This commit is contained in:
MrZ_26
2020-03-13 01:31:28 +08:00
parent 57857ceb67
commit 15df07ae3f
118 changed files with 2162 additions and 1898 deletions

138
main.lua
View File

@@ -26,7 +26,6 @@ scr={x=0,y=0,w=0,h=0,rad=0,k=1}--x,y,wid,hei,radius,scale K
local scr=scr
mapCam={
sel=nil,--selected mode ID
lastPlay=1,--last played mode ID
x=0,y=0,k=1,--camera pos/k
x1=0,y1=0,k1=1,--camera pos/k shown
@@ -38,6 +37,7 @@ mapCam={
zoomK=nil,
--for auto zooming when enter/leave scene
}
blockColor={}
curBG="none"
voiceQueue={free=0}
texts={}
@@ -56,21 +56,23 @@ ms.setVisible(false)
customSel={1,22,1,1,7,3,1,1,8,4,1,1,1}
preField={h=20}
for i=1,20 do preField[i]={0,0,0,0,0,0,0,0,0,0}end
freeRow={L=40}for i=1,40 do freeRow[i]={0,0,0,0,0,0,0,0,0,0}end
blockSkin,blockSkinMini={},{}
--Game system Vars
-------------------------------------------------------------
require("parts/list")
space=require("parts/space")local space=space
setFont=require("parts/setfont")
freeRow=require("parts/freeRow")
blocks=require("parts/mino")
VIB=require("parts/vib")
SFX=require("parts/sfx")
BGM=require("parts/bgm")
require("parts/voice")
Event=require("parts/event")
Event_task=require("parts/task")
AITemplate=require("parts/AITemplate")
require("parts/modes")
skin=require("parts/skin")
-- require("parts/light")
-- require("parts/shader")
scene=require("scene")
@@ -80,10 +82,8 @@ require("ai")
require("toolfunc")
require("file")
require("text")
require("list")
require("player")
Widget=require("widgetList")
-- require("dataList")
require("texture")
local Tmr=require("timer")
local Pnt=require("paint")
@@ -325,6 +325,7 @@ function keyDown.music(key)
sceneTemp=(sceneTemp-2)%#musicID+1
elseif key=="return"or key=="space"then
if BGM.nowPlay~=musicID[sceneTemp]then
SFX.play("click")
BGM.play(musicID[sceneTemp])
else
BGM.stop()
@@ -455,12 +456,14 @@ function mouseDown.setting_sound(x,y,k)
if t>1 then
VOICE((t<1.5 or t>15)and"doubt"or rnd()<.8 and"happy"or"egg")
sceneTemp.last=Timer()
if rnd()<.26 then
if rnd()<.0626 then
for i=1,#modes do
local M=modes[i]
for i=1,#M.unlock do
local m=M.unlock[i]
modeRanks[m]=modes[m].score and(modeRanks[m]and max(modeRanks[m],0)or 0)or 6
if not modeRanks[m]then
modeRanks[m]=modes[m].score and 0 or 6
end
end
end
saveUnlock()
@@ -485,14 +488,14 @@ function keyDown.setting_key(key)
elseif s.kS then
for l=1,8 do
for y=1,20 do
if setting.keyMap[l][y]==key then
setting.keyMap[l][y]=""
if keyMap[l][y]==key then
keyMap[l][y]=""
goto L
end
end
end
::L::
setting.keyMap[s.board][s.kb]=key
keyMap[s.board][s.kb]=key
SFX.play("reach",.5)
s.kS=false
elseif key=="return"then
@@ -532,14 +535,14 @@ function gamepadDown.setting_key(key)
elseif s.jS then
for l=9,16 do
for y=1,20 do
if setting.keyMap[l][y]==key then
setting.keyMap[l][y]=""
if keyMap[l][y]==key then
keyMap[l][y]=""
goto L
end
end
end
::L::
setting.keyMap[8+s.board][s.js]=key
keyMap[8+s.board][s.js]=key
SFX.play("reach",.5)
s.jS=false
elseif key=="start"then
@@ -605,14 +608,17 @@ end
function keyDown.pause(key)
if key=="escape"then
scene.back()
elseif key=="return"or key=="space"then
elseif key=="space"then
resumeGame()
elseif key=="r"and kb.isDown("lctrl","rctrl")then
elseif key=="s"then
scene.push()
scene.swapTo("setting_sound")
elseif key=="r"then
clearTask("play")
updateStat()
resetGameData()
scene.swapTo("play","none")
end--Ctrl+R重开
end
end
function touchDown.play(id,x,y)
@@ -620,6 +626,8 @@ function touchDown.play(id,x,y)
local t=onVirtualkey(x,y)
if t then
players[1]:pressKey(t)
virtualkeyDown[t]=true
virtualkeyPressTime[t]=10
if setting.VKTrack then
local B=virtualkey[t]
--按钮软碰撞(做不来hhh随便做一个,效果还行!)
