0.8.12
This commit is contained in:
200
widgetList.lua
200
widgetList.lua
@@ -6,7 +6,7 @@ local virtualkeySet={
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{2, 320, 720-200, 80},--moveRight
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{3, 1280-80, 720-200, 80},--rotRight
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{4, 1280-200, 720-80, 80},--rotLeft
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{5, 1280-200, 720-320, 80},--rotFlip
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{5, 1280-200, 720-320, 80},--rot180
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{6, 200, 720-320, 80},--hardDrop
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{7, 200, 720-80, 80},--softDrop
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{8, 1280-320, 720-200, 80},--hold
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@@ -18,7 +18,7 @@ local virtualkeySet={
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{2, 1280-80, 720-200, 80},--moveRight
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{3, 200, 720-80, 80},--rotRight
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{4, 80, 720-200, 80},--rotLeft
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{5, 200, 720-320, 80},--rotFlip
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{5, 200, 720-320, 80},--rot180
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{6, 1280-200, 720-320, 80},--hardDrop
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{7, 1280-200, 720-80, 80},--softDrop
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{8, 320, 720-200, 80},--hold
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@@ -30,7 +30,7 @@ local virtualkeySet={
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{2, 240, 720-80, 80},--moveRight
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{3, 1280-240, 720-80, 80},--rotRight
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{4, 1280-400, 720-80, 80},--rotLeft
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{5, 1280-240, 720-240, 80},--rotFlip
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{5, 1280-240, 720-240, 80},--rot180
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{6, 1280-80, 720-80, 80},--hardDrop
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{7, 1280-80, 720-240, 80},--softDrop
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{8, 1280-80, 720-400, 80},--hold
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@@ -42,7 +42,7 @@ local virtualkeySet={
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{2, 1280-80, 720-80, 80},--moveRight
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{3, 240, 720-80, 80},--rotRight
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{4, 80, 720-80, 80},--rotLeft
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{5, 240, 720-240, 80},--rotFlip
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{5, 240, 720-240, 80},--rot180
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{6, 1280-240, 720-240, 80},--hardDrop
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{7, 1280-240, 720-80, 80},--softDrop
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{8, 1280-80, 720-240, 80},--hold
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@@ -54,7 +54,7 @@ local virtualkeySet={
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{9, 130, 50,30},--func
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{4, 190, 50,30},--rotLeft
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{3, 250, 50,30},--rotRight
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{5, 310, 50,30},--rotFlip
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{5, 310, 50,30},--rot180
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{1, 370, 50,30},--moveLeft
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{2, 430, 50,30},--moveRight
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{8, 490, 50,30},--hold
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@@ -87,6 +87,20 @@ local function useDefaultSet(n)
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BGM.play(customRange.bgm[customSel[13]])
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end
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local function DAScheck()
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if setting.arr>setting.das then
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setting.das=setting.arr
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Widget.setting_game.dasU:FX()
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SFX.play("blip_1",.4)
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end
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end
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local function ARRcheck()
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if setting.arr>setting.das then
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setting.arr=setting.das
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Widget.setting_game.arrD:FX()
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SFX.play("blip_1",.4)
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end
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end
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--λFuncs for widgets
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local function SETval(k)
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return function()
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@@ -121,17 +135,18 @@ local function VKAcode(n)
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VK_org[n].ava=not VK_org[n].ava
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end
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end
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local function prevSkin(n)
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return function()skin.prev(n)end
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end
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local function nextSkin(n)
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return function()skin.next(n)end
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end
