0.7.31+α
This commit is contained in:
872
dataList.lua
872
dataList.lua
@@ -532,7 +532,9 @@ end
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function Event.classic_reach(P)
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if P.stat.row>=P.gameEnv.target then
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P.gameEnv.target=P.gameEnv.target+10
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if P.gameEnv.target==100 then
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if P.gameEnv.target==110 then
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P.gameEnv.drop,P.gameEnv.lock=2,2
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elseif P.gameEnv.target==210 then
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P.gameEnv.drop,P.gameEnv.lock=1,1
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end
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SFX("reach")
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@@ -561,6 +563,7 @@ function Event.GM_reach(P)
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if R==4 then R=10 end
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P.modeData.point=P.modeData.point+R
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if P.stat.time>=53.5 then
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P.modeData.point=P.modeData.point+15
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Event.win(P)
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end
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end
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@@ -949,7 +952,7 @@ function Event_task.PC(P)
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end
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end
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function Event_task.bgmFadeOut(_,id)
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local v=bgm[id]:getVolume()-.025*setting.bgm*.125
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local v=bgm[id]:getVolume()-.025*setting.bgm*.1
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bgm[id]:setVolume(v>0 and v or 0)
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if v<=0 then
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bgm[id]:stop()
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@@ -957,9 +960,9 @@ function Event_task.bgmFadeOut(_,id)
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end
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end
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function Event_task.bgmFadeIn(_,id)
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local v=min(bgm[id]:getVolume()+.025*setting.bgm*.125,setting.bgm*.125)
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local v=min(bgm[id]:getVolume()+.025*setting.bgm*.1,setting.bgm*.1)
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bgm[id]:setVolume(v)
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if v>=setting.bgm*.125 then return true end
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if v>=setting.bgm*.1 then return true end
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end
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-------------------------</Tasks>-------------------------
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@@ -981,458 +984,457 @@ local Fkey_func={
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P.modeData.event=1-P.modeData.event
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end,
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}
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defaultModeEnv={
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sprint={
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{
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drop=60,lock=60,
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target=10,dropPiece="reach_winCheck",
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bg="strap",bgm="race",
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},
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{
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drop=60,lock=60,
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target=20,dropPiece="reach_winCheck",
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bg="strap",bgm="race",
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},
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{
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drop=60,lock=60,
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target=40,dropPiece="reach_winCheck",
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bg="strap",bgm="race",
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},
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{
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drop=60,lock=60,
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target=100,dropPiece="reach_winCheck",
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bg="strap",bgm="race",
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},
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{
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drop=60,lock=60,
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target=400,dropPiece="reach_winCheck",
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bg="strap",bgm="push",
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},
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{
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drop=60,lock=60,
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target=1000,dropPiece="reach_winCheck",
