GC.DO的画布初始颜色从#00000000改为#FFFFFF00,不再整体偏暗
部分素材会因此变化,故一起调整
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@@ -111,7 +111,6 @@ do
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}
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TRS={
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centerTex=GC.DO{10,10,
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{'clear',1,1,1,.2},
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{'setCL',1,1,1,.4},
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{'fRect',1,1,8,8},
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{'setCL',1,1,1,.6},
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@@ -439,11 +438,9 @@ local SRS
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do
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SRS={
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centerTex=GC.DO{10,10,
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{'setCL',1,1,1,.2},
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{'fCirc',5,5,5},
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{'setCL',1,1,1,.6},
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{'setCL',1,1,1,.3},
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{'fCirc',5,5,4},
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{'setCL',1,1,1,.8},
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{'setCL',1,1,1,.6},
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{'fCirc',5,5,3},
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{'setCL',1,1,1},
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{'fCirc',5,5,2},
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@@ -361,12 +361,12 @@ scene.widgetList={
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WIDGET.newKey{name="tas", x=290,y=620,w=240,h=50,code=pressKey"t",hideF=function()return not ALLOWTAS or GAME.tasUsed or GAME.result or GAME.replaying end},
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WIDGET.newKey{name="page_prev", x=500,y=390,w=70,code=pressKey"tab",noFrame=true,
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fText=GC.DO{70,70,{'setLW',2}, {'dRPol',33,35,32,3,6,3.142},{'dRPol',45,35,32,3,6,3.142}},
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fShade=GC.DO{70,70,{'setCL',1,1,1,.6},{'draw',GC.DO{70,70,{'setCL',1,1,1,1},{'fRPol',33,35,32,3,6,3.142},{'fRPol',45,35,32,3,6,3.142}}}},
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fShade=GC.DO{70,70,{'setCL',1,1,1,.4},{'draw',GC.DO{70,70,{'setCL',1,1,1,1},{'fRPol',33,35,32,3,6,3.142},{'fRPol',45,35,32,3,6,3.142}}}},
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hideF=function()return PLAYERS[1].frameRun<=180 end,
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},
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WIDGET.newKey{name="page_next", x=1230,y=390,w=70,code=pressKey"Stab",noFrame=true,
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fText=GC.DO{70,70,{'setLW',2}, {'dRPol',37,35,32,3,6},{'dRPol',25,35,32,3,6}},
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fShade=GC.DO{70,70,{'setCL',1,1,1,.6},{'draw',GC.DO{70,70,{'setCL',1,1,1,1},{'fRPol',37,35,32,3,6},{'fRPol',25,35,32,3,6}}}},
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fShade=GC.DO{70,70,{'setCL',1,1,1,.4},{'draw',GC.DO{70,70,{'setCL',1,1,1,1},{'fRPol',37,35,32,3,6},{'fRPol',25,35,32,3,6}}}},
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hideF=function()return PLAYERS[1].frameRun<=180 end,
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},
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WIDGET.newKey{name="replay", x=865,y=165,w=200,h=40,font=25,code=pressKey"p",hideF=function()return not(GAME.result or GAME.replaying)or #PLAYERS>1 end},
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@@ -28,7 +28,8 @@ gc.setLineWidth(2)
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TEXTURE.puzzleMark={}
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for i=1,17 do
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TEXTURE.puzzleMark[i]=GC.DO{30,30,
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{'setCL',minoColor[i][1],minoColor[i][2],minoColor[i][3]},
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{'setLW',2},
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{'setCL',minoColor[i][1],minoColor[i][2],minoColor[i][3],.7},
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{'dRect',5,5,20,20},
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{'dRect',10,10,10,10},
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}
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