修复读取到本地没有的旋转系统会直接蓝屏
升级房间版本号 整理代码
This commit is contained in:
2
conf.lua
2
conf.lua
@@ -3,7 +3,7 @@ VERSION={
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code=1600,
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code=1600,
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short="V0.16.0",
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short="V0.16.0",
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string="Alpha V0.16.0",
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string="Alpha V0.16.0",
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room="V1.0",
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room="V1.1",
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name="空间站 Space station",
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name="空间站 Space station",
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}
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}
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function love.conf(t)
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function love.conf(t)
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@@ -350,9 +350,9 @@ local function applyGameEnv(P)--Finish gameEnv processing
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if ENV.splashFX==0 then ENV.splashFX=false end
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if ENV.splashFX==0 then ENV.splashFX=false end
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if ENV.shakeFX==0 then ENV.shakeFX=false end
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if ENV.shakeFX==0 then ENV.shakeFX=false end
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if ENV.atkFX==0 then ENV.atkFX=false end
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if ENV.atkFX==0 then ENV.atkFX=false end
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if ENV.ghost==0 then ENV.ghost=false end
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if ENV.ghost==0 then ENV.ghost=false end
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if ENV.grid==0 then ENV.grid=false end
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if ENV.grid==0 then ENV.grid=false end
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if ENV.center==0 then ENV.center=false end
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if ENV.center==0 then ENV.center=false end
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end
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end
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--------------------------</Libs>--------------------------
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--------------------------</Libs>--------------------------
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@@ -408,7 +408,6 @@ function PLY.newRemotePlayer(id,mini,ply)
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loadRemoteEnv(P,ply.config)
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loadRemoteEnv(P,ply.config)
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applyGameEnv(P)
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applyGameEnv(P)
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end
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end
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function PLY.newAIPlayer(id,AIdata,mini)
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function PLY.newAIPlayer(id,AIdata,mini)
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local P=newEmptyPlayer(id,mini)
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local P=newEmptyPlayer(id,mini)
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P.type='computer'
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P.type='computer'
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@@ -222,7 +222,7 @@ function Player:setInvisible(time)--Time in frames
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end
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end
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end
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end
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function Player:setRS(RSname)
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function Player:setRS(RSname)
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self.RS=kickList[RSname]
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self.RS=kickList[RSname]or kickList.TRS
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end
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end
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function Player:getHolePos()--Get a good garbage-line hole position
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function Player:getHolePos()--Get a good garbage-line hole position
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