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bg="strap",bgm="push",
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},
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defModeEnv={}
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defModeEnv.sprint={
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{
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drop=60,lock=60,
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target=10,dropPiece="reach_winCheck",
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bg="strap",bgm="race",
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},
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marathon={
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{
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drop=60,lock=60,fall=30,
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target=200,dropPiece="reach_winCheck",
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bg="strap",bgm="way",
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},
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{
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drop=60,fall=20,
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target=10,dropPiece="marathon_update",
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bg="strap",bgm="way",
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},
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{
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_20G=true,fall=15,
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target=200,dropPiece="reach_winCheck",
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bg="strap",bgm="race",
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},
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{
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drop=60,lock=60,
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target=20,dropPiece="reach_winCheck",
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bg="strap",bgm="race",
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},
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master={
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{
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_20G=true,lock=rush_lock[1],
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wait=rush_wait[1],
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fall=rush_fall[1],
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dropPiece="master_score",
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das=9,arr=3,
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freshLimit=15,
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bg="strap",bgm="secret8th",
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},
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{
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_20G=true,lock=death_lock[1],
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wait=death_wait[1],
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fall=death_fall[1],
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dropPiece="master_score",
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das=6,arr=1,
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freshLimit=15,
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bg="game2",bgm="secret7th",
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},
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{
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_20G=true,lock=12,
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wait=10,fall=10,
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dropPiece="master_score_hard",
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das=5,arr=1,
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freshLimit=15,
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easyFresh=false,bone=true,
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bg="none",bgm="shining terminal",
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},
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{
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drop=60,lock=60,
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target=40,dropPiece="reach_winCheck",
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bg="strap",bgm="race",
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},
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classic={
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{
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das=15,arr=3,sddas=2,sdarr=2,
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ghost=false,center=false,
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drop=2,lock=2,wait=10,fall=25,
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next=1,hold=false,
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sequence="rnd",
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freshLimit=0,
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target=10,dropPiece="classic_reach",
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bg="rgb",bgm="rockblock",
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},
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{
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drop=60,lock=60,
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target=100,dropPiece="reach_winCheck",
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bg="strap",bgm="race",
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},
