MES模块支持带内部图标(目前只有warn)
This commit is contained in:
@@ -50,7 +50,7 @@ function BGM.init(list)
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Sources[list[i]]:setLooping(true)
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Sources[list[i]]:setLooping(true)
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Sources[list[i]]:setVolume(0)
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Sources[list[i]]:setVolume(0)
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else
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else
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MES.new("No BGM file: "..list[i],5)
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MES.new('warn',"No BGM file: "..list[i],5)
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end
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end
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if not skip and i~=count then
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if not skip and i~=count then
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coroutine.yield()
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coroutine.yield()
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@@ -4,7 +4,7 @@ return function(name,libName)
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if r1 and r2 then
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if r1 and r2 then
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return r2
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return r2
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else
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else
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MES.new("Cannot load "..name..": "..(r2 or r3))
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MES.new('warn',"Cannot load "..name..": "..(r2 or r3))
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end
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end
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elseif SYSTEM=="Android"then
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elseif SYSTEM=="Android"then
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local fs=love.filesystem
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local fs=love.filesystem
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@@ -20,7 +20,7 @@ return function(name,libName)
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MES.new(name.." lib loaded")
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MES.new(name.." lib loaded")
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break
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break
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else
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else
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MES.new("Cannot load "..name..": "..mes2)
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MES.new('warn',"Cannot load "..name..": "..mes2)
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end
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end
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else
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else
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MES.new(("Write %s-%s to saving failed: %s"):format(name,platform[i],mes2))
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MES.new(("Write %s-%s to saving failed: %s"):format(name,platform[i],mes2))
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@@ -30,12 +30,12 @@ return function(name,libName)
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end
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end
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end
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end
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if not libFunc then
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if not libFunc then
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MES.new("Cannot load "..name)
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MES.new('warn',"Cannot load "..name)
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return
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return
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end
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end
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return libFunc()
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return libFunc()
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else
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else
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MES.new("No "..name.." for "..SYSTEM)
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MES.new('warn',"No "..name.." for "..SYSTEM)
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return
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return
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end
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end
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return true
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return true
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@@ -5,12 +5,27 @@ local gc_translate,gc_setColor,gc_draw=gc.translate,gc.setColor,gc.draw
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local ins,rem=table.insert,table.remove
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local ins,rem=table.insert,table.remove
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local mesList={}
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local mesList={}
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local mesIcon={
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warn=DOGC{40,40,
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{'setCL',.95,.83,.4},
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{'fPoly',20.5,1,0,38,40,38},
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{'setCL',0,0,0},
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{'dPoly',20.5,1,0,38,40,38},
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{'fRect',17,10,7,18},
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{'fRect',17,29,7,7},
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{'setCL',1,1,1},
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{'fRect',18,11,5,16},
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{'fRect',18,30,5,5},
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},
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}
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local MES={}
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local MES={}
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function MES.new(...)
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function MES.new(...)
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local icon,str,time=...
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local icon,str,time=...
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if type(icon)~='userdata'then
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if type(icon)=='string'and mesIcon[icon]then
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icon=mesIcon[icon]
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elseif type(icon)~='userdata'then
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icon,str,time=false,icon,str
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icon,str,time=false,icon,str
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else
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else
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end
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end
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@@ -150,7 +150,7 @@ function SCN.swapTo(tar,style)--Parallel scene swapping, cannot back
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S.time,S.mid,S.draw=s[1],s[2],s[3]
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S.time,S.mid,S.draw=s[1],s[2],s[3]
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end
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end
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else
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else
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MES.new("No Scene: "..tar)
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MES.new('warn',"No Scene: "..tar)
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end
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end
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end
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end
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function SCN.go(tar,style)--Normal scene swapping, can back
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function SCN.go(tar,style)--Normal scene swapping, can back
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@@ -158,7 +158,7 @@ function SCN.go(tar,style)--Normal scene swapping, can back
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SCN.push()
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SCN.push()
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SCN.swapTo(tar,style)
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SCN.swapTo(tar,style)
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else
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else
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MES.new("No Scene: "..tar)
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MES.new('warn',"No Scene: "..tar)
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end
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end
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end
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end
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function SCN.back()
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function SCN.back()
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@@ -17,7 +17,7 @@ function SFX.init(list)
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if love.filesystem.getInfo(N)then
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if love.filesystem.getInfo(N)then
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Sources[list[i]]={love.audio.newSource(N,'static')}
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Sources[list[i]]={love.audio.newSource(N,'static')}
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else
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else
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MES.new("No SFX file: "..N,.1)
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MES.new('warn',"No SFX file: "..N,.1)
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end
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end
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if not skip and i~=count then
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if not skip and i~=count then
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coroutine.yield()
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coroutine.yield()
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@@ -45,7 +45,7 @@ function VOC.init(list)
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if n==1 then
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if n==1 then
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if not loadVoiceFile(list[i],list[i])then
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if not loadVoiceFile(list[i],list[i])then
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MES.new("No VOICE file: "..list[i],.1)
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MES.new('warn',"No VOICE file: "..list[i],.1)
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end
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end
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end
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end
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if not Source[list[i]][1]then Source[list[i]]=nil end
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if not Source[list[i]][1]then Source[list[i]]=nil end
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@@ -617,7 +617,7 @@ function selector:reset()
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self.selText=self.list[i]
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self.selText=self.list[i]
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else
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else
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self.hide=true
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self.hide=true
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MES.new("Selector "..self.name.." dead, disp= "..tostring(V))
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MES.new('warn',"Selector "..self.name.." dead, disp= "..tostring(V))
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end
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end
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end
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end
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function selector:isAbove(x,y)
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function selector:isAbove(x,y)
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@@ -771,7 +771,7 @@ function inputBox:addText(str)
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if type(str)=='string'then
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if type(str)=='string'then
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self.value=self.value..str
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self.value=self.value..str
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else
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else
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MES.new("inputBox "..self.name.." dead, addText("..type(str)..")")
