0.8.12
This commit is contained in:
124
updateLog.lua
124
updateLog.lua
@@ -1,60 +1,100 @@
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local S=[=[
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"Patron"(rmb10+):
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"Fireboos"
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"gggf"
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"Sasoric"
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sfqr
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T080
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"Ykzl"
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"zxc"
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"Patron"(rmb10+)(ordered by first char):
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10元
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Fireboos
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gggf127
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乐↗乐↘
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立斐
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仁参
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Sasoric"
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sfqr
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时雪
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T080
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ThTsOd"
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夏小亚
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xin心痕
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蕴空之灵
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yyangdid
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?[D*a]
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Future outlook:
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New mode system with:
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New mode:
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round-based dig
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Infinite battle
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Bigbang
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Rythem
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Rhythm
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Combo
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Square
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Infinite battle
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Shifting field
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Other:
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bag sep-line switch
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more drop fx,like light on locked block
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game recording
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classic face direction
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(powerinfo switch)
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virtualWidgets like joysticks
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new virtualWidgets like joysticks
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splashing block
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custom block color/direction
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custom block sequence
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CC smarter(think of garbage buffer)
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new AI:task-Z
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custom sequence
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more FXs & 3d features & animations
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Encrypt source code(compile to byte code)
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new AI:task-Z
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CC smarter(think of garbage buffer)
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0.8.12:
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new:
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layout setting:skin system with customizable block color/direction
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more information in pause page
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block has more color(7→11)
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skin:smooth(MrZ),contrast(MrZ),steel(kulumi),ball(shaw)
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changed:
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BGM secret7's Inst. changed
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more stable space background
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stat format changed when pause/stat menu
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opaque background in pause when playing,transparent after game
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canceled invalid game
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easier to unlock custom mode
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some text changed
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//better line-clear process
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//merge event.lua to player.lua
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//new skin image format
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//same format for all file
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//better virtualkey-scanning opportunity,bit faster when many AI
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//some player-method name changed
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fixed:
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an error of pause button
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score may be float number
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many syntax errors of texts
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crash when paste illegal data to drawing mode
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stage reset problem in t49/t99 mode
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wrong info in tech-L/U/U+ mode
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0.8.11:
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better rule of checking invalid game
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can setting when pause
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opaque background when pause
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many code optimized(moduled)
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fixed:receive attack when paused in survivor mode
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fixed:error when pasteboard has block_13
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fixed:must hold R to restart when finished the game
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fixed:sth about screen size
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fixed:some O-spin error
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fixed:line counting when pc(full b2b)
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changed:
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better rule of checking invalid game
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can setting when pause
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opaque background when pause
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//many code optimized(moduled)
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fixed:
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receive attack when paused in survivor mode
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error when pasteboard has block_13
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must hold R to restart when finished the game
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sth about screen size
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some O-spin error
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line counting when pc(full b2b)
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0.8.10:
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new BGM:Distortion(master-final)
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all background darker
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better error page
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fixed:error when finish master/ultra mode
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fixed:shakeFX no effect when below 3
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fixed:
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error when finish master/ultra mode
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shakeFX no effect when below 3
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0.8.9:
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invalid game when pause too much
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quick play re-added
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new BGM:Oxygen(c4w&pc train)
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new BGM:Oxygen(c4w&pc training)
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space background little changed
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fixed:touch/press release with no press(don't know why)
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fixed:
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touch/press release with no press(don't know why)
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0.8.8+:
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fixed many fatal bugs
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0.8.8:
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background now is cool space with planets and stars,not boring falling tetrominos!
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background now is cool space with "planets" and "stars",not boring falling tetrominos!
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records with date
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adjustable waiting time before start
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ajustable maxnext count
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@@ -65,7 +105,7 @@ Future outlook:
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no black side in any screen size
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an unlock-all easter egg
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cannot press invisible func key
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bugs fixed:some mode error
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fixed:some mode error
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add many fatal bugs
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0.8.7:
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better user experience in mode selecting
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@@ -73,13 +113,13 @@ Future outlook:
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speed of marathon mode changed
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shorter clipboard string(when air above)
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attack system/score system little changed
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bugs fixed:rank system,some mode error when enter(again!)
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fixed:rank system,some mode error when enter(again!)
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0.8.6:
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gamepad can adjust key
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add SFX when enter game
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map GUI little adjusted
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event system little changed(no ctrl when scene swapping)
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bugs fixed:rank system,some mode error when enter
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fixed:rank system,some mode error when enter
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0.8.5-:
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mode map!Brandly new GUI for mode selecting
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mode unlock system,not that scary for noob
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@@ -199,7 +239,7 @@ Future outlook:
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0.7.19:
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secret option!
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macOS version!
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new mode:C4W train
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new mode:C4W training
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rendering of royale mode optimized again
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add "free cell" in draw mode
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add 2 new block skins
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@@ -218,7 +258,7 @@ Future outlook:
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more options in statistics
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better pausing
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adjust difficulty of Tech mode
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adjust difficulty of PC train mode
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adjust difficulty of PC training mode
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adjust vibrate level for mobile devices
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little optimized
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bugs fixed
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@@ -265,10 +305,10 @@ Future outlook:
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a bit change of rotate system
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grid switch
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swap target by combo key/press
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some Chinese translaton editted
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some Chinese translaton edited
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[reconstruct event system]
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0.7.11:
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some Chinese translaton editted
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some Chinese translaton edited
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add bone block in 2 hardest marathon(new block-fresh system)
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play sound when get badges in royale mode
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change b2b indicator display method
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@@ -295,7 +335,7 @@ Future outlook:
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GPU usage decreased much more than before
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add virtual key animation
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display player's rank after death in royale mode
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fix sequence error of PC train mode
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fix sequence error of PC training mode
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adjust difficulty of suvivor mode
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code optimized
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fix bugs
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@@ -338,14 +378,14 @@ Future outlook:
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add infinite target in custom
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fix TSD-only mode result+1 when finishing with a wrong clear
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change sequence generator of TSD-only mode
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GUI position editted
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GUI position edited
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Fix Screen flow
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smarter AI
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0.7.2:
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add PC training mode
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add TSD-only mode
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remove non-sense s/z spin double
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GUI position editted
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GUI position edited
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grid BG changed
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smarter AI
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]=]
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