整理代码,修改颜色名和几乎所有的使用方法(可能有错误,需要后续再整理)
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@@ -117,16 +117,16 @@ local function tapBoard(x,y,key)
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if checkBoard(b)then
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state=2
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time=TIME()-startTime
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if time<1 then LOG.print("不是人",COLOR.lBlue)
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elseif time<2 then LOG.print("还是人",COLOR.lBlue)
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elseif time<3 then LOG.print("神仙",COLOR.lBlue)
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elseif time<5 then LOG.print("太强了",COLOR.lBlue)
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elseif time<7.5 then LOG.print("很强",COLOR.lBlue)
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elseif time<10 then LOG.print("可以的",COLOR.lBlue)
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elseif time<20 then LOG.print("马上入门了",COLOR.lBlue)
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elseif time<30 then LOG.print("入门不远了",COLOR.lBlue)
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elseif time<60 then LOG.print("多加练习",COLOR.lBlue)
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else LOG.print("第一次玩?加油",COLOR.lBlue)
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if time<1 then LOG.print("不是人",COLOR.lB)
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elseif time<2 then LOG.print("还是人",COLOR.lB)
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elseif time<3 then LOG.print("神仙",COLOR.lB)
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elseif time<5 then LOG.print("太强了",COLOR.lB)
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elseif time<7.5 then LOG.print("很强",COLOR.lB)
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elseif time<10 then LOG.print("可以的",COLOR.lB)
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elseif time<20 then LOG.print("马上入门了",COLOR.lB)
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elseif time<30 then LOG.print("入门不远了",COLOR.lB)
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elseif time<60 then LOG.print("多加练习",COLOR.lB)
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else LOG.print("第一次玩?加油",COLOR.lB)
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end
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SFX.play("win")
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return
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@@ -201,66 +201,66 @@ end
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local frontColor={
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[0]={
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COLOR.lRed,COLOR.lRed,COLOR.lRed,COLOR.lRed,
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COLOR.lGreen,COLOR.lBlue,COLOR.lBlue,COLOR.lBlue,
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COLOR.lGreen,COLOR.lYellow,COLOR.lPurple,COLOR.lPurple,
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COLOR.lGreen,COLOR.lYellow,COLOR.lPurple,COLOR.lPurple,
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COLOR.lR,COLOR.lR,COLOR.lR,COLOR.lR,
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COLOR.lG,COLOR.lB,COLOR.lB,COLOR.lB,
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COLOR.lG,COLOR.lY,COLOR.lV,COLOR.lV,
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COLOR.lG,COLOR.lY,COLOR.lV,COLOR.lV,
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},--Colored(rank)
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{
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COLOR.lRed,COLOR.lRed,COLOR.lRed,COLOR.lRed,
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COLOR.lOrange,COLOR.lYellow,COLOR.lYellow,COLOR.lYellow,
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COLOR.lOrange,COLOR.lGreen,COLOR.lBlue,COLOR.lBlue,
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COLOR.lOrange,COLOR.lGreen,COLOR.lBlue,COLOR.lBlue,
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COLOR.lR,COLOR.lR,COLOR.lR,COLOR.lR,
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COLOR.lO,COLOR.lY,COLOR.lY,COLOR.lY,
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COLOR.lO,COLOR.lG,COLOR.lB,COLOR.lB,
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COLOR.lO,COLOR.lG,COLOR.lB,COLOR.lB,
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},--Rainbow(rank)
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{
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COLOR.lRed,COLOR.lRed,COLOR.lRed,COLOR.lRed,
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COLOR.lBlue,COLOR.lBlue,COLOR.lBlue,COLOR.lBlue,
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COLOR.lGreen,COLOR.lYellow,COLOR.lPurple,COLOR.lPurple,
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COLOR.lGreen,COLOR.lYellow,COLOR.lPurple,COLOR.lPurple,
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COLOR.lR,COLOR.lR,COLOR.lR,COLOR.lR,
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COLOR.lB,COLOR.lB,COLOR.lB,COLOR.lB,
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COLOR.lG,COLOR.lY,COLOR.lV,COLOR.lV,
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COLOR.lG,COLOR.lY,COLOR.lV,COLOR.lV,
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},--Colored(row)
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{
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COLOR.white,COLOR.white,COLOR.white,COLOR.white,
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COLOR.white,COLOR.white,COLOR.white,COLOR.white,
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COLOR.white,COLOR.white,COLOR.white,COLOR.white,
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COLOR.white,COLOR.white,COLOR.white,COLOR.white,
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COLOR.Z,COLOR.Z,COLOR.Z,COLOR.Z,
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COLOR.Z,COLOR.Z,COLOR.Z,COLOR.Z,
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COLOR.Z,COLOR.Z,COLOR.Z,COLOR.Z,
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COLOR.Z,COLOR.Z,COLOR.Z,COLOR.Z,
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},--Gray
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{
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COLOR.white,COLOR.white,COLOR.white,COLOR.white,
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COLOR.white,COLOR.white,COLOR.white,COLOR.white,