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MES.new('warn',"inputBox "..self.name.." dead, addText("..type(str)..")")
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end
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end
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end
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end
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function inputBox:clear()
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function inputBox:clear()
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4
main.lua
4
main.lua
@@ -161,7 +161,7 @@ SFX.init((function()
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if fs.getRealDirectory("media/SFX/"..v)~=SAVEDIR then
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if fs.getRealDirectory("media/SFX/"..v)~=SAVEDIR then
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table.insert(L,v:sub(1,-5))
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table.insert(L,v:sub(1,-5))
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else
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else
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MES.new("Dangerous file : %SAVE%/media/SFX/"..v)
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MES.new('warn',"Dangerous file : %SAVE%/media/SFX/"..v)
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end
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end
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end
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end
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return L
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return L
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@@ -172,7 +172,7 @@ BGM.init((function()
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if fs.getRealDirectory("media/BGM/"..v)~=SAVEDIR then
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if fs.getRealDirectory("media/BGM/"..v)~=SAVEDIR then
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table.insert(L,v:sub(1,-5))
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table.insert(L,v:sub(1,-5))
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else
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else
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MES.new("Dangerous file : %SAVE%/media/BGM/"..v)
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MES.new('warn',"Dangerous file : %SAVE%/media/BGM/"..v)
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end
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end
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end
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end
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return L
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return L
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@@ -352,7 +352,7 @@ do--function DATA.saveRecording()
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--Filtering modes that cannot be saved
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--Filtering modes that cannot be saved
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for _,v in next,noRecList do
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for _,v in next,noRecList do
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if GAME.curModeName:find(v)then
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if GAME.curModeName:find(v)then
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MES.new("Cannot save recording of this mode now!")
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MES.new('warn',"Cannot save recording of this mode now!")
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return
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return
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end
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end
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end
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end
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@@ -376,7 +376,7 @@ do--function DATA.saveRecording()
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FILE.save(REPLAY,'conf/replay')
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FILE.save(REPLAY,'conf/replay')
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return true
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return true
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else
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else
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MES.new("Save failed: File already exists")
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MES.new('warn',"Save failed: File already exists")
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end
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end
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end
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end
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end
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end
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@@ -484,7 +484,7 @@ do--function resetGameData(args)
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end
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end
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end
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end
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else
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else
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MES.new("Wrong task type")
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MES.new('warn',"Wrong task type")
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end
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end
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end
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end
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BG.set(GAME.modeEnv.bg)
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BG.set(GAME.modeEnv.bg)
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@@ -122,7 +122,7 @@ local function pumpStream(d)
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if res then
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if res then
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DATA.pumpRecording(stream,P.stream)
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DATA.pumpRecording(stream,P.stream)
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else
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else
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MES.new("Bad stream from "..P.username.."#"..P.uid,.2)
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MES.new('warn',"Bad stream from "..P.username.."#"..P.uid,.2)
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end
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end
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break
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break
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end
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end
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@@ -244,7 +244,7 @@ local function loadRemoteEnv(P,confStr)--Load gameEnv
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confStr=JSON.decode(confStr)
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confStr=JSON.decode(confStr)
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if not confStr then
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if not confStr then
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confStr={}
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confStr={}
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MES.new("Bad conf from "..P.username.."#"..P.uid)
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MES.new('warn',"Bad conf from "..P.username.."#"..P.uid)
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end
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end
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P.gameEnv={}--Current game setting environment
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P.gameEnv={}--Current game setting environment
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@@ -220,7 +220,7 @@ function scene.socketRead(cmd,d)