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zen={
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{
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drop=1e99,lock=1e99,
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oncehold=false,
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dropPiece="reach_winCheck",
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bg="strap",bgm="infinite",
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},
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{
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drop=60,lock=60,
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target=400,dropPiece="reach_winCheck",
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bg="strap",bgm="push",
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},
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infinite={
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{
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drop=1e99,lock=1e99,
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oncehold=false,
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bg="glow",bgm="infinite",
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},
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{
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drop=1e99,lock=1e99,
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oncehold=false,
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dropPiece="infinite_check",
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bg="glow",bgm="infinite",
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},
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{
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drop=60,lock=60,
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target=1000,dropPiece="reach_winCheck",
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bg="strap",bgm="push",
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},
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solo={
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{
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drop=60,lock=60,
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freshLimit=15,
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bg="game2",bgm="race",
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},
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}
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defModeEnv.marathon={
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{
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drop=60,lock=60,fall=30,
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target=200,dropPiece="reach_winCheck",
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bg="strap",bgm="way",
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},
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round={
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{
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drop=1e99,lock=1e99,
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oncehold=false,
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dropPiece="round_check",
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bg="game2",bgm="push",
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},
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{
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drop=60,fall=20,
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target=10,dropPiece="marathon_update",
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bg="strap",bgm="way",
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},
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tsd={
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{
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oncehold=false,
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drop=1e99,lock=1e99,
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dropPiece="tsd_reach",
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ospin=false,
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bg="matrix",bgm="reason",
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},
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{
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drop=60,lock=60,
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freshLimit=15,
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dropPiece="tsd_reach",
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ospin=false,
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bg="matrix",bgm="reason",
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},
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{
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_20G=true,fall=15,
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target=200,dropPiece="reach_winCheck",
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bg="strap",bgm="race",
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},
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blind={
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{
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drop=30,lock=45,
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freshLimit=10,
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visible="time",
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bg="glow",bgm="newera",
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},
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{
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drop=15,lock=45,
