0.8.12
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@@ -3,7 +3,7 @@ local rush_lock={20,18,16,15,14}
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local rush_wait={12,10,9,8,7}
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local rush_fall={18,16,14,13,12}
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local function score(P)
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local c=#P.cleared
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local c=#P.clearedRow
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if c==0 and P.modeData.point%100==99 then return end
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local s=c<3 and c+1 or c==3 and 5 or 7
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if P.combo>7 then s=s+2
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@@ -28,7 +28,7 @@ local function score(P)
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if s==5 then
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P.modeData.point,P.modeData.event=500,4
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Event.win(P,"finish")
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P:win("finish")
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else
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P:showText(text.stage(s),0,-120,80,"fly")
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end
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@@ -50,16 +50,17 @@ return{
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info={
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"20G:初心者适用",
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"20G:初心者适用",
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"20G:Proper to beginner",
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"20G:Back to beginner",
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},
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color=color.red,
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env={
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noFly=true,
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das=9,arr=3,
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_20G=true,
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lock=rush_lock[1],
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wait=rush_wait[1],
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fall=rush_fall[1],
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dropPiece=score,
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das=9,arr=3,
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freshLimit=15,
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bg="strap",bgm="secret8th",
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},
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@@ -69,8 +70,8 @@ return{
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end,
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mesDisp=function(P,dx,dy)
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setFont(45)
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mStr(P.modeData.point,-82,320)
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mStr((P.modeData.event+1)*100,-82,370)
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mStr(P.modeData.point,-81,320)
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mStr((P.modeData.event+1)*100,-81,370)
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gc.rectangle("fill",-125,375,90,4)
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end,
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score=function(P)return{P.modeData.point,P.stat.row,P.stat.time}end,
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