整理代码,修改颜色名和几乎所有的使用方法(可能有错误,需要后续再整理)
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@@ -5,14 +5,14 @@ local format=string.format
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local SCR,setFont,mStr=SCR,setFont,mStr
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local fnsRankColor={
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Z=COLOR.lYellow,
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S=COLOR.lGray,
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A=COLOR.sky,
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B=COLOR.lGreen,
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C=COLOR.magenta,
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D=COLOR.dGreen,
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E=COLOR.red,
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F=COLOR.dRed,
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Z=COLOR.lY,
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S=COLOR.lG,
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A=COLOR.N,
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B=COLOR.lG,
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C=COLOR.M,
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D=COLOR.dG,
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E=COLOR.R,
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F=COLOR.dR,
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}
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local scene={}
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@@ -38,7 +38,7 @@ function scene.sceneInit(org)
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local frameLostRate=(S.frame/S.time/60-1)*100
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form={
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{COLOR.white,TIMESTR(S.time),COLOR[frameLostRate>10 and"red"or frameLostRate>3 and"yellow"or"gray"],format(" (%.2f%%)",frameLostRate)},
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{COLOR.Z,TIMESTR(S.time),COLOR[frameLostRate>10 and"R"or frameLostRate>3 and"Y"or"H"],format(" (%.2f%%)",frameLostRate)},
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format("%d/%d/%d",S.key,S.rotate,S.hold),
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format("%d %.2fPPS",S.piece,S.piece/S.time),
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format("%d(%d) %.2fLPM",S.row,S.dig,S.row/S.time*60),
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@@ -103,10 +103,10 @@ function scene.sceneInit(org)
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"F"
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if acc==1 then
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trophy=text.finesse_ap
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trophyColor=COLOR.yellow
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trophyColor=COLOR.Y
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elseif P.stat.maxFinesseCombo==P.stat.piece then
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trophy=text.finesse_fc
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trophyColor=COLOR.lCyan
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trophyColor=COLOR.lC
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else
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trophy=nil
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end
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@@ -309,11 +309,11 @@ function scene.draw()
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end
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scene.widgetList={
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WIDGET.newButton{name="setting", x=1120, y=70, w=240,h=90, color="lBlue", font=35,code=pressKey"s"},
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WIDGET.newButton{name="replay", x=535, y=250, w=200,h=100,color="lYellow",font=30,code=pressKey"p",hide=function()return not(GAME.result or GAME.replaying)or #PLAYERS>1 end},
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WIDGET.newButton{name="save", x=745, y=250, w=200,h=100,color="green", font=30,code=pressKey"o",hide=function()return not(GAME.result or GAME.replaying)or #PLAYERS>1 or GAME.saved end},
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WIDGET.newButton{name="resume", x=640, y=367, w=240,h=100,color="lGreen", font=30,code=pressKey"escape"},
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WIDGET.newButton{name="restart", x=640, y=483, w=240,h=100,color="lRed", font=35,code=pressKey"r"},
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WIDGET.newButton{name="setting", x=1120, y=70, w=240,h=90, color="lB",font=35,code=pressKey"s"},
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WIDGET.newButton{name="replay", x=535, y=250, w=200,h=100,color="lY",font=30,code=pressKey"p",hide=function()return not(GAME.result or GAME.replaying)or #PLAYERS>1 end},
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WIDGET.newButton{name="save", x=745, y=250, w=200,h=100,color="G",font=30,code=pressKey"o",hide=function()return not(GAME.result or GAME.replaying)or #PLAYERS>1 or GAME.saved end},
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WIDGET.newButton{name="resume", x=640, y=367, w=240,h=100,color="lG",font=30,code=pressKey"escape"},
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WIDGET.newButton{name="restart", x=640, y=483, w=240,h=100,color="lR",font=35,code=pressKey"r"},
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WIDGET.newButton{name="quit", x=640, y=600, w=240,h=100,font=35,code=backScene},
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}
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