新增自定义房间参数(需要测试)(暂时只能创建时选择)

This commit is contained in:
MrZ626
2021-06-08 05:20:31 +08:00
parent 24bd08a1b2
commit 0af32f12e3
14 changed files with 363 additions and 62 deletions

View File

@@ -97,7 +97,6 @@ return{
onlinePlayerCount="Online",
createRoomTooFast="You are creating a room too fast!",
createRoomSuccessed="Room successfully created!",
started="Playing",
joinRoom="has joined the room.",
@@ -253,10 +252,46 @@ return{
refreshing="Refreshing rooms",
noRoom="There aren't any rooms right now...",
refresh="Refresh",
new="New Room(2)",
new2="New Room(5)",
new="New Room",
join="Join",
},
net_newRoom={
title="Custom room config",
roomName="Room name(default to username's room)",
life="Lives",
pushSpeed="Push Speed",
garbageSpeed="Garbage Speed",
visible="Visibility",
freshLimit="Lock Reset Limit",
fieldH="Field Height",
bufferLimit="Buffer Limit",
heightLimit="Height Limit",
drop="Drop Delay",
lock="Lock Delay",
wait="Entry Delay",
fall="Line Delay",
capacity="Capacity",
create="Create",
ospin="O-spin",
fineKill="100% Finesse",
b2bKill="No B2B break",
easyFresh="Normal Lock Reset",
deepDrop="Deep Drop",
bone="Bone Blocks",
nextCount="Next",
holdCount="Hold",
infHold="Infinite Hold",
phyHold="In-place Hold",
bg="Background",
bgm="Music",
},
net_game={
ready="Ready",
spectate="Spectate",

View File

@@ -96,7 +96,6 @@ return{
-- onlinePlayerCount="Online",
createRoomTooFast="Vous avez créé un salon trop rapidement !",
createRoomSuccessed="Salon créé avec succès !",
-- started="Playing",
joinRoom="a rejoint le salon.",
@@ -224,8 +223,46 @@ return{
-- refreshing="Refreshing Rooms",
noRoom="Aucun salon actuellement",
-- refresh="Refresh",
-- new="New Room",
join="Rejoindre",
},
net_newRoom={
-- title="Custom room config",
-- roomName="Room name(default to username's room)",
life="Vie",
-- pushSpeed="Push Speed",
garbageSpeed="Vitesse des lignes indésirables",
visible="Visibilité",
freshLimit="Limite de réinit. du délai de verrouillage",
-- fieldH="Field height",
-- bufferLimit="Buffer Limit",
-- heightLimit="Height Limit",
drop="Délai de chute",
lock="Délai de verrouillage",
wait="Délai d'apparition",
fall="Délai de ligne",
-- capacity="Capacity",
-- create="Create",
ospin="O-spin",
fineKill="100% Finesse",
b2bKill="Sans perte de B2B",
easyFresh="Réinit. de verrouillage normale",
-- deepDrop="Deep Drop",
bone="Crochets",
nextCount="Prévisualisations de pièces",
holdCount="Réserve",
infHold="Réserver une fois",
-- phyHold="Physical Hold",
bg="Arrière-plan",
bgm="Musique",
},
net_game={
-- ready="Ready",
-- spectate="Spectate",

View File

@@ -96,7 +96,6 @@ return{
-- onlinePlayerCount="Online",
-- createRoomTooFast="Create room too fast!",
-- createRoomSuccessed="Room successfully created!",
-- started="Playing",
joinRoom="Entrou a sala.",
@@ -252,10 +251,46 @@ return{
-- refreshing="Refreshing Rooms",
noRoom="Nenhuma sala agora",
-- refresh="Refresh",
-- new="New Room(2)",
-- new2="New Room(5)",
-- new="New Room",
-- join="Join",
},
net_newRoom={
-- title="Custom room config",
-- roomName="Room name(default to username's room)",
life="Vidas",
pushSpeed="Garbage Speed",
-- garbageSpeed="Velocidade De Lixo",
visible="Visibilidade",
freshLimit="Limite Reset de Trava",
-- fieldH="Field height",
-- bufferLimit="Buffer Limit",
-- heightLimit="Height Limit",
drop="Delay Queda",
lock="Delay Trava",
wait="Delay Entrada",
fall="Delay Linha",
-- capacity="Capacity",
-- create="Create",
ospin="O-Spin",
fineKill="100% Finesse",
b2bKill="Sem Quebrar B2B",
easyFresh="Reset De Trava Normal",
-- deepDrop="Deep Drop",
bone="Bone Blocks",
nextCount="Prox.",
holdCount="Segurar",
infHold="Segurar Infinito",
-- phyHold="Physical Hold",
bg="Fundo",
bgm="Música",
},
net_game={
-- ready="Ready",
-- spectate="Spectate",

