diff --git a/parts/player.lua b/parts/player.lua index 01b80781..f98cbbd3 100644 --- a/parts/player.lua +++ b/parts/player.lua @@ -475,15 +475,12 @@ local function Pupdate_dead(P,dt) end if P.falling>=0 then P.falling=P.falling-1 - if P.falling>=0 then - goto stop - else + if P.falling<0 then local L=#P.clearingRow if P.human and P.gameEnv.fall>0 and #P.field+L>P.clearingRow[L]then SFX.play("fall")end P.clearingRow={} end end - ::stop:: if P.b2b1>0 then P.b2b1=max(0,P.b2b1*.92-1)end updateLine(P,dt) updateFXs(P,dt)