diff --git a/parts/player/player.lua b/parts/player/player.lua index c8d90995..7845ca25 100644 --- a/parts/player/player.lua +++ b/parts/player/player.lua @@ -1683,9 +1683,15 @@ function Player:die()--Called both when win/lose! self.visTime[i][j]=min(self.visTime[i][j],20) end end - if GAME.NET and self.id==1 then - ins(GAME.rep,GAME.frame+260) - ins(GAME.rep,0) + if GAME.NET then + if self.id==1 then + ins(GAME.rep,GAME.frame+260) + ins(GAME.rep,0) + else + if self.lastRecv and self.lastRecv.id==1 then + SFX.play("collect") + end + end end end function Player:win(result)