b2b点数计算微调,调整mini判定
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@@ -2051,7 +2051,7 @@ function player.cancel(P,N)--Cancel Garbage
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return off
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return off
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end
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end
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do--player.drop(P)--Place piece
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do--player.drop(P)--Place piece
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local b2bPoint={50,100,180,300,800}
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local b2bPoint={50,100,180,1000,1200}
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local b2bATK={3,5,8,12,18}
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local b2bATK={3,5,8,12,18}
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local clearSCR={80,200,400}
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local clearSCR={80,200,400}
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local spinSCR={--[blockName][row]
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local spinSCR={--[blockName][row]
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@@ -2122,7 +2122,7 @@ do--player.drop(P)--Place piece
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if c==0 then goto NTC end
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if c==0 then goto NTC end
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if P:solid(x-1,y-1)then c=c+1 end
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if P:solid(x-1,y-1)then c=c+1 end
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if P:solid(x+1,y-1)then c=c+1 end
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if P:solid(x+1,y-1)then c=c+1 end
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if c>2 then dospin=dospin+1 end
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if c>2 then dospin=dospin+2 end
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end
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end
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::NTC::
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::NTC::
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end
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end
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@@ -2172,9 +2172,11 @@ do--player.drop(P)--Place piece
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--Final spin check
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--Final spin check
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if dospin>0 then
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if dospin>0 then
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if cc>0 then
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if cc>0 then
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dospin=dospin+(P.spinLast or 0)
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if P.spinLast then
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if dospin<2 then
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dospin=dospin+1
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mini=CB.id<6 and cc<3 and cc<P.r
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end
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if dospin<3 then
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mini=CB.id<6 and cc<P.r
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end
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end
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end
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end
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else
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else
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@@ -2326,7 +2328,7 @@ do--player.drop(P)--Place piece
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sendTime=60
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sendTime=60
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atk=cc
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atk=cc
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end
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end
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P.b2b=P.b2b+cc*80-220
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P.b2b=P.b2b+cc*100-300
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C.special=true
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C.special=true
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else
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else
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C.special=false
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C.special=false
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