0.190726α
This commit is contained in:
475
main.lua
475
main.lua
@@ -1,10 +1,9 @@
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math.randomseed(os.time()*626)
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gc,kb,ms,tm,fs=love.graphics,love.keyboard,love.mouse,love.timer,love.filesystem
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gc,kb,ms,tc,tm,fs=love.graphics,love.keyboard,love.mouse,love.touch,love.timer,love.filesystem
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toN,toS=tonumber,tostring
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int,ceil,abs,rnd,max,min,sin,cos,atan,pi=math.floor,math.ceil,math.abs,math.random,math.max,math.min,math.sin,math.cos,math.atan,math.pi
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sub,gsub,find,format,byte,char=string.sub,string.gsub,string.find,string.format,string.byte,string.char
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ins,rem,sort=table.insert,table.remove,table.sort
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function null()end
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function sortByTime(a,b)
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return a.time>b.time
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end
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@@ -13,12 +12,15 @@ ww,wh=gc.getWidth(),gc.getHeight()
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Timer=tm.getTime
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mx,my,mouseShow=-10,-10,true
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pause=0--pause countdown
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pause=0--pause countdown(frame)
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focus=true
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touches={}--touch ids
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scene=""
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gamemode=""
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bgmPlaying=nil
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curBG="none"
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BGblock={ct=140}
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languages={"eng"}
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prevMenu={
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@@ -33,28 +35,35 @@ prevMenu={
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intro="quit",
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main="quit",
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}
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swap={
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none={2,1,d=function()end},
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flash={8,1,d=function()gc.clear(1,1,1)end},
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deck={60,20,d=function()
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local t=sceneSwaping.time
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t=(t>40 and 60-t or t>20 and 20 or t)/255
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gc.setColor(.6,.6,.6,t*13)
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gc.rectangle("fill",0,0,1000,t*15)
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gc.rectangle("fill",0,600-t*15,1000,t*15)
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gc.setColor(.5,0,0,t*13)
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gc.line(0,t*15,1000,t*15)
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gc.line(0,600-t*15,1000,600-t*15)
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end
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},
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}
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kb.setKeyRepeat(false)
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kb.setTextInput(false)
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--Disable system key repeat
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Texts={
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eng={
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load={"Loading textures","Loading BGM","Loading SFX","Finished",},
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stat={"Games played:","Game time:","Total block used:","Total rows cleared:","Total lines sent:",},
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stat={
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"Games run:",
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"Games played:",
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"Game time:",
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"Total block used:",
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"Total rows cleared:",
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"Total lines sent:",
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},
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help={
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"I think you don't need \"help\".",
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"THIS IS NOT TETRIS,and doesn't use SRS.",
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"But just play like playing TOP/C2/KOS/TGM3",
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"Game is not public now,DO NOT DISTIRBUTE",
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"",
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"Powered by LOVE2D",
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"Author:MrZ E-mail:1046101471@qq.com",
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"Programe:MrZ Art:MrZ Music:MrZ SFX:MrZ",
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"Tool used:VScode,GFIE,Beepbox,Goldwave",
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"Special thanks:TOP,C2,KOS,TGM3,GFIE,and YOU!!",
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"Any bugs/suggestions to me.",
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},
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},
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}
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numFonts={}
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@@ -66,7 +75,7 @@ function numFont(s)
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numFonts[s]=t
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gc.setFont(t)
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end
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currentFont=-1
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currentFont=s
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end