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freshLimit=10,
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visible="fast",
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freshLimit=10,
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bg="glow",bgm="reason",
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},
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{
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drop=15,lock=45,
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fall=10,lock=60,
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center=false,
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visible="none",
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freshLimit=15,
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bg="rgb",bgm="secret7th",
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},
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{
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drop=10,lock=45,
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fall=5,lock=60,
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center=false,ghost=false,
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visible="none",
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freshLimit=15,
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bg="rgb",bgm="secret8th",
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},
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{
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drop=30,lock=60,
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fall=5,
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block=false,
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center=false,ghost=false,
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visible="none",
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freshLimit=15,
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bg="rgb",bgm="secret7th",
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},
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{
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_20G=true,
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drop=0,lock=15,
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wait=10,fall=15,
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visible="fast",
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freshLimit=15,
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dropPiece="GM_reach",
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arr=1,
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bg="game3",bgm="shining terminal",
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},
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}
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defModeEnv.master={
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{
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_20G=true,lock=rush_lock[1],
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wait=rush_wait[1],
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fall=rush_fall[1],
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dropPiece="master_score",
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das=9,arr=3,
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freshLimit=15,
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bg="strap",bgm="secret8th",
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},
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dig={
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{
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drop=60,lock=120,
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fall=20,
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freshLimit=15,
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task="dig_normal",
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bg="game2",bgm="push",
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},
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{
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drop=10,lock=30,
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freshLimit=15,
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task="dig_lunatic",
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bg="game2",bgm="secret7th",
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},
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{
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_20G=true,lock=death_lock[1],
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wait=death_wait[1],
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fall=death_fall[1],
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dropPiece="master_score",
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das=6,arr=1,
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freshLimit=15,
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bg="game2",bgm="secret7th",
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},
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survivor={
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{
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drop=60,lock=120,
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fall=30,
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freshLimit=15,
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task="survivor_easy",
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bg="game2",bgm="push",
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},
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{
