优化几个unpack调用

This commit is contained in:
MrZ626
2021-03-30 12:12:09 +08:00
parent e741ac0a98
commit 1af58efad5
4 changed files with 10 additions and 6 deletions

View File

@@ -106,8 +106,8 @@ function Player:createBeam(R,send,color)
else x2,y2=R.x+308*R.size,R.y+450*R.size
end
local r,g,b=unpack(minoColor[color])
r,g,b=r*2,g*2,b*2
local c=minoColor[color]
local r,g,b=c[1]*2,c[2]*2,c[3]*2
local a=GAME.modeEnv.royaleMode and not(self.type=="human"or R.type=="human")and .2 or 1
SYSFX.newAttack(1-SETTING.atkFX*.1,x1,y1,x2,y2,int(send^.7*(4+SETTING.atkFX)),r,g,b,a*(SETTING.atkFX+2)*.0626)

View File

@@ -76,7 +76,8 @@ local function merge()
local connected={{cy,cx}}
local count=1
repeat
local y,x=unpack(rem(connected))
local c=rem(connected)
local y,x=c[1],c[2]
if board[y][x]~=0 then
board[y][x]=0
SYSFX.newShade(2,320+x*128-128,40+y*128-128,128,128)