简化LANG模块的初始化方法

This commit is contained in:
MrZ626
2021-03-10 00:45:10 +08:00
parent 1e58ef93a4
commit 1545cb2154
2 changed files with 24 additions and 32 deletions

View File

@@ -227,7 +227,6 @@ BGM.init((function()
end
return L
end)())
VOC.init{
"zspin","sspin","lspin","jspin","tspin","ospin","ispin",
"single","double","triple","techrash",
@@ -237,31 +236,31 @@ VOC.init{
"test","happy","doubt","sad","egg",
"welcome_voc",
}
--Initialize language lib
LANG.setLangList{
require"parts/language/lang_zh",
require"parts/language/lang_zh2",
require"parts/language/lang_yygq",
require"parts/language/lang_en",
require"parts/language/lang_fr",
require"parts/language/lang_sp",
require"parts/language/lang_pt",
require"parts/language/lang_symbol",
--1. Add language file to LANG folder;
--2. Require it;
--3. Add a button in parts/scenes/setting_lang.lua;
}
LANG.setPublicText{
block={
"Z","S","J","L","T","O","I",
"Z5","S5","Q","P","F","E",
"T5","U","V","W","X",
"J5","L5","R","Y","N","H","I5",
"I3","C","I2","O1"
LANG.init(
{
require"parts/language/lang_zh",
require"parts/language/lang_zh2",
require"parts/language/lang_yygq",
require"parts/language/lang_en",
require"parts/language/lang_fr",
require"parts/language/lang_sp",
require"parts/language/lang_pt",
require"parts/language/lang_symbol",
--1. Add language file to LANG folder;
--2. Require it;
--3. Add a button in parts/scenes/setting_lang.lua;
},
}
LANG.init()
{
block={
"Z","S","J","L","T","O","I",
"Z5","S5","Q","P","F","E",
"T5","U","V","W","X",
"J5","L5","R","Y","N","H","I5",
"I3","C","I2","O1"
},
}
)
--Load shader files from SOURCE ONLY
SHADER={}