View File

@@ -95,7 +95,6 @@ return{
-- onlinePlayerCount="Online",
createRoomTooFast="¡Creas salas muy rápido, párale we!",
createRoomSuccessed="¡Sala creada con éxito!",
-- started="Playing",
joinRoom="entró a la sala.",
@@ -228,10 +227,46 @@ return{
-- refreshing="Refreshing Rooms",
noRoom="No Hay Salas Actualmente",
refresh="Refrescar",
new="Sala Nueva(2)",
new2="Sala Nueva(5)",
-- new="New Room",
join="Unirse",
},
net_newRoom={
-- title="Custom room config",
-- roomName="Room name(default to username's room)",
life="Vida",
-- pushSpeed="Garbage Speed",
garbageSpeed="Velocidad de Basura",
visible="Visibilidad",
freshLimit="Límite de Reinicio LD",
fieldH="Altura del tablero",
-- bufferLimit="Buffer Limit",
-- heightLimit="Height Limit",
drop="Retraso de Caída",
lock="Retraso de Bloqueo",
wait="Retraso de Spawneo",
fall="Retraso de Línea",
-- capacity="Capacity",
-- create="Create",
ospin="O-Spin",
fineKill="100% Finesse",
b2bKill="No Romper B2B ",
easyFresh="Reinicio de Bloqueo Normal",
deepDrop="Deep Drop",
bone="Bone Block",
nextCount="Siguiente",
holdCount="Reserva",
infHold="Reserva Inft.",
phyHold="Reserva Limit.",
bg="Fundo",
bgm="Música",
},
net_game={
ready="Estoy Listo",
-- spectate="Spectate",

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@@ -42,7 +42,6 @@ return{
ranks={"","","","",""},
createRoomTooFast="手痒要开这么多房间?",
createRoomSuccessed="创好了",
started="开了",
spectating="看戏中",
@@ -109,12 +108,12 @@ return{
pro="阴间",
},
about={
staff="游戏谁",
staff="游戏谁",
his="黑历史",
qq="QQ对线",
},
register={
password2="猜该填啥",
password2="懂的",
},
sound={
title="音效室",
@@ -271,9 +270,9 @@ return{
['backfire_h']= {"自攻自受", "困难", "你在害怕什么"},
['backfire_l']= {"自攻自受", "疯狂", "别怂啊,打攻击呀"},
['backfire_u']= {"自攻自受", "极限", "能把自己玩死,不会吧"},
['zen']= {"", "200", "不限时200行"},
['zen']= {"", "200", "不限时200行"},
['ultra']= {"限时打分", "挑战", "2分钟刷分"},
['infinite']= {"无尽", "", "真的有人会玩这个?"},
['infinite']= {"无尽", "", "真的有人会玩这个?"},
['infinite_dig']= {"无尽:挖掘", "", "闲得慌就来挖"},
['sprintFix']= {"竞速", "无移动"},
['sprintLock']= {"竞速", "无旋转"},

View File

@@ -97,7 +97,6 @@ return{
onlinePlayerCount="在线人数",
createRoomTooFast="创建房间太快啦,等等吧",
createRoomSuccessed="创建房间成功!",
started="游戏中",
joinRoom="进入房间",
@@ -253,10 +252,46 @@ return{
refreshing="刷新房间列表中",
noRoom="一个房间都没有哎...",
refresh="刷新",
new="创建房间(2)",
new2="创建房间(5)",
new="创建房间",
join="加入",
},
net_newRoom={
title="自定义房间参数",
roomName="房间名(留空默认 用户名's room)",
life="命数",
pushSpeed="上涨速度",
garbageSpeed="垃圾行速度",
visible="能见度",
freshLimit="锁延刷新限制",
fieldH="场地高度",
bufferLimit="缓冲上限",
heightLimit="高度上限",
drop="下落延迟",
lock="锁定延迟",
wait="出块等待",
fall="消行延迟",
capacity="房间容量",
create="创建房间",
ospin="O-spin",
fineKill="强制极简",
b2bKill="强制B2B",
easyFresh="普通刷新锁延",
deepDrop="深降",
bone="骨块",
nextCount="Next",
holdCount="Hold",
infHold="无限Hold",
phyHold="物理Hold",
bg="背景",
bgm="音乐",
},
net_game={
ready="准备",
spectate="观战",