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Fonts={}for i=1,#languages do Fonts[languages[i]]={}end
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fontLib={
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@@ -96,8 +105,6 @@ chi=function(s)
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end,
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}
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require("button")
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sfx={
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"button",
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"ready","start",
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@@ -173,21 +180,32 @@ FX={
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end,
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}
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function stencil_field()
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gc.rectangle("fill",0,0,300,600)
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gc.rectangle("fill",0,-10,300,610)
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end
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--System data
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list={
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blockName={"Z","S","L","J","T","O","I"},
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clearname={"Single","Double","Triple"},
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reason={[0]="Escape","Block out","Lock out","Finished","Top out"},
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method={"Bag7","His4","Rnd"},
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color={
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red={1,0,0},
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green={0,1,0},
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blue={0,0,1},
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yellow={1,1,0},
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purple={1,0,1},
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cyan={0,1,1},
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white={1,1,1},
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grey={.6,.6,.6},
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}
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-- for k,v in pairs(color) do
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-- v[1],v[2],v[3]=255*v[1],255*v[2],255*v[3]
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-- end
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loseReason={"Finished","Block out"}
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blockName={"Z","S","L","J","T","O","I"}
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clearName={"Single","Double","Triple"}
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actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","restart","toLeft","toRight"}
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actName_={"move left","move right","rotate right","rotate left","rotate flip","hard drop","soft drop","hold","restart","toLeft","toRight"}
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actName_show={"move left","move right","rotate right","rotate left","rotate flip","hard drop","soft drop","hold","restart","toLeft","toRight"}
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blockPos={4,4,4,4,4,5,4}
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renATK={[0]=0,0,0,1,1,1,2,2,2,3,3,3}
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renATK={[0]=0,0,0,1,1,1,2,2,2,3,3,3}--4 else
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b2bATK={3,5,8}
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require"SRS"--load bolck&SRS data
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require("TRS")--load block&TRS kick
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gameEnv0={
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das=6,arr=1,
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ghost=true,center=true,
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@@ -197,9 +215,7 @@ gameEnv0={
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sequence=1,visible=1,
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_20G=false,target=9e99,
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freshLimit=9e99,
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color={1,5,2,8,10,3,7,13},
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key={"left","right","x","z","c","up","down","space","LEFT","RIGHT"},
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spinList={true,true,true,true,true,false,false},
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reach=function()end,--Called when reach row target
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}
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randomMethod={
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@@ -241,7 +257,7 @@ loadmode={
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target=40,
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reach=Event.gameover.win,
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}
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createPlayer(1,190,20,.8)
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createPlayer(1,340,15)
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curBG="game1"
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BGM("race")
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end,
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@@ -254,7 +270,7 @@ loadmode={
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target=200,
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reach=Event.gameover.win,
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}
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createPlayer(1,190,20,.8)
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createPlayer(1,340,15)
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curBG="game1"
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BGM("reason")
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end,
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@@ -269,7 +285,7 @@ loadmode={
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freshLimit=15,
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arr=1,
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}
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createPlayer(1,190,20,.8)
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createPlayer(1,340,15)
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curBG="game3"
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BGM("push")