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local function nextDir(n)
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return function()
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skin.rotate(n)
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end
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end
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local C=color
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local skinName={
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"Normal(MrZ)",
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"Jelly(Miya)",
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"Plastic(MrZ)",
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"Glow(MrZ)",
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"Pure(MrZ)",
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"Text Bone(MrZ)",
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"Colored Bone(MrZ)",
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"white Bone(MrZ)",
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}
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local Widget={
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load={},intro={},quit={},
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main={
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@@ -140,7 +155,7 @@ local Widget={
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music= newButton(590,280,200,160,C.lightPurple, 32,function()scene.push()scene.swapTo("music")end, nil,"help"),
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help= newButton(150,460,200,160,C.lightYellow, 50,function()scene.push()scene.swapTo("help")end, nil,"stat"),
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stat= newButton(370,460,200,160,C.lightCyan, 43,function()scene.push()scene.swapTo("stat")end, nil,"qplay"),
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qplay= newButton(590,460,200,160,C.lightOrange, 43,function()scene.push()loadGame(mapCam.lastPlay)end, nil,"lang"),
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qplay= newButton(590,460,200,160,C.lightOrange, 43,function()scene.push()loadGame(stat.lastPlay)end, nil,"lang"),
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lang= newButton(150,610,160,100,C.lightGreen, 45,function()
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setting.lang=setting.lang%#langName+1
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changeLanguage(setting.lang)
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@@ -150,7 +165,7 @@ local Widget={
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},
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mode={
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draw= newButton(1100, 440,220,90,C.lightYellow, 40,function()scene.push()scene.swapTo("draw")end,function()return mapCam.sel~=71 and mapCam.sel~=72 end),
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setting=newButton(1100, 540,220,90,C.lightGreen, 40,function()scene.push()scene.swapTo("custom")end,function()return mapCam.sel~=71 and mapCam.sel~=72 end),
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custom=newButton(1100, 540,220,90,C.lightGreen, 40,function()scene.push()scene.swapTo("custom")end,function()return mapCam.sel~=71 and mapCam.sel~=72 end),
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start= newButton(1040, 655,180,80,C.lightGrey, 40,function()scene.push()loadGame(mapCam.sel)end,function()return not mapCam.sel end),
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back= newButton(1200, 655,120,80,C.white, 40,scene.back),
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--function()scene.push()scene.swapTo("custom")end
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@@ -199,75 +214,62 @@ local Widget={
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pause= newButton(1235,45,80,80,C.white,25,pauseGame),
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},
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pause={
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resume= newButton(640,290,240,100,C.white,45,resumeGame),
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restart=newButton(640,445,240,100,C.white,45,function()
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clearTask("play")
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updateStat()
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resetGameData()
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scene.swapTo("play","none")
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resume= newButton(640,290,240,100,C.white,30,resumeGame),
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restart=newButton(640,445,240,100,C.white,33,function()
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if pauseTimer==50 then
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clearTask("play")
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updateStat()
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resetGameData()
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scene.swapTo("play","none")
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end
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end),
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setting=newButton(1130,70,180,90,C.lightBlue,45,function()scene.push()scene.swapTo("setting_sound")end),
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quit= newButton(640,600,240,100,C.white,45,scene.back),
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setting=newButton(1130,70,180,90,C.lightBlue,35,function()scene.push()scene.swapTo("setting_sound")end),
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quit= newButton(640,600,240,100,C.white,35,scene.back),
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},
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setting_game={
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graphic=newButton(200,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_graphic")end,nil,"sound"),
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sound= newButton(1080,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_sound")end, nil,"dasD"),