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COLOR.white,COLOR.white,COLOR.white,COLOR.white,
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COLOR.white,COLOR.white,COLOR.white,COLOR.white,
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COLOR.Z,COLOR.Z,COLOR.Z,COLOR.Z,
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COLOR.Z,COLOR.Z,COLOR.Z,COLOR.Z,
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COLOR.Z,COLOR.Z,COLOR.Z,COLOR.Z,
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COLOR.Z,COLOR.Z,COLOR.Z,COLOR.Z,
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},--Black
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}
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local backColor={
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[0]={
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COLOR.dRed,COLOR.dRed,COLOR.dRed,COLOR.dRed,
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COLOR.dGreen,COLOR.dBlue,COLOR.dBlue,COLOR.dBlue,
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COLOR.dGreen,COLOR.dYellow,COLOR.dPurple,COLOR.dPurple,
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COLOR.dGreen,COLOR.dYellow,COLOR.dPurple,COLOR.dPurple,
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COLOR.dR,COLOR.dR,COLOR.dR,COLOR.dR,
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COLOR.dG,COLOR.dB,COLOR.dB,COLOR.dB,
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COLOR.dG,COLOR.dY,COLOR.dV,COLOR.dV,
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COLOR.dG,COLOR.dY,COLOR.dV,COLOR.dV,
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},--Colored(rank)
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{
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COLOR.dRed,COLOR.dRed,COLOR.dRed,COLOR.dRed,
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COLOR.dOrange,COLOR.dYellow,COLOR.dYellow,COLOR.dYellow,
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COLOR.dOrange,COLOR.dGreen,COLOR.dBlue,COLOR.dBlue,
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COLOR.dOrange,COLOR.dGreen,COLOR.dBlue,COLOR.dBlue,
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COLOR.dR,COLOR.dR,COLOR.dR,COLOR.dR,
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COLOR.dO,COLOR.dY,COLOR.dY,COLOR.dY,
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COLOR.dO,COLOR.dG,COLOR.dB,COLOR.dB,
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COLOR.dO,COLOR.dG,COLOR.dB,COLOR.dB,
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},--Rainbow(rank)
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{
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COLOR.dRed,COLOR.dRed,COLOR.dRed,COLOR.dRed,
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COLOR.dBlue,COLOR.dBlue,COLOR.dBlue,COLOR.dBlue,
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COLOR.dGreen,COLOR.dYellow,COLOR.dPurple,COLOR.dPurple,
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COLOR.dGreen,COLOR.dYellow,COLOR.dPurple,COLOR.dPurple,
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COLOR.dR,COLOR.dR,COLOR.dR,COLOR.dR,
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COLOR.dB,COLOR.dB,COLOR.dB,COLOR.dB,
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COLOR.dG,COLOR.dY,COLOR.dV,COLOR.dV,
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COLOR.dG,COLOR.dY,COLOR.dV,COLOR.dV,
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},--Colored(row)
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{
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COLOR.dGray,COLOR.dGray,COLOR.dGray,COLOR.dGray,
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COLOR.dGray,COLOR.dGray,COLOR.dGray,COLOR.dGray,
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COLOR.dGray,COLOR.dGray,COLOR.dGray,COLOR.dGray,
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COLOR.dGray,COLOR.dGray,COLOR.dGray,COLOR.dGray,
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COLOR.dH,COLOR.dH,COLOR.dH,COLOR.dH,
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COLOR.dH,COLOR.dH,COLOR.dH,COLOR.dH,
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COLOR.dH,COLOR.dH,COLOR.dH,COLOR.dH,
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COLOR.dH,COLOR.dH,COLOR.dH,COLOR.dH,
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},--Gray
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{
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COLOR.black,COLOR.black,COLOR.black,COLOR.black,
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COLOR.black,COLOR.black,COLOR.black,COLOR.black,
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COLOR.black,COLOR.black,COLOR.black,COLOR.black,
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COLOR.black,COLOR.black,COLOR.black,COLOR.black,
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COLOR.D,COLOR.D,COLOR.D,COLOR.D,
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COLOR.D,COLOR.D,COLOR.D,COLOR.D,
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COLOR.D,COLOR.D,COLOR.D,COLOR.D,
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COLOR.D,COLOR.D,COLOR.D,COLOR.D,
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},--Black
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}
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function scene.draw()
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@@ -316,7 +316,7 @@ end
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local function Gaming()return state==1 end
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scene.widgetList={
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WIDGET.newButton{name="reset", x=160,y=100,w=180,h=100,color="lGreen",font=40,code=pressKey"space"},
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WIDGET.newButton{name="reset", x=160,y=100,w=180,h=100,color="lG", font=40,code=pressKey"space"},
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WIDGET.newSlider{name="color", x=110,y=250,w=170,unit=4,show=false,font=30,disp=function()return color end, code=function(v)if state~=1 then color=v end end,hide=Gaming},
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WIDGET.newSwitch{name="blind", x=240,y=330,w=60, font=40,disp=function()return blind end, code=pressKey"w", hide=Gaming},
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WIDGET.newSwitch{name="slide", x=240,y=420,w=60, font=40,disp=function()return slide end, code=pressKey"e", hide=Gaming},
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