Merge branch 'wstest_3_28' into main

This commit is contained in:
MrZ626
2021-04-07 09:39:21 +08:00
72 changed files with 2179 additions and 1772 deletions

View File

@@ -71,7 +71,7 @@ return{
PLY.newAIPlayer(2,AIBUILDER("CC",2*AIlevel-1,math.floor(AIlevel*.5+1),true,20000+5000*AIlevel))
end
for _,P in next,PLAYERS.alive do
for _,P in next,PLY_ALIVE do
setField(P,1)
end
end,

View File

@@ -9,17 +9,15 @@ return{
task=function(P)P.modeData.target=50 end,
dropPiece=function(P)
if P.stat.row>=P.modeData.target then
local T=P.modeData.target
if T==50 then
if P.modeData.target==50 then
P.gameEnv.drop=.25
P.modeData.target=100
SFX.play("reach")
elseif T==100 then
elseif P.modeData.target==100 then
P:set20G(true)
P.modeData.target=200
SFX.play("reach")
else
P.stat.row=200
P:win("finish")
end
end

View File

@@ -8,14 +8,15 @@ return{
drop=60,wait=8,fall=20,
task=function(P)P.modeData.target=10 end,
dropPiece=function(P)
local T=P.modeData.target
if P.stat.row>=T then
if T==200 then
if P.stat.row<180 then
P.stat.row=180
end
if P.stat.row>=P.modeData.target then
if P.modeData.target==200 then
P:win("finish")
else
T=T+10
P.gameEnv.drop=dropSpeed[T/10]
P.modeData.target=T
P.gameEnv.drop=dropSpeed[P.modeData.target/10]
P.modeData.target=P.modeData.target+10
SFX.play("reach")
end
end
@@ -31,7 +32,7 @@ return{
mesDisp=function(P)
setFont(45)
mStr(P.stat.row,69,320)
mStr(P.modeData.target+10,69,370)
mStr(P.modeData.target,69,370)
gc.rectangle("fill",25,375,90,4)
end,
score=function(P)return{math.min(P.stat.row,200),P.stat.time}end,

View File

@@ -4,15 +4,16 @@ return{
drop=30,
freshLimit=15,
noMod=true,
bg="space",
},
load=function(playerData)
load=function()
PLY.newPlayer(1)
local N=2
for i=1,#playerData do
if playerData[i].id==tostring(USER.id)then
PLAYERS[1].subID=playerData[1].sid
for i=1,#PLY_NET do
if PLY_NET[i].uid==USER.uid then
PLAYERS[1].subID=PLY_NET[1].sid
else
PLY.newRemotePlayer(N,false,playerData[i])
PLY.newRemotePlayer(N,false,PLY_NET[i])
N=N+1
end
end

View File

@@ -1,5 +1,5 @@
local function update_round(P)
if #PLAYERS.alive>1 then
if #PLY_ALIVE>1 then
P.control=false
local ID=P.id
repeat

View File

@@ -1,5 +1,5 @@
local function update_round(P)
if #PLAYERS.alive>1 then
if #PLY_ALIVE>1 then
P.control=false
local ID=P.id
repeat

View File

@@ -1,5 +1,5 @@
local function update_round(P)
if #PLAYERS.alive>1 then
if #PLY_ALIVE>1 then
P.control=false
local ID=P.id
repeat

View File

@@ -1,5 +1,5 @@
local function update_round(P)
if #PLAYERS.alive>1 then
if #PLY_ALIVE>1 then
P.control=false
local ID=P.id
repeat

View File

@@ -1,5 +1,5 @@
local function update_round(P)
if #PLAYERS.alive>1 then
if #PLY_ALIVE>1 then
P.control=false
local ID=P.id
repeat

View File

@@ -59,7 +59,7 @@ return{
end,
mesDisp=function(P)
setFont(35)
mStr(#PLAYERS.alive.."/49",69,175)
mStr(#PLY_ALIVE.."/49",69,175)
mStr(P.modeData.ko,80,215)
gc.draw(drawableText.ko,60-drawableText.ko:getWidth(),222)
setFont(20)

View File

@@ -59,7 +59,7 @@ return{
end,
mesDisp=function(P)
setFont(35)
mStr(#PLAYERS.alive.."/49",69,175)
mStr(#PLY_ALIVE.."/49",69,175)
mStr(P.modeData.ko,80,215)
gc.draw(drawableText.ko,60-drawableText.ko:getWidth(),222)
setFont(20)

View File

@@ -59,7 +59,7 @@ return{
end,
mesDisp=function(P)
setFont(35)
mStr(#PLAYERS.alive.."/49",69,175)
mStr(#PLY_ALIVE.."/49",69,175)
mStr(P.modeData.ko,80,215)
gc.draw(drawableText.ko,60-drawableText.ko:getWidth(),222)
setFont(20)

View File

@@ -59,7 +59,7 @@ return{
end,
mesDisp=function(P)
setFont(35)
mStr(#PLAYERS.alive.."/99",69,175)
mStr(#PLY_ALIVE.."/99",69,175)
mStr(P.modeData.ko,80,215)
gc.draw(drawableText.ko,60-drawableText.ko:getWidth(),222)
setFont(20)

View File

@@ -59,7 +59,7 @@ return{
end,
mesDisp=function(P)
setFont(35)
mStr(#PLAYERS.alive.."/99",69,175)
mStr(#PLY_ALIVE.."/99",69,175)
mStr(P.modeData.ko,80,215)
gc.draw(drawableText.ko,60-drawableText.ko:getWidth(),222)
setFont(20)

View File

@@ -59,7 +59,7 @@ return{
end,
mesDisp=function(P)
setFont(35)
mStr(#PLAYERS.alive.."/99",69,175)
mStr(#PLY_ALIVE.."/99",69,175)
mStr(P.modeData.ko,80,215)
gc.draw(drawableText.ko,60-drawableText.ko:getWidth(),222)
setFont(20)