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end,
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@@ -282,7 +298,7 @@ loadmode={
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reach=Event.marathon_reach,
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freshLimit=15,
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}
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createPlayer(1,190,20,.8)
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createPlayer(1,340,15)
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curBG="game1"
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BGM("way")
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end,
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@@ -298,7 +314,7 @@ loadmode={
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freshLimit=15,
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arr=1,
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}
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createPlayer(1,190,20,.8)
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createPlayer(1,340,15)
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curBG="game2"
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BGM("push")
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end,
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@@ -307,18 +323,18 @@ loadmode={
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wait=1,
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fall=1,
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}
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createPlayer(1,240,30,.8)--Player
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createPlayer(1,340,15)--Player
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local n=2
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for i=1,2 do
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for j=1,5 do
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createPlayer(n,100*i-65,110*j-75,.15,rnd(4)+1)
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createPlayer(n,150*i-115,142*j-130,.19,rnd(4)+1)
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n=n+1
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end
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end
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for i=9,10 do
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for i=8,9 do
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for j=1,5 do
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createPlayer(n,100*i-130,110*j-75,.14,rnd(4)+1)
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createPlayer(n,150*i-210,142*j-130,.19,rnd(4)+1)
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n=n+1
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end
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end--AIs
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@@ -331,8 +347,8 @@ loadmode={
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wait=1,
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fall=1,
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}
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createPlayer(1,40,30,.8)--Player
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createPlayer(2,560,100,.7,2)--AI
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createPlayer(1,20,15)--Player
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createPlayer(2,660,85,.9,2)--AI
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curBG="game2"
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BGM("race")
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@@ -346,7 +362,7 @@ loadmode={
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visible=0,
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freshLimit=8,
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}
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createPlayer(1,190,20,.8)
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createPlayer(1,340,15)
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curBG="game1"
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BGM("push")
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@@ -357,8 +373,8 @@ loadmode={
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fall=1,
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visible=2,
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}
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createPlayer(1,40,30,.8)--Player
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createPlayer(2,560,100,.7,2)--AI
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createPlayer(1,20,15)--Player
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createPlayer(2,660,85,.9,2)--AI
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curBG="game2"
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BGM("race")
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@@ -369,22 +385,18 @@ Event={
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win=function()
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P.alive=false
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P.control=false
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P.timing=false
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P.waiting=1e99
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gameover=0
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for i=1,#visTime do for j=1,10 do
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P.visTime[i][j]=1e99
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end end--Make all visible
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P.control=false
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ins(task,Event.task.win)
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end,
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lose=function()
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P.alive=false
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P.control=false
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P.timing=false
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P.waiting=1e99
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gameover=0
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for i=1,#visTime do for j=1,10 do
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P.visTime[i][j]=1e99
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end end--Make all visible
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for i=1,#players.alive do
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if players.alive[i]==P.id then