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dasD= newButton(180,230,50,50,C.white,40,function()
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setting.das=(setting.das-1)%31
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if setting.arr>setting.das then
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setting.arr=setting.das
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Widget.setting_game.arrD:FX()
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SFX.play("blip_1",.4)
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end
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end,nil,"dasU"),
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dasU= newButton(400,230,50,50,C.white,40,function()
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setting.das=(setting.das+1)%31
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if setting.arr>setting.das then
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setting.das=setting.arr
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Widget.setting_game.arrD:FX()
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SFX.play("blip_1",.4)
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end
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end,nil,"arrD"),
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arrD= newButton(500,230,50,50,C.white,40,function()
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setting.arr=(setting.arr-1)%16
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if setting.arr>setting.das then
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setting.das=setting.arr
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Widget.setting_game.dasU:FX()
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SFX.play("blip_1",.4)
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end
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end,nil,"arrU"),
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arrU= newButton(720,230,50,50,C.white,40,function()
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setting.arr=(setting.arr+1)%16
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if setting.arr>setting.das then
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setting.das=setting.arr
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Widget.setting_game.dasU:FX()
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SFX.play("blip_1",.4)
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end
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end,nil,"sddasD"),
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sddasD= newButton(180,340,50,50,C.white,40, function()setting.sddas=(setting.sddas-1)%11 end, nil,"sddasU"),
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sddasU= newButton(400,340,50,50,C.white,40, function()setting.sddas=(setting.sddas+1)%11 end, nil,"sdarrD"),
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sdarrD= newButton(500,340,50,50,C.white,40, function()setting.sdarr=(setting.sdarr-1)%4 end, nil,"sdarrU"),
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sdarrU= newButton(720,340,50,50,C.white,40, function()setting.sdarr=(setting.sdarr+1)%4 end, nil,"reTime"),
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sound= newButton(1080,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_sound")end, nil,"reset"),
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reset= newButton(100,285,150,80,C.lightRed,18,function()
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setting.das,setting.arr=10,2
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setting.sddas,setting.sdarr=0,2
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local _=Widget.setting_game
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_.dasU:FX()_.dasD:FX()
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_.arrU:FX()_.arrD:FX()
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_.sddasU:FX()_.sddasD:FX()
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_.sdarrU:FX()_.sdarrD:FX()
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end,nil,"dasD"),
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dasD= newButton(230,230,50,50,C.white,40,function()setting.das=setting.das-1 ARRcheck()end,function()return setting.das==0 end, "dasU"),
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dasU= newButton(450,230,50,50,C.white,40,function()setting.das=setting.das+1 ARRcheck()end,function()return setting.das==30 end, "arrD"),
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arrD= newButton(550,230,50,50,C.white,40,function()setting.arr=setting.arr-1 DAScheck()end,function()return setting.arr==0 end, "arrU"),
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arrU= newButton(770,230,50,50,C.white,40,function()setting.arr=setting.arr+1 DAScheck()end,function()return setting.arr==15 end, "sddasD"),
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sddasD= newButton(230,340,50,50,C.white,40, function()setting.sddas=(setting.sddas-1)%11 end, nil,"sddasU"),
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sddasU= newButton(450,340,50,50,C.white,40, function()setting.sddas=(setting.sddas+1)%11 end, nil,"sdarrD"),
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sdarrD= newButton(550,340,50,50,C.white,40, function()setting.sdarr=(setting.sdarr-1)%4 end, nil,"sdarrU"),
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sdarrU= newButton(770,340,50,50,C.white,40, function()setting.sdarr=(setting.sdarr+1)%4 end, nil,"reTime"),
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reTime= newSlider(350,430,300,10,30,nil, SETval("reTime"), SETsto("reTime"), nil,"maxNext"),
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maxNext=newSlider(350,510,300,6,30,nil, SETval("maxNext"), SETsto("maxNext"), nil,"autoPause"),
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autoPause=newSwitch(350,590,20, SETval("autoPause"), SETrev("autoPause"), nil,"quickR"),
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quickR= newSwitch(1000,430,35, SETval("quickR"), SETrev("quickR"), nil,"swap"),
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swap= newSwitch(1000,510,19, SETval("swap"), SETrev("swap"), nil,"fine"),