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drop=30,lock=60,
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fall=20,
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freshLimit=15,
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task="survivor_normal",
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bg="game2",bgm="newera",
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},
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{
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drop=10,lock=60,
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fall=15,
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freshLimit=15,
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task="survivor_hard",
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bg="game2",bgm="secret8th",
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},
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{
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drop=6,lock=60,
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fall=10,
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freshLimit=15,
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task="survivor_lunatic",
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bg="game3",bgm="secret7th",
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},
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{
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drop=5,lock=60,
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fall=10,
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freshLimit=15,
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task="survivor_ultimate",
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bg="rgb",bgm="secret7th",
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},
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{
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_20G=true,lock=12,
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wait=10,fall=10,
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dropPiece="master_score_hard",
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das=5,arr=1,
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freshLimit=15,
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easyFresh=false,bone=true,
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bg="none",bgm="shining terminal",
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},
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defender={
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{
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drop=30,lock=60,
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fall=10,
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freshLimit=15,
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task="defender_normal",
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bg="game3",bgm="way",
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},
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{
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drop=5,lock=60,
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fall=6,
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freshLimit=15,
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task="defender_lunatic",
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bg="game4",bgm="way",
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},
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}
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defModeEnv.classic={
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{
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das=16,arr=6,sddas=2,sdarr=2,
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ghost=false,center=false,
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drop=3,lock=3,wait=10,fall=25,
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next=1,hold=false,
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sequence="rnd",
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freshLimit=0,
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target=10,dropPiece="classic_reach",
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bg="rgb",bgm="rockblock",
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||||
},
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attacker={
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{
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drop=30,lock=60,
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fall=12,
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freshLimit=15,
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task="attacker_hard",
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bg="game3",bgm="push",
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||||
},
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||||
{
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drop=5,lock=60,
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fall=8,
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freshLimit=15,
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task="attacker_ultimate",
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||||
bg="game4",bgm="shining terminal",
|
||||
},
|
||||
}
|
||||
defModeEnv.zen={
|
||||
{
|
||||
drop=1e99,lock=1e99,
|
||||
oncehold=false,
|
||||
dropPiece="reach_winCheck",
|
||||
bg="strap",bgm="infinite",
|
||||
},
|
||||
tech={
|
||||
{
|
||||
oncehold=false,
|
||||
drop=1e99,lock=1e99,
|
||||
dropPiece="tech_reach_easy",
|
||||
bg="matrix",bgm="newera",
|
||||
},
|
||||