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rem(players.alive,i)
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@@ -474,44 +486,28 @@ Data={
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shirase_lare={[0]=0},
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}
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mesDisp={
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--Default:font=40,white
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sprint=function()
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gc.setColor(1,1,1)
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setFont(40)
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gc.print(format("%0.2f",time),-130,530)
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setFont(75)
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mStr(max(40-P.cstat.row,0),-80,280)
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mStr(max(40-P.cstat.row,0),-76,280)
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end,
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zen=function()
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gc.setColor(1,1,1)
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setFont(40)
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gc.print(format("%0.2f",time),-130,530)
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setFont(75)
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mStr(max(200-P.cstat.row,0),-80,280)
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mStr(max(200-P.cstat.row,0),-76,280)
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end,
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gmroll=function()
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gc.setColor(1,1,1)
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setFont(40)
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gc.print(format("%0.2f",time),-130,530)
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setFont(35)
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gc.print("Tetris",-120,390)
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setFont(80)
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mStr(cstat.tetris,-77,420)
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end,
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marathon=function()
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gc.setColor(1,1,1)
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setFont(40)
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gc.print(format("%0.2f",time),-130,530)
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mStr(P.cstat.row.."/"..gameEnv.target,-80,250)
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mStr(P.cstat.row.."/"..gameEnv.target,-76,250)
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end,
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death=function()
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gc.setColor(1,1,1)
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setFont(40)
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gc.print(format("%0.2f",time),-130,530)
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mStr(P.cstat.row.."/"..gameEnv.target,-80,250)
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mStr(P.cstat.row.."/"..gameEnv.target,-76,250)
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end,
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tetris25=function()
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gc.setColor(1,1,1)
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setFont(40)
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gc.print("Remain",-142,510)
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gc.print("Attack",-132,365)
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setFont(80)
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@@ -519,9 +515,22 @@ mesDisp={
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mStr(cstat.atk,-77,300)
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end,
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blind=function()
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gc.setColor(1,1,1)
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setFont(35)
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gc.print("Rows",-115,220)
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gc.print("Tetris",-120,390)
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setFont(80)
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mStr(P.cstat.row,-80,250)
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mStr(P.cstat.row,-77,250)
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mStr(cstat.tetris,-77,420)
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end,
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solo=function()
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gc.print("Attack",-132,365)
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setFont(80)
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mStr(cstat.atk,-77,300)
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end,
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asymsolo=function()
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gc.print("Attack",-132,365)
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setFont(80)
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mStr(cstat.atk,-77,300)
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end,
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}
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--Game system Data
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@@ -533,7 +542,6 @@ setting={
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das=5,arr=0,
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ghost=true,center=true,
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key={"left","right","x","z","c","up","down","space","r","LEFT","RIGHT"},
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color={1,5,2,8,10,3,7,13},
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}
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stat={
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run=0,
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@@ -548,6 +556,7 @@ stat={
|
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spin=0,
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}
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--Userdata tables
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require("button")
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|
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function string.splitS(s,sep)