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resetGameData('n',NET.seed)
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resetGameData('n',NET.seed)
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netPLY.mouseMove(0,0)
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netPLY.mouseMove(0,0)
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else
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else
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MES.new("Redundant [Go]")
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MES.new('warn',"Redundant [Go]")
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end
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end
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elseif cmd=='finish'then
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elseif cmd=='finish'then
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playing=false
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playing=false
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@@ -16,7 +16,7 @@ function scene.draw()
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end
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end
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scene.widgetList={
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scene.widgetList={
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WIDGET.newKey{name="setting",fText=TEXTURE.setting,x=1200,y=160,w=90,h=90,code=goScene'setting_game'},
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WIDGET.newKey{name="setting",fText=TEXTURE.setting,x=1200,y=160,w=90,h=90,code=goScene'setting_game'},
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WIDGET.newKey{name="match",x=640,y=500,w=760,h=140,font=60,code=function()MES.new("Coming soon 开发中,敬请期待")end},
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WIDGET.newKey{name="match",x=640,y=500,w=760,h=140,font=60,code=function()MES.new('warn',"Coming soon 开发中,敬请期待")end},
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WIDGET.newButton{name="back",x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
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WIDGET.newButton{name="back",x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
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}
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}
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@@ -18,7 +18,7 @@ end
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scene.widgetList={
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scene.widgetList={
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WIDGET.newKey{name="setting",fText=TEXTURE.setting,x=1200,y=160,w=90,h=90,code=goScene'setting_game'},
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WIDGET.newKey{name="setting",fText=TEXTURE.setting,x=1200,y=160,w=90,h=90,code=goScene'setting_game'},
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WIDGET.newButton{name="league", x=640, y=180,w=350,h=120,font=40,color='D',code=goScene'net_league'},
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WIDGET.newButton{name="league", x=640, y=180,w=350,h=120,font=40,color='D',code=goScene'net_league'},
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WIDGET.newButton{name="ffa", x=640, y=360,w=350,h=120,font=40,color='D',code=function()MES.new("Coming soon 开发中,敬请期待")--[[NET.enterRoom({name="ffa"})]]end},
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WIDGET.newButton{name="ffa", x=640, y=360,w=350,h=120,font=40,color='D',code=function()MES.new('warn',"Coming soon 开发中,敬请期待")--[[NET.enterRoom({name="ffa"})]]end},
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WIDGET.newButton{name="rooms", x=640, y=540,w=350,h=120,font=40,code=goScene'net_rooms'},
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WIDGET.newButton{name="rooms", x=640, y=540,w=350,h=120,font=40,code=goScene'net_rooms'},
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WIDGET.newButton{name="logout", x=880, y=40,w=180,h=60,color='dR',
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WIDGET.newButton{name="logout", x=880, y=40,w=180,h=60,color='dR',
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code=function()
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code=function()
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@@ -85,7 +85,7 @@ scene.widgetList={
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ROOMENV.capacity=i
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ROOMENV.capacity=i
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WIDGET.active.capacity.color=COLOR.lY
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WIDGET.active.capacity.color=COLOR.lY
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else
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else
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MES.new("没有权限 Permission Denied")
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MES.new('warn',"没有权限 Permission Denied")
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WIDGET.active.capacity.color=COLOR.R
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WIDGET.active.capacity.color=COLOR.R
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end
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end
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end},
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end},
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@@ -61,8 +61,8 @@ function scene.keyDown(k)
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elseif k=="return"then
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elseif k=="return"then
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if NET.getlock('fetchRoom')or not NET.roomList[selected]then return end
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if NET.getlock('fetchRoom')or not NET.roomList[selected]then return end
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local R=NET.roomList[selected]
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local R=NET.roomList[selected]
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if R.roomInfo.version~=VERSION.short then MES.new("Version doesn't match")return end
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if R.roomInfo.version~=VERSION.short then MES.new('warn',"Version doesn't match")return end
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if R.private then MES.new("Can't enter private room now")return end
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if R.private then MES.new('warn',"Can't enter private room now")return end
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NET.enterRoom(R)--,password
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NET.enterRoom(R)--,password
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end
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end
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end
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end
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@@ -32,7 +32,7 @@ function SKIN.init(list)
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I=gc.newImage(N)
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I=gc.newImage(N)
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else
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else
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I=gc.newImage("media/image/skin/"..list[1]..".png")
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I=gc.newImage("media/image/skin/"..list[1]..".png")
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MES.new("No skin file: "..list[i])
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MES.new('warn',"No skin file: "..list[i])
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end
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end
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gc.setDefaultFilter('linear','linear')
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gc.setDefaultFilter('linear','linear')
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for y=0,2 do
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for y=0,2 do
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Reference in New Issue
Block a user