0.11.2:Pong(操作错误导致只能用覆盖文件代替合并分支)(非0.11.2最终版)

This commit is contained in:
MrZ626
2020-10-06 18:09:45 +08:00
parent 71fec8b497
commit 09d78e52f6
39 changed files with 1250 additions and 822 deletions

View File

@@ -1,4 +1,5 @@
local gc=love.graphics
local format=string.format
local function check_LVup(P)
if P.stat.row>=P.gameEnv.target then
P.gameEnv.target=P.gameEnv.target+10

40
modes/dig_10.lua Normal file
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@@ -0,0 +1,40 @@
local function check_rise(P)
if P.stat.dig==10 then
P:win()
end
end
return{
color=color.cyan,
env={
pushSpeed=6,
dropPiece=check_rise,
bg="bg1",bgm="way",
},
load=function()
PLY.newPlayer(1,340,15)
local P=players[1]
for _=1,10 do
P:garbageRise(13,1,P:RND(10))
end
P.fieldBeneath=0
end,
mesDisp=function(P)
setFont(55)
mStr(10-P.stat.dig,69,335)
end,
score=function(P)return{P.stat.time,P.stat.piece}end,
scoreDisp=function(D)return toTime(D[1]).." "..D[2].." Pieces"end,
comp=function(a,b)return a[1]<b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
if P.stat.row<10 then return end
local T=P.stat.time
return
T<=7 and 5 or
T<=12 and 4 or
T<=20 and 3 or
T<=40 and 2 or
T<=60 and 1 or
0
end,
}

43
modes/dig_100.lua Normal file
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@@ -0,0 +1,43 @@
local function check_rise(P)
for i=1,math.min(8,100-P.stat.dig)-P.garbageBeneath do
P:garbageRise(13,1,P:RND(10))
end
if P.stat.dig==100 then
P:win()
end
end
return{
color=color.green,
env={
pushSpeed=6,
dropPiece=check_rise,
bg="bg2",bgm="way",
},
load=function()
PLY.newPlayer(1,340,15)
local P=players[1]
for _=1,10 do
P:garbageRise(13,1,P:RND(10))
end
P.fieldBeneath=0
end,
mesDisp=function(P)
setFont(55)
mStr(100-P.stat.dig,69,335)
end,
score=function(P)return{P.stat.time,P.stat.piece}end,
scoreDisp=function(D)return toTime(D[1]).." "..D[2].." Pieces"end,
comp=function(a,b)return a[1]<b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
if P.stat.row<10 then return end
local T=P.stat.time
return
T<=120 and 5 or
T<=160 and 4 or
T<=240 and 3 or
T<=360 and 2 or
T<=480 and 1 or
0
end,
}

43
modes/dig_40.lua Normal file
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@@ -0,0 +1,43 @@
local function check_rise(P)
for i=1,math.min(8,40-P.stat.dig)-P.garbageBeneath do
P:garbageRise(13,1,P:RND(10))
end
if P.stat.dig==40 then
P:win()
end
end
return{
color=color.lBlue,
env={
pushSpeed=6,
dropPiece=check_rise,
bg="bg1",bgm="way",
},
load=function()
PLY.newPlayer(1,340,15)
local P=players[1]
for _=1,10 do
P:garbageRise(13,1,P:RND(10))
end
P.fieldBeneath=0
end,
mesDisp=function(P)
setFont(55)
mStr(40-P.stat.dig,69,335)
end,
score=function(P)return{P.stat.time,P.stat.piece}end,
scoreDisp=function(D)return toTime(D[1]).." "..D[2].." Pieces"end,
comp=function(a,b)return a[1]<b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
if P.stat.row<10 then return end
local T=P.stat.time
return
T<=50 and 5 or
T<=70 and 4 or
T<=90 and 3 or
T<=120 and 2 or
T<=180 and 1 or
0
end,
}