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fine= newSwitch(1000,590,20, SETval("fine"), SETrev("fine"), nil,"ctrl"),
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maxNext=newSlider(350,500,300,6,30,nil, SETval("maxNext"), SETsto("maxNext"), nil,"autoPause"),
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autoPause=newSwitch(350,570,20, SETval("autoPause"), SETrev("autoPause"), nil,"layout"),
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layout= newButton(590,570,140,70,C.white,35,function()
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scene.push()
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scene.swapTo("setting_skin")
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end,nil,"ctrl"),
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ctrl= newButton(1020,230,320,80,C.white,35,function()scene.push()scene.swapTo("setting_key")end, nil,"touch"),
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touch= newButton(1020,340,320,80,C.white,35,function()scene.push()scene.swapTo("setting_touch")end,nil,"back"),
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back= newButton(1160,600,160,160,C.white,50,scene.back, nil,"graphic"),
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touch= newButton(1020,340,320,80,C.white,35,function()scene.push()scene.swapTo("setting_touch")end,nil,"quickR"),
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quickR= newSwitch(1000,430,35, SETval("quickR"), SETrev("quickR"), nil,"swap"),
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swap= newSwitch(1000,500,19, SETval("swap"), SETrev("swap"), nil,"fine"),
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fine= newSwitch(1000,570,20, SETval("fine"), SETrev("fine"), nil,"back"),
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back= newButton(1140,650,200,80,C.white,40,scene.back, nil,"graphic"),
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},
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setting_graphic={
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sound= newButton(200,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_sound")end, nil,"game"),
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game= newButton(1080,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_game")end, nil,"ghost"),
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ghost= newSwitch(310,180,35,SETval("ghost"), SETrev("ghost"), nil,"center"),
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center= newSwitch(580,180,35,SETval("center"), SETrev("center"), nil,"smo"),
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smo= newSwitch(310,260,25,SETval("smo"), SETrev("smo"), nil,"grid"),
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smo= newSwitch(310,260,25,SETval("smo"), SETrev("smo"), nil,"grid"),
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grid= newSwitch(580,260,30,SETval("grid"), SETrev("grid"), nil,"dropFX"),
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dropFX= newSlider(310,350,373,5,35,nil,SETval("dropFX"), SETsto("dropFX"), nil,"shakeFX"),
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shakeFX=newSlider(310,430,373,5,35,nil,SETval("shakeFX"), SETsto("shakeFX"), nil,"atkFX"),
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atkFX= newSlider(310,510,373,5,35,nil,SETval("atkFX"), SETsto("atkFX"), nil,"frame"),
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atkFX= newSlider(310,510,373,5,35,nil,SETval("atkFX"), SETsto("atkFX"), nil,"frame"),
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frame= newSlider(310,590,373,10,35,nil,function()return setting.frameMul>35 and setting.frameMul/10 or setting.frameMul/5-4 end,function(i)setting.frameMul=i<5 and 5*i+20 or 10*i end,nil,"fullscreen"),
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fullscreen=newSwitch(990,180,40,SETval("fullscreen"),function()
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setting.fullscreen=not setting.fullscreen
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@@ -284,28 +286,52 @@ local Widget={
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else
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space.discard()
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end
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end,nil,"skin"),
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skin= newButton(810,420,120,60,C.white,35,function()
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local _=setting.skin%8+1
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setting.skin=_
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changeBlockSkin(_)
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TEXT(skinName[_],850,475,28,"appear")
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end,nil,"back"),
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back= newButton(1160,600,160,160,C.white,50,scene.back,nil,"sound"),
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back= newButton(1140,650,200,80,C.white,40,scene.back,nil,"sound"),
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},
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setting_sound={
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game= newButton(200,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_game")end, nil,"graphic"),
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graphic=newButton(1080,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_graphic")end, nil,"sfx"),
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sfx= newSlider(180,250,400,10,35,function()SFX.play("blip_1")end, SETval("sfx"), SETsto("sfx"), nil,"bgm"),
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bgm= newSlider(750,250,400,10,35,function()BGM.freshVolume()end, SETval("bgm"), SETsto("bgm"), nil,"vib"),
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vib= newSlider(180,440,400,5 ,35,function()VIB(1)end, SETval("vib"), SETsto("vib"), nil,"voc"),
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voc= newSlider(750,440,400,10,35,function()VOICE("nya")end, SETval("voc"), SETsto("voc"), nil,"stereo"),
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vib= newSlider(180,440,400,5 ,28,function()VIB(1)end, SETval("vib"), SETsto("vib"), nil,"voc"),
