整理代码,部分玩家绘制材质移动到TEXTURE模块
触屏设置界面绘制完整的玩家边框
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@@ -3,7 +3,6 @@ local getColor,setColor=gc.getColor,gc.setColor
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local int,rnd=math.floor,math.random
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local ins,rem=table.insert,table.remove
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local getFont=FONT.get
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local draw=gc.draw
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local texts={}
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@@ -104,7 +103,7 @@ end
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function TEXT.show(text,x,y,font,style,spd,stop)
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ins(texts,{
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c=0, --Timer
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text=gc.newText(getFont(int(font/5)*5 or 40),text), --String
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text=gc.newText(FONT.get(int(font/5)*5 or 40),text), --String
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x=x or 0, --X
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y=y or 0, --Y
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spd=(spd or 1)/60, --Timing speed(1=last 1 sec)
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@@ -115,7 +114,7 @@ end
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function TEXT.getText(text,x,y,font,style,spd,stop)--Another version of TEXT.show(), but only return text object, need manual management
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return{
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c=0,
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text=gc.newText(getFont(int(font/5)*5 or 40),text),
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text=gc.newText(FONT.get(int(font/5)*5 or 40),text),
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x=x or 0,
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y=y or 0,
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spd=(spd or 1)/60,
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