43
modes/dig_400.lua Normal file
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@@ -0,0 +1,43 @@
local function check_rise(P)
for i=1,math.min(8,400-P.stat.dig)-P.garbageBeneath do
P:garbageRise(13,1,P:RND(10))
end
if P.stat.dig==400 then
P:win()
end
end
return{
color=color.orange,
env={
pushSpeed=6,
dropPiece=check_rise,
bg="bg2",bgm="way",
},
load=function()
PLY.newPlayer(1,340,15)
local P=players[1]
for _=1,10 do
P:garbageRise(13,1,P:RND(10))
end
P.fieldBeneath=0
end,
mesDisp=function(P)
setFont(55)
mStr(400-P.stat.dig,69,335)
end,
score=function(P)return{P.stat.time,P.stat.piece}end,
scoreDisp=function(D)return toTime(D[1]).." "..D[2].." Pieces"end,
comp=function(a,b)return a[1]<b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
if P.stat.row<10 then return end
local T=P.stat.time
return
T<=540 and 5 or
T<=720 and 4 or
T<=960 and 3 or
T<=1500 and 2 or
T<=1800 and 1 or
0
end,
}

View File

@@ -1,7 +1,7 @@
local format=string.format
local function check_rise(P)
local L=P.garbageBeneath
if #P.clearedRow==0 then
local L=P.garbageBeneath
if L>0 then
if L<3 then
P:showTextF(text.almost,0,-120,80,"beat",.8)
@@ -9,15 +9,15 @@ local function check_rise(P)
P:showTextF(text.great,0,-120,80,"fly",.8)
end
end
for i=1,8-P.garbageBeneath do
for i=1,8-L do
P:garbageRise(13,1,P:RND(10))
end
else
if P.garbageBeneath==0 then
if L==0 then
P:showTextF(text.awesome,0,-120,80,"beat",.6)
SFX.play("clear")
BG.send(26)
for i=1,8-P.garbageBeneath do
for i=1,8 do
P:garbageRise(13,1,P:RND(10))
end
else

View File

@@ -30,7 +30,7 @@ return{
mesDisp=function(P,dx,dy)
setFont(45)
mStr(P.stat.row,69,390)
mStr(P.modeData.event*100+100,69,440)
mStr(P.modeData.point+10,69,440)
gc.rectangle("fill",25,445,90,4)
end,
score=function(P)return{P.stat.row<=200 and P.stat.row or 200,P.stat.time}end,

View File

@@ -1,5 +1,3 @@
local gc=love.graphics
local rnd=math.random
return{
color=color.green,
env={
@@ -7,7 +5,7 @@ return{
next=0,hold=false,
sequence="rnd",
target=40,dropPiece=PLY.check_lineReach,
bg="aura",bgm="race",
bg="aura",bgm="waterfall",
},
load=function()
PLY.newPlayer(1,340,15)

View File

@@ -1,12 +1,10 @@
local gc=love.graphics
local rnd=math.random
return{
color=color.green,
env={
drop=60,lock=60,
sequence="bag",bag={8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25},
target=40,dropPiece=PLY.check_lineReach,
bg="aura",bgm="race",
bg="aura",bgm="waterfall",
},
load=function()
PLY.newPlayer(1,340,15)

View File

@@ -1,5 +1,3 @@
local gc=love.graphics
local rnd=math.random
return{
color=color.cyan,
env={

View File

@@ -1,5 +1,3 @@
local gc=love.graphics
local rnd=math.random
return{
color=color.orange,
env={

View File

@@ -1,5 +1,3 @@
local gc=love.graphics
local rnd=math.random
return{
color=color.lGrey,
env={

View File

@@ -1,5 +1,3 @@
local gc=love.graphics
local rnd=math.random
return{
color=color.lBlue,
env={

View File

@@ -1,5 +1,3 @@
local gc=love.graphics
local rnd=math.random
return{
color=color.green,
env={

View File

@@ -1,5 +1,3 @@
local gc=love.graphics
local rnd=math.random
return{
color=color.red,
env={