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sep=sep or"/"
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@@ -582,32 +591,10 @@ function nextLanguage()
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end
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function mStr(s,x,y)gc.printf(s,x-500,y,1000,"center")end
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function mouseConvert(x,y)
|
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if wh/ww<=.6 then
|
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return 500+(x-ww*.5)*600/wh,y*600/wh
|
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if wh/ww<=720/1280 then
|
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return 640+(x-ww*.5)*720/wh,y*720/wh
|
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else
|
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return x*1000/ww,300+(y-wh*.5)*1000/ww
|
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end
|
||||
end
|
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function drawButton()
|
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for i=1,#Buttons[scene]do
|
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local B=Buttons[scene][i]
|
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if not(B.hide and B.hide())then
|
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local t=B==Buttons.sel and .3 or 0
|
||||
B.alpha=abs(B.alpha-t)>.02 and(B.alpha+(B.alpha<t and .02 or -.02))or t
|
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if B.alpha>t then B.alpha=B.alpha-.02 elseif B.alpha<t then B.alpha=B.alpha+.02 end
|
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gc.setColor(B.rgb[1],B.rgb[2],B.rgb[3],B.alpha)
|
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gc.rectangle("fill",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
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local t=type(B.t)=="string"and B.t or B.t()
|
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gc.setColor(B.rgb[1],B.rgb[2],B.rgb[3],.3)
|
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gc.setLineWidth(6)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
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mStr(t,B.x-1,B.y-1-currentFont*.5)
|
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mStr(t,B.x-1,B.y+1-currentFont*.5)
|
||||
mStr(t,B.x+1,B.y-1-currentFont*.5)
|
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mStr(t,B.x+1,B.y+1-currentFont*.5)
|
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gc.setColor(B.rgb)
|
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gc.setLineWidth(3)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
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mStr(t,B.x,B.y-currentFont*.5)
|
||||
end
|
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return x*1280/ww,360+(y-wh*.5)*1280/ww
|
||||
end
|
||||
end
|
||||
function SFX(s,v)
|
||||
@@ -628,7 +615,7 @@ end
|
||||
|
||||
function gotoScene(s,style)
|
||||
if not sceneSwaping and s~=scene then
|
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style=style or"none"
|
||||
style=style or"deck"
|
||||
sceneSwaping={
|
||||
tar=s,style=style,
|
||||
time=swap[style][1],mid=swap[style][2],
|
||||
@@ -636,87 +623,23 @@ function gotoScene(s,style)
|
||||
}
|
||||
end
|
||||
end
|
||||
function createPlayer(id,x,y,size,AIspeed,data)
|
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players[id]={id=id}
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ins(players.alive,id)
|
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local P=players[id]
|
||||
P.index={__index=P}
|
||||
P.x,P.y,P.size=x,y,size
|
||||
|
||||
if AIspeed then
|
||||
P.ai={
|
||||
controls={},
|
||||
controlDelay=60,
|
||||
controlDelay0=AIspeed,
|
||||
}
|
||||
end
|
||||
|
||||
P.alive=true
|
||||
P.control=false
|
||||
P.time=0
|
||||
P.cstat={piece=0,row=0,atk=0,tetris=0}--Current gamestat
|
||||
P.keyTime={}for i=1,10 do P.keyTime[i]=-1e5 end P.keySpeed=0
|
||||
P.dropTime={}for i=1,10 do P.dropTime[i]=-1e5 end P.dropSpeed=0
|
||||
|
||||
P.gameEnv={}--Game setting vars,like dropDelay setting
|
||||
for k,v in pairs(gameEnv0)do
|
||||
if data and data[k]~=nil then
|
||||
P.gameEnv[k]=data[k]
|
||||
elseif modeEnv[k]~=nil then
|
||||
P.gameEnv[k]=modeEnv[k]
|
||||
elseif setting[k]~=nil then
|
||||
P.gameEnv[k]=setting[k]
|
||||
else
|
||||
P.gameEnv[k]=v
|
||||
end
|
||||
end--reset current game settings
|
||||
|
||||
P.field,P.visTime,P.atkBuffer={},{},{}
|
||||
P.hn,P.hb,P.holded=0,{{}},false
|
||||
P.nxt,P.nb={},{}
|
||||
P.dropDelay,P.lockDelay=P.gameEnv.drop,P.gameEnv.lock
|
||||
P.freshTime=0
|
||||
P.lastSpin=false
|
||||
|
||||
local bag1={1,2,3,4,5,6,7}
|
||||
for i=1,7 do
|
||||
P.nxt[i]=rem(bag1,rnd(#bag1))
|
||||
P.nb[i]=blocks[P.nxt[i]][0]
|
||||
end--First bag
|
||||
|
||||
if P.gameEnv.sequence==1 then P.bag={}--Bag7
|
||||
elseif P.gameEnv.sequence==2 then P.his={}for i=1,4 do P.his[i]=P.nxt[i+3]end--History4
|
||||
elseif P.gameEnv.sequence==3 then--Pure random
|
||||
end
|
||||
P.showTime=P.gameEnv.visible==1 and 1e99 or P.gameEnv.visible==2 and 300 or 20
|
||||
P.freshNext=randomMethod[P.gameEnv.sequence]
|
||||
P.cb,P.sc,P.bn,P.r,P.c,P.cx,P.cy,P.dir,P.y_img={{}},{0,0},1,0,0,0,0,0,0
|
||||
P.keyPressing={}for i=1,10 do P.keyPressing[i]=false end
|
||||
P.moving,P.downing=0,0
|
||||
P.waiting,P.falling=0,0
|
||||
P.clearing={}
|
||||
P.fieldBeneath=0
|
||||
|
||||
P.combo=0
|
||||
P.b2b=false
|
||||
|
||||
P.task={}
|
||||
P.bonus={}
|
||||
end
|
||||
function startGame(mode)
|
||||
--rec=""
|
||||
gamemode=mode
|
||||
function resetGameData()
|
||||
players={alive={}}
|
||||
loadmode[mode]()
|
||||
loadmode[gamemode]()
|
||||
|
||||
frame=0
|
||||
count=179
|
||||
FX.beam={}
|
||||
for i=1,#PTC.dust do PTC.dust[i]:release()end
|
||||
for i=1,#PTC.dust do PTC.dust[i]=nil end
|
||||
for i=1,#players do
|
||||
PTC.dust[i]=PTC.dust[0]:clone()
|
||||
PTC.dust[i]:start()
|
||||
end
|
||||
stat.game=stat.game+1
|
||||
end
|
||||
function startGame(mode)
|
||||
--rec=""
|
||||
gamemode=mode
|
||||
gotoScene("play")
|
||||
end
|
||||
function back()
|
||||
@@ -787,6 +710,74 @@ function savedata()
|
||||
userdata:close()
|
||||
end
|
||||
--System events
|
||||
function createPlayer(id,x,y,size,AIspeed,data)
|
||||
players[id]={id=id}
|
||||
ins(players.alive,id)
|
||||
local P=players[id]
|
||||
P.index={__index=P}
|
||||
P.x,P.y,P.size=x,y,size or 1
|
||||
|
||||
if AIspeed then
|
||||
P.ai={
|
||||
controls={},
|
||||
controlDelay=60,
|
||||
controlDelay0=AIspeed,
|
||||
}
|
||||
end
|
||||
|
||||
P.alive=true
|
||||
P.control=false
|
||||
P.timing=false
|
||||
P.time=0
|
