,370)
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gc.rectangle("fill",-120,376,90,4)
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end,
|
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death=function()
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setFont(50)
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mStr(P.cstat.row,-75,330)
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mStr(P.gameEnv.target,-75,380)
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mStr(P.cstat.row,-75,320)
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mStr(P.gameEnv.target,-75,370)
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gc.rectangle("fill",-120,376,90,4)
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end,
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tsd=function()
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setFont(35)
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gc.print("TSD",-105,405)
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gc.print("TSD",-102,405)
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setFont(80)
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mStr((P.gameEnv.target-1)*.5,-75,330)
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end,
|
||||
blind=function()
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setFont(25)
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gc.print("Rows",-102,300)
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gc.print("Techrash",-123,420)
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setFont(80)
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||||
mStr(P.cstat.row,-75,220)
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mStr(P.cstat.techrash,-75,340)
|
||||
end,
|
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pctrain=function()
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||||
setFont(25)
|
||||
gc.print("Perfect Clear",-138,400)
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||||
gc.print("Perfect Clear",-140,410)
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setFont(80)
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mStr(P.cstat.pc,-75,330)
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||||
end,
|
||||
pcchallenge=function()
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setFont(25)
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||||
gc.print("Perfect Clear",-138,420)
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||||
gc.print("Perfect Clear",-140,430)
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||||
setFont(80)
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||||
mStr(P.cstat.pc,-75,350)
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||||
setFont(50)
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@@ -456,37 +314,43 @@ mesDisp={
|
||||
end,
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||||
techmino41=function()
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||||
setFont(40)
|
||||
mStr(#players.alive.."/41",-80,180)
|
||||
mStr(P.ko,-65,220)
|
||||
mStr(#players.alive.."/41",-75,175)
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||||
mStr(P.ko,-60,215)
|
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setFont(25)
|
||||
gc.print("KO",-120,229)
|
||||
gc.print(P.badge,-40,233)
|
||||
gc.print("KO",-115,225)
|
||||
gc.setColor(1,.5,0,.6)
|
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gc.print(P.badge,-35,227)
|
||||
gc.setColor(1,1,1)
|
||||
setFont(30)
|
||||
gc.print(up0to4[P.strength],-125,295)
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||||
gc.print(up0to4[P.strength],-125,290)
|
||||
for i=1,P.strength do
|
||||
gc.draw(badgeIcon,16*i-130,260)
|
||||
end
|
||||
end,
|
||||
techmino99=function()
|
||||
setFont(40)
|
||||
mStr(#players.alive.."/99",-80,180)
|
||||
mStr(P.ko,-65,220)
|
||||
mStr(#players.alive.."/99",-75,175)
|
||||
mStr(P.ko,-60,215)
|
||||
setFont(25)
|
||||
gc.print("KO",-120,229)
|
||||
gc.print(P.badge,-40,233)
|
||||
gc.print("KO",-115,225)
|
||||
gc.setColor(1,.5,0,.6)
|
||||
gc.print(P.badge,-35,227)
|
||||
gc.setColor(1,1,1)
|
||||
setFont(30)
|
||||
gc.print(up0to4[P.strength],-125,295)
|
||||
gc.print(up0to4[P.strength],-125,290)
|
||||
for i=1,P.strength do
|
||||
gc.draw(badgeIcon,16*i-130,260)
|
||||
end
|
||||
end,
|
||||
blind=function()
|
||||
drought=function()
|
||||
setFont(75)
|
||||
mStr(max(100-P.cstat.row,0),-75,280)
|
||||
end,
|
||||
gmroll=function()
|
||||
setFont(25)
|
||||
gc.print("Rows",-100,300)
|
||||
gc.print("Techrash",-120,420)
|
||||
gc.print("Techrash",-123,420)
|
||||
setFont(80)
|
||||
mStr(P.cstat.row,-75,230)
|
||||
mStr(P.cstat.techrash,-75,350)
|
||||
mStr(P.cstat.techrash,-75,340)
|
||||
end,
|
||||
custom=function()
|
||||
if P.gameEnv.target<1e4 then
|
||||
@@ -502,15 +366,19 @@ Event={
|
||||
P.control=false
|
||||
P.timing=false
|
||||
P.waiting=1e99
|
||||
P.atking=nil
|
||||
P.b2b=0
|
||||
P.result="WIN"
|
||||
changeAtk(P)
|
||||
for i=1,#P.atkBuffer do
|
||||
P.atkBuffer[i].sent=true
|
||||
P.atkBuffer[i].time=0
|
||||
end
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
P.visTime[i][j]=min(P.visTime[i][j],20)
|
||||
end
|
||||
end
|
||||
showText("WIN","appear",100,nil,true)
|
||||
showText(P,"WIN","appear",90,nil,nil,true)
|
||||
if P.id==1 and players[2]and players[2].ai then SFX("win")end
|
||||
ins(P.task,Event.task.win)
|
||||
end,
|
||||
@@ -519,35 +387,40 @@ Event={
|
||||
P.control=false
|
||||
P.timing=false
|
||||
P.waiting=1e99
|
||||
P.atking=nil
|
||||
P.b2b=0
|
||||
P.result=" K.O."
