0.8.12
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@@ -4,7 +4,7 @@ local function check_LVup(P)
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local T=P.modeData.point+10
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if P.stat.row>=T then
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if T==200 then
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Event.win(P,"finish")
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P:win("finish")
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else
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P.gameEnv.drop=dropSpeed[T/10]
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P.modeData.point=T
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@@ -25,16 +25,17 @@ return{
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"NORMAL",
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},
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info={
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"200行变速马拉松",
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"200行变速马拉松",
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"200行加速马拉松",
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"200行加速马拉松",
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"200L marathon with acceleration",
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},
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color=color.green,
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env={
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noFly=true,
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minsdarr=1,
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fall=30,
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target=10,dropPiece=check_LVup,
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mindas=7,minarr=1,minsdarr=1,
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minsdarr=1,
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bg="strap",bgm="way",
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},
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pauseLimit=true,
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@@ -44,8 +45,8 @@ return{
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end,
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mesDisp=function(P,dx,dy)
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setFont(45)
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mStr(P.stat.row,-82,320)
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mStr(P.modeData.point+10,-82,370)
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mStr(P.stat.row,-81,320)
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mStr(P.modeData.point+10,-81,370)
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gc.rectangle("fill",-125,375,90,4)
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end,
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score=function(P)return{P.stat.row<=200 and P.stat.row or 200,P.stat.time}end,
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