diff --git a/parts/language/manual_en.txt b/parts/language/manual_en.txt index 2250f2ec..844d6bcc 100644 --- a/parts/language/manual_en.txt +++ b/parts/language/manual_en.txt @@ -39,7 +39,7 @@ Attack system: Combos (REN): The numbers of the combos are equal to (the numbers you clear lines consecutively –1). All damage above (except attack from PC/HPC) will be given a (combo ×25%) bonus, or (combo ×15%) for Single clear (capped at 12 combos), +1 more attack for 3 Combo or more. - Hemi Perfect Clear (a P.C. “with blocks left below.” If it’s an I clearing 1 line, the remaining blocks must not be player-placed): + Hemi Perfect Clear (a P.C. “with blocks left below.” If just one line cleared, the remaining blocks must not be player-placed): - Attack +4, Extra Blocking +2 Perfect Clear (All Clear): diff --git a/parts/language/manual_zh.txt b/parts/language/manual_zh.txt index 62c1283e..239b2f2e 100644 --- a/parts/language/manual_zh.txt +++ b/parts/language/manual_zh.txt @@ -37,7 +37,7 @@ Spin判定: (注:连击数为连续消除次数-1) 把上述高级消除/低级消除的攻击直接乘以"连击倍率", 公式为 "连击倍率"=[连击数(上限12)]*[消一行以上25%,只消一行15%] 如果消除>=3次时再额外加1攻击 - 半全消("下方有剩余方块"的全消,如果是I消1行则必须不剩余玩家放置的方块): + 半全消("下方有剩余方块"的全消,如果只消了1行则必须不剩余玩家放置的方块): 伤害+4,额外抵挡+2 全消: 伤害为8~16(本局内递增2),和上述其他伤害取大,+2额外抵挡