修复对战房间内退出设置界面会尝试连接ws-stream的问题,整理代码
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@@ -232,8 +232,6 @@ local function noDevkeyPressed(key)
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devMode=3 LOG.print("DEBUG 3")
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devMode=3 LOG.print("DEBUG 3")
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elseif key=="f12"then
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elseif key=="f12"then
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devMode=4 LOG.print("DEBUG 4")
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devMode=4 LOG.print("DEBUG 4")
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elseif key=="backspace"and kb.isDown("lctrl","rctrl")then
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_G["\100\114\97\119\70\87\77"]=NULL
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elseif devMode==2 then
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elseif devMode==2 then
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local W=WIDGET.sel
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local W=WIDGET.sel
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if W then
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if W then
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@@ -264,7 +262,11 @@ function love.keypressed(key)
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devMode=1
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devMode=1
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LOG.print("DEBUG ON",10)
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LOG.print("DEBUG ON",10)
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elseif key=="f11"then
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elseif key=="f11"then
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switchFullscreen()
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if kb.isDown("lctrl","rctrl")then
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_G["\100\114\97\119\70\87\77"]=NULL
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else
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switchFullscreen()
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end
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elseif not SCN.swapping then
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elseif not SCN.swapping then
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if SCN.keyDown then
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if SCN.keyDown then
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SCN.keyDown(key)
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SCN.keyDown(key)
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@@ -108,6 +108,7 @@ return{
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-- connStream="CONNECTING",
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-- connStream="CONNECTING",
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-- waitStream="WAITING",
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-- waitStream="WAITING",
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-- champion="$1 won",
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-- champion="$1 won",
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-- spectating="Spectating",
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chatRemain="Online",
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chatRemain="Online",
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chatStart="------Começo do log------",
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chatStart="------Começo do log------",
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chatHistory="------Novas mensagens abaixo------",
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chatHistory="------Novas mensagens abaixo------",
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@@ -95,7 +95,7 @@ return{
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wsSuccessed="WebSocket: conectado",
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wsSuccessed="WebSocket: conectado",
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wsFailed="WebSocket: conexión fallida",
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wsFailed="WebSocket: conexión fallida",
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wsClose="WebSocket cerrado: ",
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wsClose="WebSocket cerrado: ",
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waitNetTask="Conectando, espera por favor",
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-- netTimeout="Network connection timeout",
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-- onlinePlayerCount="Online",
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-- onlinePlayerCount="Online",
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@@ -91,11 +91,11 @@ return{
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accessSuccessed="身份验证成功",
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accessSuccessed="身份验证成功",
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accessFailed="身份验证失败",
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accessFailed="身份验证失败",
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wsConnecting="正在连接WS",
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wsConnecting="正在连接",
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wsSuccessed="WS连接成功",
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wsSuccessed="连接成功",
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wsFailed="WS连接失败",
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wsFailed="连接失败",
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wsClose="WS被断开: ",
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wsClose="连接被断开: ",
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netTimeout="网络连接超时",
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netTimeout="连接超时",
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onlinePlayerCount="在线人数",
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onlinePlayerCount="在线人数",
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@@ -22,7 +22,7 @@ local NET={
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start=false,
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start=false,
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},
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},
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spectate=false,--If player is spectating
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spectate=false,--If player is spectating
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streamRoomID=false,
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specSRID=false,--Cached SRID when enter playing room, for connect WS after scene swapped
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seed=false,
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seed=false,
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allReady=false,
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allReady=false,
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@@ -133,13 +133,13 @@ function NET.wsconn_play()
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})
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})
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end
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end
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end
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end
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function NET.wsconn_stream()
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function NET.wsconn_stream(srid)
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if NET.lock('wsc_stream',5)then
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if NET.lock('wsc_stream',5)then
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NET.roomState.start=true
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NET.roomState.start=true
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WS.connect('stream','/stream',JSON.encode{
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WS.connect('stream','/stream',JSON.encode{
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uid=USER.uid,
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uid=USER.uid,
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accessToken=NET.accessToken,
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accessToken=NET.accessToken,
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srid=NET.streamRoomID,
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srid=srid,
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})
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})
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TASK.new(NET.updateWS_stream)
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TASK.new(NET.updateWS_stream)
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end
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end
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@@ -443,14 +443,13 @@ function NET.updateWS_play()
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NET.waitingStream=false
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NET.waitingStream=false
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NET.spectate=false
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NET.spectate=false
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NET.streamRoomID=false
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loadGame('netBattle',true,true)
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if d.srid then
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if d.srid then
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NET.spectate=true
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NET.spectate=true
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NET.streamRoomID=d.srid
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NET.specSRID=d.srid
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NET.connectingStream=true
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NET.connectingStream=true
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end
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end
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loadGame('netBattle',true,true)
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else
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else
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--Load other players
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--Load other players
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netPLY.add{
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netPLY.add{
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@@ -485,10 +484,9 @@ function NET.updateWS_play()
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SFX.play('reach',.6)
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SFX.play('reach',.6)
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NET.allReady=true
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NET.allReady=true
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elseif res.action==8 then--Set
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elseif res.action==8 then--Set
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NET.streamRoomID=d.srid
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NET.allReady=false
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NET.allReady=false
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NET.connectingStream=true
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NET.connectingStream=true
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NET.wsconn_stream()
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NET.wsconn_stream(d.srid)
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elseif res.action==9 then--Game finished
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elseif res.action==9 then--Game finished
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NET.roomState.start=false
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NET.roomState.start=false
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if NET.spectate then NET.signal_setMode(2) end
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if NET.spectate then NET.signal_setMode(2) end
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@@ -59,9 +59,9 @@ function scene.sceneInit(org)
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upstreamProgress=1
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upstreamProgress=1
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if org=='setting_game'then NET.changeConfig()end
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if org=='setting_game'then NET.changeConfig()end
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if NET.streamRoomID then
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if NET.specSRID then
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NET.wsconn_stream()
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NET.wsconn_stream(NET.specSRID)
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NET.streamRoomID=false
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NET.specSRID=false
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end
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end
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end
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end
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function scene.sceneBack()
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function scene.sceneBack()
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