{
|
||||
oncehold=false,
|
||||
drop=1e99,lock=1e99,
|
||||
dropPiece="tech_reach_ultimate",
|
||||
bg="matrix",bgm="newera",
|
||||
},
|
||||
{
|
||||
drop=10,lock=60,
|
||||
freshLimit=15,
|
||||
dropPiece="tech_reach_easy",
|
||||
bg="matrix",bgm="secret8th",
|
||||
},
|
||||
{
|
||||
drop=30,lock=60,
|
||||
freshLimit=15,
|
||||
dropPiece="tech_reach_ultimate",
|
||||
bg="matrix",bgm="secret8th",
|
||||
},
|
||||
{
|
||||
_20G=true,lock=60,
|
||||
freshLimit=15,
|
||||
dropPiece="tech_reach_hard",
|
||||
bg="matrix",bgm="secret7th",
|
||||
},
|
||||
{
|
||||
_20G=true,lock=60,
|
||||
freshLimit=15,
|
||||
dropPiece="tech_reach_ultimate",
|
||||
bg="matrix",bgm="secret7th",
|
||||
},
|
||||
{
|
||||
drop=1e99,lock=60,
|
||||
freshLimit=15,
|
||||
fine=true,fineKill=true,
|
||||
dropPiece="tech_reach_hard",
|
||||
bg="flink",bgm="infinite",
|
||||
},
|
||||
{
|
||||
drop=1e99,lock=60,
|
||||
freshLimit=15,
|
||||
fine=true,fineKill=true,
|
||||
dropPiece="tech_reach_ultimate",
|
||||
bg="flink",bgm="infinite",
|
||||
},
|
||||
}
|
||||
defModeEnv.infinite={
|
||||
{
|
||||
drop=1e99,lock=1e99,
|
||||
oncehold=false,
|
||||
bg="glow",bgm="infinite",
|
||||
},
|
||||
c4wtrain={
|
||||
{
|
||||
drop=30,lock=60,
|
||||
oncehold=false,
|
||||
freshLimit=15,
|
||||
dropPiece="c4w_reach",
|
||||
ospin=false,
|
||||
bg="rgb",bgm="newera",
|
||||
},
|
||||
{
|
||||
drop=5,lock=30,
|
||||
freshLimit=15,
|
||||
dropPiece="c4w_reach",
|
||||
ospin=false,
|
||||
bg="rgb",bgm="newera",
|
||||
},
|
||||
{
|
||||
drop=1e99,lock=1e99,
|
||||
oncehold=false,
|
||||
dropPiece="infinite_check",
|
||||
bg="glow",bgm="infinite",
|
||||
},
|
||||
pctrain={
|
||||
{
|
||||
next=4,
|
||||
hold=false,
|
||||
drop=150,lock=150,
|
||||
fall=20,
|
||||
sequence="none",
|
||||
dropPiece="newPC",
|
||||
ospin=false,
|
||||
bg="rgb",bgm="newera",
|
||||
},
|
||||
{
|
||||
next=4,
|
||||
hold=false,
|
||||
drop=60,lock=60,
|
||||
fall=20,
|
||||
sequence="none",
|
||||
freshLimit=15,
|
||||
dropPiece="newPC",
|
||||
ospin=false,
|
||||
bg="rgb",bgm="newera",
|
||||
},
|
||||
}
|
||||
defModeEnv.solo={
|
||||
{
|
||||
drop=60,lock=60,
|
||||
freshLimit=15,
|
||||
bg="game2",bgm="race",
|
||||
},
|
||||
pcchallenge={
|
||||
{
|
||||
oncehold=false,
|
||||
drop=300,lock=1e99,
|
||||
target=100,dropPiece="reach_winCheck",
|
||||
ospin=false,
|
||||
bg="rgb",bgm="newera",
|
||||
},
|
||||
{
|
||||
drop=60,lock=120,
|
||||
fall=10,
|
||||
target=100,dropPiece="reach_winCheck",
|
||||
freshLimit=15,
|
||||
ospin=false,
|
||||
bg="rgb",bgm="infinite",
|
||||
},
|
||||
{
|
||||
drop=20,lock=60,
|
||||
fall=20,
|
||||
target=100,dropPiece="reach_winCheck",
|
||||
freshLimit=15,
|
||||
ospin=false,
|
||||
bg="rgb",bgm="infinite",
|
||||
},
|
||||
}
|
||||
defModeEnv.round={
|
||||
{
|
||||
drop=1e99,lock=1e99,
|
||||
oncehold=false,
|
||||
dropPiece="round_check",
|
||||
bg="game2",bgm="push",
|
||||
},
|
||||
techmino49={
|
||||
{
|
||||
drop=60,lock=60,
|
||||
fall=20,
|
||||
royaleMode=true,
|
||||
Fkey=Fkey_func.royale,
|
||||
royalePowerup={2,5,10,20},
|
||||
royaleRemain={30,20,15,10,5},
|
||||
pushSpeed=2,
|
||||
freshLimit=15,
|
||||
bg="game3",bgm="rockblock",
|
||||
},
|
||||
}
|
||||
defModeEnv.tsd={
|
||||
{
|
||||
oncehold=false,
|
||||
drop=1e99,lock=1e99,
|
||||
dropPiece="tsd_reach",
|
||||
ospin=false,
|
||||
bg="matrix",bgm="reason",
|
||||
},
|
||||
techmino99={
|
||||
{
|
||||
drop=60,lock=60,
|
||||
fall=20,
|
||||
royaleMode=true,
|
||||
Fkey=Fkey_func.royale,
|
||||
royalePowerup={2,6,14,30},
|
||||
royaleRemain={75,50,35,20,10},
|
||||
pushSpeed=2,
|
||||
freshLimit=15,
|
||||
bg="game3",bgm="rockblock",
|
||||
},
|
||||
{
|
||||
drop=60,lock=60,
|
||||
freshLimit=15,
|
||||
dropPiece="tsd_reach",
|
||||
ospin=false,
|
||||
bg="matrix",bgm="reason",
|
||||
},
|
||||
drought={
|
||||
{
|
||||
drop=20,lock=60,
|
||||
sequence="drought1",
|
||||
target=100,dropPiece="reach_winCheck",
|
||||
ospin=false,
|
||||
freshLimit=15,
|
||||
bg="glow",bgm="reason",
|
||||
},
|
||||
{
|
||||
drop=20,lock=60,
|
||||
sequence="drought2",
|
||||
target=100,dropPiece="reach_winCheck",
|
||||
ospin=false,
|
||||
freshLimit=15,
|
||||
bg="glow",bgm="reason",
|
||||
},
|
||||
}
|
||||
defModeEnv.blind={
|
||||
{
|
||||
drop=30,lock=45,
|
||||
freshLimit=10,
|
||||
visible="time",
|
||||
bg="glow",bgm="newera",
|
||||
},
|
||||
hotseat={
|
||||
{
|
||||
drop=60,lock=60,
|
||||
freshLimit=15,
|
||||
bg="none",bgm="way",
|
||||
},
|
||||
{
|
||||
drop=15,lock=45,
|
||||
freshLimit=10,
|
||||
visible="fast",
|
||||
freshLimit=10,
|
||||
bg="glow",bgm="reason",
|
||||
},
|
||||
custom={
|
||||
{
|
||||
dropPiece="reach_winCheck",
|
||||
},
|
||||
{
|
||||
Fkey=Fkey_func.puzzle,puzzle=true,
|
||||
dropPiece="puzzleCheck",
|
||||
},
|
||||
{
|
||||
drop=15,lock=45,
|
||||
fall=10,lock=60,
|
||||
center=false,
|
||||
visible="none",
|
||||
freshLimit=15,
|
||||
bg="rgb",bgm="secret7th",
|
||||
},
|
||||
{
|
||||
drop=10,lock=45,
|
||||
fall=5,lock=60,
|
||||
center=false,ghost=false,
|
||||
visible="none",
|
||||
freshLimit=15,
|
||||
bg="rgb",bgm="secret8th",
|
||||
},
|
||||
{
|
||||
drop=30,lock=60,
|
||||
fall=5,
|
||||
block=false,
|
||||
center=false,ghost=false,
|
||||
visible="none",
|
||||
freshLimit=15,
|
||||
bg="rgb",bgm="secret7th",
|
||||
},
|
||||
{
|
||||
_20G=true,
|
||||
drop=0,lock=15,
|
||||
wait=10,fall=15,
|
||||
visible="fast",
|
||||
freshLimit=15,
|
||||
dropPiece="GM_reach",
|
||||
arr=1,
|
||||
bg="game3",bgm="shining terminal",
|
||||
},
|
||||
}
|
||||
defModeEnv.dig={
|
||||
{
|
||||
drop=60,lock=120,
|
||||