|
||||
showText("LOSE","appear",100,nil,true)
|
||||
P.result="K.O."
|
||||
showText(P,"LOSE","appear",90,nil,nil,true)
|
||||
for i=1,#players.alive do
|
||||
if players.alive[i]==P then
|
||||
rem(players.alive,i)
|
||||
break
|
||||
end
|
||||
end
|
||||
changeAtk(P)
|
||||
if modeEnv.royaleMode then
|
||||
P.strength=0
|
||||
if P.lastRecv and P.lastRecv.alive then
|
||||
if P.lastRecv.id==1 then
|
||||
throwBadge(P,P.lastRecv,P.badge)
|
||||
end
|
||||
local A=P.lastRecv
|
||||
if P.id==1 or A.id==1 then
|
||||
throwBadge(P,A,P.badge)
|
||||
P.killMark=A.id==1
|
||||
end
|
||||
A.ko,A.badge=A.ko+1,A.badge+P.badge+1
|
||||
for i=A.strength+1,4 do
|
||||
if A.badge>=modeEnv.royale[i]then
|
||||
if A.badge>=modeEnv.royalePowerup[i]then
|
||||
A.strength=i
|
||||
end
|
||||
end
|
||||
end
|
||||
freshRoyaleTarget()
|
||||
for i=1,#players.alive do
|
||||
if players.alive[i].atking==P then
|
||||
players.alive[i].atking=nil
|
||||
freshTarget(players.alive[i])
|
||||
end
|
||||
end
|
||||
freshRoyaleTarget()
|
||||
if #players.alive==modeEnv.royaleRemain[gameStage]then
|
||||
royaleLevelup()
|
||||
end
|
||||
end
|
||||
for i=1,#P.atkBuffer do
|
||||
P.atkBuffer[i].sent=true
|
||||
@@ -585,15 +458,28 @@ Event={
|
||||
P.gameEnv.lock=death_lock[t]
|
||||
P.gameEnv.wait=death_wait[t]
|
||||
P.gameEnv.fall=death_fall[t]
|
||||
showText("STAGE "..t,"fly",80,-120)
|
||||
showText(P,"STAGE "..t,"fly",80,-120)
|
||||
SFX("reach")
|
||||
end
|
||||
end,
|
||||
tsd_reach=function()
|
||||
if not(#P.clearing==2 and P.bn==5 and P.spinLast)then
|
||||
if P.lastClear~=52 then
|
||||
Event.gameover.lose()
|
||||
else
|
||||
P.gameEnv.target=P.gameEnv.target+2
|
||||
if #P.field>10 and P.gameEnv.target%10~=0 then
|
||||
ins(P.clearing,1)
|
||||
end
|
||||
end
|
||||
end,
|
||||
sudden_reach=function()
|
||||
if #P.clearing>0 and P.lastClear<10 then
|
||||
Event.gameover.lose()
|
||||
end
|
||||
end,
|
||||
sudden_reach_HARD=function()
|
||||
if #P.clearing>0 and P.lastClear<10 and P.lastClear~=74 then
|
||||
Event.gameover.lose()
|
||||
end
|
||||
end,
|
||||
newPC=function()
|
||||
@@ -601,15 +487,17 @@ Event={
|
||||
if #P.field==#P.clearing then
|
||||
P.counter=P.cstat.piece==0 and 19 or 0
|
||||
ins(P.task,Event.task.PC)
|
||||
local s=P.cstat.pc*.5
|
||||
if int(s)==s and s>0 then
|
||||
P.gameEnv.drop=pc_drop[s]or 10
|
||||
P.gameEnv.lock=pc_lock[s]or 20
|
||||
P.gameEnv.fall=pc_fall[s]or 5
|
||||
if s==10 then
|
||||
showText("Max speed","appear",80,-120)
|
||||
else
|