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voc= newSlider(750,440,400,10,32,function()VOICE("nya")end, SETval("voc"), SETsto("voc"), nil,"stereo"),
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stereo= newSlider(180,630,400,10,35,function()SFX.play("move",1,-1)SFX.play("lock",1,1)end, SETval("stereo"), SETsto("stereo"),function()return setting.sfx==0 end,"back"),
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back=newButton(1160,600,160,160,C.white,50,scene.back,nil,"game"),
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back= newButton(1140,650,200,80,C.white,40,scene.back,nil,"game"),
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},
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setting_key={
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back=newButton(1140,650,200,80,C.white,45,scene.back),
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},
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setting_skin={
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prev= newButton(700,100,140,100,C.white,50,function()skin.prevSet()end),
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next= newButton(860,100,140,100,C.white,50,function()skin.nextSet()end),
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prev1= newButton(125,240,90,65,C.white,30,prevSkin(1)),
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prev2= newButton(265,240,90,65,C.white,30,prevSkin(2)),
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prev3= newButton(405,240,90,65,C.white,30,prevSkin(3)),
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prev4= newButton(545,240,90,65,C.white,30,prevSkin(4)),
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prev5= newButton(685,240,90,65,C.white,30,prevSkin(5)),
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prev6= newButton(825,240,90,65,C.white,30,prevSkin(6)),
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prev7= newButton(965,240,90,65,C.white,30,prevSkin(7)),
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next1= newButton(125,460,90,65,C.white,30,nextSkin(1)),
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next2= newButton(265,460,90,65,C.white,30,nextSkin(2)),
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next3= newButton(405,460,90,65,C.white,30,nextSkin(3)),
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next4= newButton(545,460,90,65,C.white,30,nextSkin(4)),
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next5= newButton(685,460,90,65,C.white,30,nextSkin(5)),
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next6= newButton(825,460,90,65,C.white,30,nextSkin(6)),
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next7= newButton(965,460,90,65,C.white,30,nextSkin(7)),
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spin1= newButton(125,550,90,65,C.white,30,nextDir(1)),
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spin2= newButton(265,550,90,65,C.white,30,nextDir(2)),
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spin3= newButton(405,550,90,65,C.white,30,nextDir(3)),
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spin4= newButton(545,550,90,65,C.white,30,nextDir(4)),
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spin5= newButton(685,550,90,65,C.white,30,nextDir(5)),
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--spin6=newButton(825,550,90,65,C.white,30,nextDir(6)),--O cannot rotate
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spin7= newButton(965,550,90,65,C.white,30,nextDir(7)),
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reset= newButton(200,650,180,80,C.lightRed,35,function()for i=1,7 do setting.face[i]=0 end SFX.play("rotate")end),
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back= newButton(1140,650,200,80,C.white,40,scene.back),
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},
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setting_touch={
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default=newButton(520,80,170,80,C.white,35,function()
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local D=virtualkeySet[sceneTemp.default]
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@@ -381,18 +407,18 @@ local Widget={
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back= newButton(1080,600,240,80,C.white,45,scene.back),
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},
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help={
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his= newButton(1050,520,230,60,C.white,35,function()scene.push()scene.swapTo("history")end,nil,"back"),
|
||||
qq= newButton(1050,600,230,60,C.white,35,function()love.system.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end, function()return mobile end,"his"),
|
||||
back= newButton(640, 600,180,60,C.white,35,scene.back,nil,"qq"),
|
||||
his= newButton(1050,500,250,80,C.white,35,function()scene.push()scene.swapTo("history")end,nil,"back"),
|
||||
qq= newButton(1050,600,250,80,C.white,35,function()love.system.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end, function()return mobile end,"his"),
|
||||
back= newButton(640, 600,200,80,C.white,40,scene.back,nil,"qq"),
|
||||
},
|
||||
history={
|
||||
prev= newButton(1155,170,180,180,C.white,65,pressKey("up"),function()return sceneTemp[2]==1 end),
|
||||
next= newButton(1155,400,180,180,C.white,65,pressKey("down"),function()return sceneTemp[2]==#sceneTemp[1]-22 end),
|
||||
back= newButton(1155,600,180,90,C.white,35,scene.back),
|
||||
back= newButton(1155,600,180,90,C.white,40,scene.back),
|
||||
},
|
||||
stat={
|
||||
path= newButton(980,620,250,60,C.white,25,function()love.system.openURL(love.filesystem.getSaveDirectory())end,function()return mobile end,"back"),
|
||||
back= newButton(640,620,180,60,C.white,35,scene.back,nil,"path"),
|
||||
path= newButton(980,620,250,80,C.white,25,function()love.system.openURL(love.filesystem.getSaveDirectory())end,function()return mobile end,"back"),
|
||||
back= newButton(640,620,200,80,C.white,40,scene.back,nil,"path"),
|
||||
},
|
||||
}
|
||||
for _,L in next,Widget do
|
||||
|
||||
Reference in New Issue
Block a user