@@ -672,18 +680,22 @@ function keyDown.play(key)
(frame<180 and back or pauseGame)()
return
end
local m=setting.keyMap
local m=keyMap
for p=1,players.human do
for k=1,20 do
if key==m[2*p-1][k]or key==m[2*p][k]then
players[p]:pressKey(k)
if p==1 then
virtualkeyDown[k]=true
virtualkeyPressTime[k]=10
end
return
end
end
end
end
function keyUp.play(key)
local m=setting.keyMap
local m=keyMap
for p=1,players.human do
for k=1,20 do
if key==m[2*p-1][k]or key==m[2*p][k]then
@@ -695,18 +707,22 @@ function keyUp.play(key)
end
function gamepadDown.play(key)
if key=="back"then scene.back()return end
local m=setting.keyMap
local m=keyMap
for p=1,players.human do
for k=1,20 do
if key==m[2*p+7][k]or key==m[2*p+8][k]then
players[p]:pressKey(k)
if p==1 then
virtualkeyDown[k]=true
virtualkeyPressTime[k]=10
end
return
end
end
end
end
function gamepadUp.play(key)
local m=setting.keyMap
local m=keyMap
for p=1,players.human do
for k=1,20 do
if key==m[2*p+7][k]or key==m[2*p+8][k]then
@@ -925,8 +941,10 @@ function love.keypressed(i)
if i=="k"then
for i=1,8 do
local P=players.alive[rnd(#players.alive)]
P.lastRecv=players[1]
Event.lose(P)
if P~=players[1]then
P.lastRecv=players[1]
P:lose()
end
end
--Test code here
elseif i=="q"then
@@ -934,6 +952,10 @@ function love.keypressed(i)
if W then W:getInfo()end
elseif i=="f3"then
error("Techmino:挂了")
elseif i=="e"then
for k,v in next,_G do
print(k,v)
end
elseif widget_sel then
local W=widget_sel
if i=="left"then W.x=W.x-10
@@ -1144,9 +1166,10 @@ local function love_draw()
end--Draw widgets
if mouseShow then
local r=Timer()*.5
gc.setColor(1,1,1,min(1-math.abs(1-r%1*2),.3))
r=int(r)%7+1
gc.draw(miniBlock[r],mx,my,Timer()%3.1416*4,20,20,scs[2*r]-.5,#blocks[r][0]-scs[2*r-1]+.5)
local R=int(r)%7+1
local _=blockColor[R]
gc.setColor(_[1],_[2],_[3],min(1-abs(1-r%1*2),.3))
gc.draw(miniBlock[R],mx,my,Timer()%3.1416*4,20,20,scs[2*R]-.5,#blocks[R][0]-scs[2*R-1]+.5)
gc.setColor(1,1,1,.5)gc.circle("fill",mx,my,5)
gc.setColor(1,1,1)gc.circle("fill",mx,my,3)
end--Awesome mouse!
@@ -1187,7 +1210,7 @@ local function love_draw()
if devMode>0 then
gc.setColor(1,1,devMode==2 and .6 or 1)
gc.print("Cache used:"..gcinfo(),5,_-20)
gc.print("Free Row:"..#freeRow.."/"..freeRow.L,5,_-40)
gc.print("Free Row:"..freeRow.getCount(),5,_-40)
gc.print("Mouse:"..mx.." "..my,5,_-60)
gc.print("Voices:"..#voiceQueue,5,_-80)
gc.print("Tasks:"..#Task,5,_-100)
@@ -1228,7 +1251,7 @@ function love.run()
if Timer()-lastFrame<.058 then
sleep(.01)
end
while Timer()-lastFrame<.0158 do
while Timer()-lastFrame<.0159 do
sleep(.001)
end--try easily control 60FPS
lastFrame=Timer()
@@ -1257,38 +1280,30 @@ function love.errorhandler(msg)
end
end
print(table.concat(err,"\n"),1,c-2)
gc.reset()
local CAP
local function _(_)CAP=gc.newImage(_)end
gc.captureScreenshot(_)
gc.present()
if SFX.list.error then SFX.play("error",.8)end
local egg=rnd()>.026
local needDraw
local BGcolor=rnd()>.026 and{.3,.5,.9},{.62,.3,.926}
local needDraw=true
return function()
PUMP()
for E,a,b,c,d,e in POLL()do
if E=="quit"or a=="escape"then
destroyPlayers()
return 1
elseif
a=="return"or
a=="start"or
E=="mousepressed"and e==2
then
destroyPlayers()
return"restart"
elseif E=="resize"then
love.resize(a,b)
needDraw=true
elseif E=="focus"then
needDraw=true
end
needDraw=true
end
if needDraw then
gc.discard()
if egg then
gc.clear(.3,.5,.9)
else
gc.clear(.62,.3,.926)
end
gc.clear(BGcolor)
gc.setColor(1,1,1)
gc.push("transform")
gc.replaceTransform(xOy)
@@ -1309,38 +1324,11 @@ function love.errorhandler(msg)
love.timer.sleep(.2)
end
end
-------------------------------------------------------------
local F=love.filesystem
if F.getInfo("data")then
F.write("data.dat",F.read("data"))
F.remove("data")
end
if F.getInfo("userdata")then
F.write("data.dat",F.read("userdata"))
F.remove("userdata")
-------------------------------------------------------------Reset data relied on setting
for _=1,7 do
blockColor[_]=skin.libColor[setting.skin[_]]
end
if F.getInfo("setting")then
F.write("setting.dat",F.read("setting"))
F.remove("setting")
for _=8,17 do
blockColor[_]=skin.libColor[_]
end
if F.getInfo("usersetting")then
F.write("setting.dat",F.read("usersetting"))
F.remove("usersetting")
end
--NEW FILENAME!!!
FILE={
data=F.newFile("data.dat"),
setting=F.newFile("setting.dat"),
unlock=F.newFile("unlock.dat"),
}
if F.getInfo("unlock.dat")then loadUnlock()end
if F.getInfo("data.dat")then loadStat()end
if F.getInfo("setting.dat")then
loadSetting()
elseif system=="Android"or system=="iOS" then
setting.swap=false
setting.VKSwitch=true
setting.vib=3
end
changeLanguage(setting.lang)
changeBlockSkin(setting.skin)
changeLanguage(setting.lang)