||||
P.cstat={key=0,piece=0,row=0,atk=0,tetris=0}--Current gamestat
|
||||
P.keyTime={}for i=1,10 do P.keyTime[i]=-1e5 end P.keySpeed=0
|
||||
P.dropTime={}for i=1,10 do P.dropTime[i]=-1e5 end P.dropSpeed=0
|
||||
|
||||
P.gameEnv={}--Game setting vars,like dropDelay setting
|
||||
for k,v in pairs(gameEnv0)do
|
||||
if data and data[k]~=nil then
|
||||
P.gameEnv[k]=data[k]
|
||||
elseif modeEnv[k]~=nil then
|
||||
P.gameEnv[k]=modeEnv[k]
|
||||
elseif setting[k]~=nil then
|
||||
P.gameEnv[k]=setting[k]
|
||||
else
|
||||
P.gameEnv[k]=v
|
||||
end
|
||||
end--reset current game settings
|
||||
|
||||
P.field,P.visTime,P.atkBuffer={},{},{}
|
||||
P.hn,P.hb,P.holded=0,{{}},false
|
||||
P.nxt,P.nb={},{}
|
||||
P.dropDelay,P.lockDelay=P.gameEnv.drop,P.gameEnv.lock
|
||||
P.freshTime=0
|
||||
P.lastSpin=false
|
||||
|
||||
local bag1={1,2,3,4,5,6,7}
|
||||
for i=1,7 do
|
||||
P.nxt[i]=rem(bag1,rnd(#bag1))
|
||||
P.nb[i]=blocks[P.nxt[i]][0]
|
||||
end--First bag
|
||||
|
||||
if P.gameEnv.sequence==1 then P.bag={}--Bag7
|
||||
elseif P.gameEnv.sequence==2 then P.his={}for i=1,4 do P.his[i]=P.nxt[i+3]end--History4
|
||||
elseif P.gameEnv.sequence==3 then--Pure random
|
||||
end
|
||||
P.showTime=P.gameEnv.visible==1 and 1e99 or P.gameEnv.visible==2 and 300 or 20
|
||||
P.freshNext=randomMethod[P.gameEnv.sequence]
|
||||
P.cb,P.sc,P.bn,P.r,P.c,P.cx,P.cy,P.dir,P.y_img={{}},{0,0},1,0,0,0,0,0,0
|
||||
P.keyPressing={}for i=1,12 do P.keyPressing[i]=false end
|
||||
P.moving,P.downing=0,0
|
||||
P.waiting,P.falling=0,0
|
||||
P.clearing={}
|
||||
P.fieldBeneath=0
|
||||
|
||||
P.combo=0
|
||||
P.b2b=false
|
||||
|
||||
P.task={}
|
||||
P.bonus={}
|
||||
end
|
||||
function showText(text,type,font,dy)
|
||||
ins(P.bonus,{t=0,text=text,draw=FX[type],font=font,dy=dy or 0})
|
||||
end
|
||||
@@ -855,8 +846,8 @@ function resetblock()
|
||||
if keyPressing[3]then spin(1,true)end
|
||||
if keyPressing[4]then spin(-1,true)end
|
||||
if keyPressing[5]then spin(2,true)end
|
||||
freshgho()
|
||||
if ifoverlap(cb,cx,cy)then Event.gameover.lose()end
|
||||
freshgho()
|
||||
if keyPressing[6]then act.hardDrop()P.keyPressing[6]=false end
|
||||
end
|
||||
function pressKey(i,player)
|
||||
@@ -874,7 +865,7 @@ function pressKey(i,player)
|
||||
elseif i==2 then
|
||||
P.moving=1
|
||||
end
|
||||
P.cstat.key=stat.key+1;ins(keyTime,1,frame)rem(keyTime,11)
|
||||
P.cstat.key=P.cstat.key+1;ins(keyTime,1,frame)rem(keyTime,11)
|
||||
stat.key=stat.key+1
|
||||
end
|
||||
-- if playmode=="recording"then ins(rec,{i,frame})end
|
||||
@@ -892,7 +883,7 @@ function spin(d,ifpre)
|
||||
local ir,ic=#icb,#icb[1]
|
||||
local ix,iy=cx+sc[2]-isc[2],cy+sc[1]-isc[1]
|
||||
local t=false--if spin available
|
||||
local iki=SRS[bn][dir*10+(dir+d)%4]
|
||||
local iki=TRS[bn][dir*10+(dir+d)%4]
|
||||
for i=1,#iki do
|
||||
if not ifoverlap(icb,ix+iki[i][1],iy+iki[i][2])then
|
||||
ix,iy=ix+iki[i][1],iy+iki[i][2]
|
||||
@@ -920,7 +911,7 @@ function hold(ifpre)
|
||||
if bn==0 then freshNext()end
|
||||
P.sc={scs[bn][1],scs[bn][2]}P.dir=0
|
||||
P.r,P.c=#cb,#cb[1]
|
||||
P.cx,P.cy=blockPos[bn],21
|
||||
P.cx,P.cy=blockPos[bn],21+ceil(fieldBeneath/30)
|
||||
freshgho()
|
||||
P.dropDelay,P.lockDelay,P.freshTime=gameEnv.drop,gameEnv.lock,0
|
||||
if ifoverlap(cb,cx,cy) then Event.gameover.lose()end
|
||||
@@ -933,9 +924,8 @@ function drop()
|
||||
if cy==y_img then
|
||||
ins(dropTime,1,frame)rem(dropTime,11)--update speed dial
|
||||
P.waiting=gameEnv.wait
|
||||
local canSpin=gameEnv.spinList[bn]
|
||||
local dospin=canSpin and ifoverlap(cb,cx-1,cy)and ifoverlap(cb,cx+1,cy)and ifoverlap(cb,cx,cy+1)
|
||||
if canSpin and not dospin and bn<6 and spinLast then
|
||||
local dospin=bn~=6 and ifoverlap(cb,cx-1,cy)and ifoverlap(cb,cx+1,cy)and ifoverlap(cb,cx,cy+1)
|
||||
if bn<6 and not dospin and bn<6 and spinLast then
|
||||
local x,y=cx+sc[2]-1,cy+sc[1]-1
|
||||
local c=0
|
||||
if solid(x-1,y+1)then c=c+1 end
|
||||
@@ -949,7 +939,7 @@ function drop()
|
||||
end
|
||||
end--Triangle spin system
|
||||
lock()
|
||||
local cc,csend=checkrow(cy,r),0--Currect clear&send
|
||||
local cc,csend,sendTime=checkrow(cy,r),0,0--Currect clear&send&sendTime
|
||||
local mini=dospin and cc<r
|
||||
|
||||
P.combo=P.combo+1--combo=0 is under
|
||||
@@ -962,40 +952,46 @@ function drop()
|
||||
csend=4
|
||||
P.b2b=true
|
||||
end
|
||||
sendTime=120
|
||||
P.cstat.tetris=P.cstat.tetris+1
|
||||
elseif cc>0 then
|
||||
if dospin then
|
||||
local t=list.blockName[bn].." spin "..list.clearname[cc]
|
||||
if mini then showText("Mini","drive",40,10)end
|
||||
local t=blockName[bn].." spin "..clearName[cc]
|
||||
if b2b then
|
||||
t=t.." B2B"
|
||||
showText(t,"spin",40)
|
||||
csend=b2bATK[cc]
|
||||
sendTime=csend*40
|
||||
else
|
||||
showText(t,"spin",50)
|
||||
csend=2*cc
|
||||
sendTime=csend*30
|
||||
P.b2b=true
|
||||
end
|
||||
if mini then showText("Mini","drive",40,10)sendTime=sendTime+30 end
|
||||
SFX("spin_"..cc)
|
||||
stat.spin=stat.spin+1
|
||||
else
|
||||
P.b2b=false
|
||||
showText(list.clearname[cc],"appear",50)
|
||||
showText(clearName[cc],"appear",50)
|
||||
csend=cc-1
|
||||
sendTime=20+csend*20
|
||||
end
|
||||
else
|
||||
P.combo=0
|
||||
if dospin then
|
||||
showText(list.blockName[bn].." spin","appear",50)
|
||||
showText(blockName[bn].." spin","appear",50)
|
||||
SFX("spin_0")
|
||||
end
|
||||
end
|
||||
if cc>0 and #clearing==#field then
|
||||
showText("Perfect Clear","flicker",70,-60)
|
||||
csend=csend+5
|
||||
csend=csend+6
|
||||
sendTime=sendTime+90
|
||||
SFX("perfectclear")
|
||||
end
|
||||
csend=csend+(renATK[combo]or 4)
|
||||
sendTime=sendTime+20*combo
|
||||
if cc>0 then
|
||||
SFX("clear_"..cc)
|
||||
SFX("ren_"..min(combo,11))
|
||||
@@ -1015,7 +1011,7 @@ function drop()
|
||||
rem(P.atkBuffer,1)
|
||||
end
|
||||
end
|
||||
if csend>0 and #players.alive>1 then garbageSend(P.id,csend,120)end
|
||||
if csend>0 and #players.alive>1 then garbageSend(P.id,csend,sendTime)end
|
||||
elseif cc==0 then
|
||||
garbageRelease()
|
||||
end--Send attack
|
||||
@@ -1036,7 +1032,7 @@ function lock()
|
||||
if not P.field[y]then P.field[y],P.visTime[y]={0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0}end
|
||||
for j=1,c do
|
||||
if cb[i][j]~=0 then
|
||||
P.field[y][cx+j-1]=P.gameEnv.color[bn]
|
||||
P.field[y][cx+j-1]=P.bn
|
||||
P.visTime[y][cx+j-1]=P.showTime
|
||||
end
|
||||
end
|
||||
@@ -1069,10 +1065,7 @@ function garbageRelease()
|
||||
end
|
||||
end
|
||||
end
|
||||
function drawPixel(y,x,id,alpha)
|
||||
gc.setColor(1,1,1,alpha)
|
||||
gc.draw(blockSkin[id],30*x-30,600-30*y)
|
||||
end
|
||||
|
||||
--------------------------------Warning!_G is __indexed to players[n]!