||||
showText("Speed up","appear",30,-130)
|
||||
if gameLevel==2 then
|
||||
local s=P.cstat.pc*.5
|
||||
if int(s)==s and s>0 then
|
||||
P.gameEnv.drop=pc_drop[s]or 10
|
||||
P.gameEnv.lock=pc_lock[s]or 20
|
||||
P.gameEnv.fall=pc_fall[s]or 5
|
||||
if s==10 then
|
||||
showText(P,"Max speed","appear",80,-120)
|
||||
else
|
||||
showText(P,"Speed up","appear",30,-130)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
@@ -624,18 +512,22 @@ Event={
|
||||
win=function()
|
||||
P.counter=P.counter+1
|
||||
if P.counter>80 then
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
if P.visTime[i][j]>0 then
|
||||
P.visTime[i][j]=P.visTime[i][j]-1
|
||||
if P.gameEnv.visible==1 then
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
if P.visTime[i][j]>0 then
|
||||
P.visTime[i][j]=P.visTime[i][j]-1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if P.counter==100 then
|
||||
for i=1,#P.field do
|
||||
removeRow(P.field)
|
||||
removeRow(P.visTime)
|
||||
if P.counter==100 then
|
||||
for i=1,#P.field do
|
||||
removeRow(P.field)
|
||||
removeRow(P.visTime)
|
||||
end
|
||||
return true
|
||||
end
|
||||
elseif P.counter==100 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
@@ -643,18 +535,22 @@ Event={
|
||||
lose=function()
|
||||
P.counter=P.counter+1
|
||||
if P.counter>80 then
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
if P.visTime[i][j]>0 then
|
||||
P.visTime[i][j]=P.visTime[i][j]-1
|
||||
if P.gameEnv.visible==1 then
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
if P.visTime[i][j]>0 then
|
||||
P.visTime[i][j]=P.visTime[i][j]-1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if P.counter==100 then
|
||||
for i=1,#P.field do
|
||||
removeRow(P.field)
|
||||
removeRow(P.visTime)
|
||||
if P.counter==100 then
|
||||
for i=1,#P.field do
|
||||
removeRow(P.field)
|
||||
removeRow(P.visTime)
|
||||
end
|
||||
return true
|
||||
end
|
||||
elseif P.counter==100 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
@@ -686,9 +582,8 @@ Event={
|
||||
},
|
||||
}
|
||||
--Game system Data
|
||||
|
||||
setting={
|
||||
sfx=true,bgm=true,
|
||||
sfx=true,bgm=true,vib=3,
|
||||
fullscreen=false,
|
||||
bgblock=true,
|
||||
lang="eng",
|
||||
@@ -748,7 +643,6 @@ stat={
|
||||
spin=0,
|
||||
}
|
||||
--User Data&User Setting
|
||||
--------------------------------Wrning!_G __index Plyr[n] when chng any playr's val!
|
||||
require("toolfunc")
|
||||
require("gamefunc")
|
||||
require("list")
|
||||
|
||||
Reference in New Issue
Block a user