0.8.12
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@@ -4,7 +4,7 @@ local death_lock={12,11,10,9,8}
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local death_wait={10,9,8,7,6}
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local death_fall={10,9,8,7,6}
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local function score(P)
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local c=#P.cleared
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local c=#P.clearedRow
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if c==0 and P.modeData.point%100==99 then return end
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local s=c<3 and c+1 or c==3 and 5 or 7
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if P.combo>7 then s=s+2
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@@ -24,7 +24,7 @@ local function score(P)
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if s==3 then P.gameEnv.bone=true end
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if s==5 then
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P.modeData.point,P.modeData.event=500,4
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Event.win(P,"finish")
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P:win("finish")
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else
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P:showText(text.stage(s),0,-120,80,"fly")
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end
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@@ -50,12 +50,13 @@ return{
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},
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color=color.red,
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env={
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noFly=true,
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mindas=6,minarr=1,
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_20G=true,
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lock=death_lock[1],
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wait=death_wait[1],
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fall=death_fall[1],
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dropPiece=score,
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mindas=6,minarr=1,
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freshLimit=15,
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bg="game2",bgm="secret7th",
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},
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@@ -65,8 +66,8 @@ return{
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end,
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mesDisp=function(P,dx,dy)
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setFont(45)
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mStr(P.modeData.point,-82,320)
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mStr((P.modeData.event+1)*100,-82,370)
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mStr(P.modeData.point,-81,320)
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mStr((P.modeData.event+1)*100,-81,370)
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gc.rectangle("fill",-125,375,90,4)
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end,
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score=function(P)return{P.modeData.point,P.stat.row,P.stat.time}end,
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