|
||||
|
||||
require("user_actions")--Game control functions
|
||||
@@ -1094,8 +1087,8 @@ function keyDown.setting2(key)
|
||||
back()
|
||||
elseif keysetting then
|
||||
setting.key[keysetting]=key
|
||||
keysetting=nil
|
||||
end
|
||||
keysetting=nil
|
||||
end
|
||||
keyUp={}
|
||||
function keyUp.play(key)
|
||||
@@ -1112,27 +1105,60 @@ wheelmoved={}
|
||||
require("ai")--AI module
|
||||
require("timer")--Timer
|
||||
require("paint")--Paint
|
||||
require("game_scene")--Game scenes
|
||||
require("control")--User control
|
||||
require("game_scene")--Game scenes swapping
|
||||
require("control")--User system control
|
||||
|
||||
function love.update(dt)
|
||||
--[[
|
||||
if players then
|
||||
for i=1,#players do
|
||||
for k,v in pairs(players[i])do
|
||||
if rawget(_G,k)then print(i,k)end
|
||||
for k,v in pairs(players[1])do
|
||||
if rawget(_G,k)then print(k)end
|
||||
end
|
||||
end--variables flew debugging]]
|
||||
for i=#BGblock,1,-1 do
|
||||
BGblock[i].y=BGblock[i].y+BGblock[i].v
|
||||
if BGblock[i].y>720 then rem(BGblock[i])end
|
||||
end
|
||||
BGblock.ct=BGblock.ct-1
|
||||
if BGblock.ct==0 then
|
||||
local t={bn=rnd(7),size=2+3*rnd()}
|
||||
t.b=blocks[t.bn][rnd(0,3)]
|
||||
t.x=rnd(-#t.b[1]*t.size*30+100,1180)
|
||||
t.y=-#t.b*30*t.size
|
||||
t.v=t.size*(1+rnd())
|
||||
ins(BGblock,t)
|
||||
BGblock.ct=rnd(20,40)
|
||||
end
|
||||
--Background blocks update
|
||||
|
||||
for i=1,#touches do
|
||||
local x,y=tc.getPosition(touches[i])
|
||||
for K=1,#gamePad do
|
||||
local b=gamePad[K]
|
||||
local press=false
|
||||
if (x-b.x)^2+(y-b.y)^2<b.r then--Radios already squared
|
||||
press=true
|
||||
end
|
||||
if b.press~=press then
|
||||
(press and pressKey or releaseKey)(K)
|
||||
b.press=press
|
||||
end
|
||||
end
|
||||
end
|
||||
--Touch system
|
||||
|
||||
if Buttons.pressing>0 then
|
||||
Buttons.pressing=Buttons.pressing+1
|
||||
if Buttons.pressing>35 and Buttons.pressing%6==0 then love.mousepressed(ms.getX(),ms.getY(),1)end
|
||||
end
|
||||
--DAP button
|
||||
|
||||
if sceneSwaping then
|
||||
sceneSwaping.time=sceneSwaping.time-1
|
||||
if sceneSwaping.time==sceneSwaping.mid then
|
||||
for i=1,#Buttons[scene]do
|
||||
Buttons[scene][i].alpha=0
|
||||
end
|
||||
end--Reset buttons' state
|
||||
game[sceneSwaping.tar]()
|
||||
Buttons.sel=nil
|
||||
love.mousemoved(ms.getX(),ms.getY())
|
||||
@@ -1142,11 +1168,22 @@ function love.update(dt)
|
||||
elseif Tmr[scene]then
|
||||
Tmr[scene](dt)
|
||||
end
|
||||
--scene swapping & Timer
|
||||
end
|
||||
function love.draw()
|
||||
Pnt.BG[curBG]()
|
||||
gc.setColor(1,1,1,.3)
|
||||
for n=1,#BGblock do
|
||||
local b,img=BGblock[n].b,blockSkin[BGblock[n].bn]
|
||||
local size=BGblock[n].size