fall=20,
|
||||
freshLimit=15,
|
||||
task="dig_normal",
|
||||
bg="game2",bgm="push",
|
||||
},
|
||||
{
|
||||
drop=10,lock=30,
|
||||
freshLimit=15,
|
||||
task="dig_lunatic",
|
||||
bg="game2",bgm="secret7th",
|
||||
},
|
||||
}
|
||||
defModeEnv.survivor={
|
||||
{
|
||||
drop=60,lock=120,
|
||||
fall=30,
|
||||
freshLimit=15,
|
||||
task="survivor_easy",
|
||||
bg="game2",bgm="push",
|
||||
},
|
||||
{
|
||||
drop=30,lock=60,
|
||||
fall=20,
|
||||
freshLimit=15,
|
||||
task="survivor_normal",
|
||||
bg="game2",bgm="newera",
|
||||
},
|
||||
{
|
||||
drop=10,lock=60,
|
||||
fall=15,
|
||||
freshLimit=15,
|
||||
task="survivor_hard",
|
||||
bg="game2",bgm="secret8th",
|
||||
},
|
||||
{
|
||||
drop=6,lock=60,
|
||||
fall=10,
|
||||
freshLimit=15,
|
||||
task="survivor_lunatic",
|
||||
bg="game3",bgm="secret7th",
|
||||
},
|
||||
{
|
||||
drop=5,lock=60,
|
||||
fall=10,
|
||||
freshLimit=15,
|
||||
task="survivor_ultimate",
|
||||
bg="rgb",bgm="secret7th",
|
||||
},
|
||||
}
|
||||
defModeEnv.defender={
|
||||
{
|
||||
drop=30,lock=60,
|
||||
fall=10,
|
||||
freshLimit=15,
|
||||
task="defender_normal",
|
||||
bg="game3",bgm="way",
|
||||
},
|
||||
{
|
||||
drop=5,lock=60,
|
||||
fall=6,
|
||||
freshLimit=15,
|
||||
task="defender_lunatic",
|
||||
bg="game4",bgm="way",
|
||||
},
|
||||
}
|
||||
defModeEnv.attacker={
|
||||
{
|
||||
drop=30,lock=60,
|
||||
fall=12,
|
||||
freshLimit=15,
|
||||
task="attacker_hard",
|
||||
bg="game3",bgm="push",
|
||||
},
|
||||
{
|
||||
drop=5,lock=60,
|
||||
fall=8,
|
||||
freshLimit=15,
|
||||
task="attacker_ultimate",
|
||||
bg="game4",bgm="shining terminal",
|
||||
},
|
||||
}
|
||||
defModeEnv.tech={
|
||||
{
|
||||
oncehold=false,
|
||||
drop=1e99,lock=1e99,
|
||||
dropPiece="tech_reach_easy",
|
||||
bg="matrix",bgm="newera",
|
||||
},
|
||||
{
|
||||
oncehold=false,
|
||||
drop=1e99,lock=1e99,
|
||||
dropPiece="tech_reach_ultimate",
|
||||
bg="matrix",bgm="newera",
|
||||
},
|
||||
{
|
||||
drop=10,lock=60,
|
||||
freshLimit=15,
|
||||
dropPiece="tech_reach_easy",
|
||||
bg="matrix",bgm="secret8th",
|
||||
},
|
||||
{
|
||||
drop=30,lock=60,
|
||||
freshLimit=15,
|
||||
dropPiece="tech_reach_ultimate",
|
||||
bg="matrix",bgm="secret8th",
|
||||
},
|
||||
{
|
||||
_20G=true,lock=60,
|
||||
freshLimit=15,
|
||||
dropPiece="tech_reach_hard",
|
||||
bg="matrix",bgm="secret7th",
|
||||
},
|
||||
{
|
||||
_20G=true,lock=60,
|
||||
freshLimit=15,
|
||||
dropPiece="tech_reach_ultimate",
|
||||
bg="matrix",bgm="secret7th",
|
||||
},
|
||||
{
|
||||
drop=1e99,lock=60,
|
||||
freshLimit=15,
|
||||
fine=true,fineKill=true,
|
||||
dropPiece="tech_reach_hard",
|
||||
bg="flink",bgm="infinite",
|
||||
},
|
||||
{
|
||||
drop=1e99,lock=60,
|
||||
freshLimit=15,
|
||||
fine=true,fineKill=true,
|
||||
dropPiece="tech_reach_ultimate",
|
||||
bg="flink",bgm="infinite",
|
||||
},
|
||||
}
|
||||
defModeEnv.c4wtrain={
|
||||
{
|
||||
drop=30,lock=60,
|
||||
oncehold=false,
|
||||
freshLimit=15,
|
||||
dropPiece="c4w_reach",
|
||||
ospin=false,
|
||||
bg="rgb",bgm="newera",
|
||||
},
|
||||
{
|
||||
drop=5,lock=30,
|
||||
freshLimit=15,
|
||||
dropPiece="c4w_reach",
|
||||
ospin=false,
|
||||
bg="rgb",bgm="newera",
|
||||
},
|
||||
}
|
||||
defModeEnv.pctrain={
|
||||
{
|
||||
next=4,
|
||||
hold=false,
|
||||
drop=150,lock=150,
|
||||
fall=20,
|
||||
sequence="none",
|
||||
dropPiece="newPC",
|
||||
ospin=false,
|
||||
bg="rgb",bgm="newera",
|
||||
},
|
||||
{
|
||||
next=4,
|
||||
hold=false,
|
||||
drop=60,lock=60,
|
||||
fall=20,
|
||||
sequence="none",
|
||||
freshLimit=15,
|
||||
dropPiece="newPC",
|
||||
ospin=false,
|
||||
bg="rgb",bgm="newera",
|
||||
},
|
||||
}
|
||||
defModeEnv.pcchallenge={
|
||||
{
|
||||
oncehold=false,
|
||||
drop=300,lock=1e99,
|
||||
target=100,dropPiece="reach_winCheck",
|
||||
ospin=false,
|
||||
bg="rgb",bgm="newera",
|
||||
},
|
||||
{
|
||||
drop=60,lock=120,
|
||||
fall=10,
|
||||
target=100,dropPiece="reach_winCheck",
|
||||
freshLimit=15,
|
||||
ospin=false,
|
||||
bg="rgb",bgm="infinite",
|
||||
},
|
||||
{
|
||||
drop=20,lock=60,
|
||||
fall=20,
|
||||
target=100,dropPiece="reach_winCheck",
|
||||
freshLimit=15,
|
||||
ospin=false,
|
||||
bg="rgb",bgm="infinite",
|
||||
},
|
||||
}
|
||||
defModeEnv.techmino49={
|
||||
{
|
||||
drop=60,lock=60,
|
||||
fall=20,
|
||||
royaleMode=true,
|
||||
Fkey=Fkey_func.royale,
|
||||
royalePowerup={2,5,10,20},
|
||||
royaleRemain={30,20,15,10,5},
|
||||
pushSpeed=2,
|
||||
freshLimit=15,
|
||||
bg="game3",bgm="rockblock",
|
||||
},
|
||||
}
|
||||
defModeEnv.techmino99={
|
||||
{
|
||||
drop=60,lock=60,
|
||||
fall=20,
|
||||
royaleMode=true,
|
||||
Fkey=Fkey_func.royale,
|
||||
royalePowerup={2,6,14,30},
|
||||
royaleRemain={75,50,35,20,10},
|
||||
pushSpeed=2,
|
||||
freshLimit=15,
|
||||
bg="game3",bgm="rockblock",
|
||||
},
|
||||
}
|
||||
defModeEnv.drought={
|
||||
{
|
||||
drop=20,lock=60,
|
||||
sequence="drought1",
|
||||
target=100,dropPiece="reach_winCheck",
|
||||
ospin=false,
|
||||
freshLimit=15,
|
||||
bg="glow",bgm="reason",
|
||||
},
|
||||
{
|
||||
drop=20,lock=60,
|
||||
sequence="drought2",
|
||||
target=100,dropPiece="reach_winCheck",
|
||||
ospin=false,
|
||||
freshLimit=15,
|
||||
bg="glow",bgm="reason",
|
||||
},
|
||||
}
|
||||
defModeEnv.hotseat={
|
||||
{
|
||||
drop=60,lock=60,
|
||||
freshLimit=15,
|
||||
bg="none",bgm="way",
|
||||
},
|
||||
}
|
||||
defModeEnv.custom={
|
||||
{
|
||||
dropPiece="reach_winCheck",
|
||||
},
|
||||
{
|
||||
Fkey=Fkey_func.puzzle,puzzle=true,
|
||||
dropPiece="puzzleCheck",
|
||||
},
|
||||
}
|
||||
Reference in New Issue
Block a user