|
||||
for i=1,#b do for j=1,#b[1]do
|
||||
if b[i][j]>0 then
|
||||
gc.draw(img,BGblock[n].x+(j-1)*30*size,BGblock[n].y+(i-1)*30*size,nil,size)
|
||||
end
|
||||
end end--Block
|
||||
end
|
||||
if Pnt[scene]then Pnt[scene]()end
|
||||
setFont(35)
|
||||
setFont(40)
|
||||
drawButton()
|
||||
if mouseShow then
|
||||
gc.setColor(1,.5,0,.7)
|
||||
@@ -1155,16 +1192,16 @@ function love.draw()
|
||||
if sceneSwaping then sceneSwaping.draw()end
|
||||
|
||||
gc.setColor(0,0,0)
|
||||
if wh/ww>=.6 then
|
||||
gc.rectangle("fill",0,0,1000,-(wh*1000/ww-600)*.5)
|
||||
gc.rectangle("fill",0,600,1000,(wh*1000/ww-600)*.5)
|
||||
if wh/ww>=720/1280 then
|
||||
gc.rectangle("fill",0,0,1280,-(wh*1280/ww-720)*.5)
|
||||
gc.rectangle("fill",0,720,1280,(wh*1280/ww-720)*.5)
|
||||
else
|
||||
gc.rectangle("fill",0,0,-(ww*600/wh-1000)*.5,600)
|
||||
gc.rectangle("fill",1000,0,(ww*600/wh-1000)*.5,600)
|
||||
gc.rectangle("fill",0,0,-(ww*720/wh-1280)*.5,720)
|
||||
gc.rectangle("fill",1280,0,(ww*720/wh-1280)*.5,720)
|
||||
end--Draw black side
|
||||
|
||||
numFont(10)gc.setColor(1,1,1)
|
||||
gc.print(tm.getFPS(),0,590)
|
||||
numFont(20)gc.setColor(1,1,1)
|
||||
gc.print(tm.getFPS(),0,700)
|
||||
--if gcinfo()>500 then collectgarbage()end
|
||||
end
|
||||
function love.resize(x,y)
|
||||
@@ -1172,11 +1209,11 @@ function love.resize(x,y)
|
||||
gc.origin()
|
||||
gc.translate(ww*.5,wh*.5)
|
||||
if wh/ww>=.6 then
|
||||
gc.scale(ww/1000)
|
||||
gc.scale(ww/1280)
|
||||
else
|
||||
gc.scale(wh/600)
|
||||
gc.scale(wh/720)
|
||||
end
|
||||
gc.translate(-500,-300)
|
||||
gc.translate(-640,-360)
|
||||
end
|
||||
function love.focus(f)
|
||||
if f then
|
||||
@@ -1191,10 +1228,12 @@ function love.focus(f)
|
||||
end
|
||||
end
|
||||
function love.run()
|
||||
local frameT=Timer()
|
||||
local frameT,dt=Timer()
|
||||
tm.step()
|
||||
love.resize(1000,600)
|
||||
love.resize(1280,720)
|
||||
game.load()--Launch
|
||||
math.randomseed(os.time()*626)--true ultheur's naim!
|
||||
-- while true do
|
||||
return function()
|
||||
love.event.pump()
|
||||
for name,a,b,c,d,e,f in love.event.poll()do
|
||||
@@ -1232,10 +1271,9 @@ do--Texture/Image
|
||||
l={}
|
||||
for i=1,1 do
|
||||
local p=gc.newImage("/image/BG/"..i..".png")
|
||||
l[i]=gc.newCanvas(1200,1200)
|
||||
l[i]=gc.newCanvas(1536,1536)
|
||||
gc.setCanvas(l[i])
|
||||
gc.draw(p,nil,nil,nil,10,10)
|
||||
p:release()
|
||||
gc.draw(p,nil,nil,nil,12,12)
|
||||
end
|
||||
background=l
|
||||
gc.setCanvas()
|
||||
@@ -1253,7 +1291,6 @@ do--Particle
|
||||
gc.setCanvas()
|
||||
end
|
||||
c=nil
|
||||
|
||||
userdata=fs.newFile("userdata")
|
||||
if fs.getInfo("userdata")then
|
||||
loaddata()
|
||||
|
||||
Reference in New Issue
Block a user