0.8.22:Shader Update
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@@ -32,14 +32,14 @@ return{
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modeEnv._20G=modeEnv.drop==0
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modeEnv.oncehold=customSel[6]==1
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modeEnv.target=0
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newPlayer(1,340,15)
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PLY.newPlayer(1,340,15)
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local L=modeEnv.opponent
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if L~=0 then
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modeEnv.target=nil
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if L<10 then
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newAIPlayer(2,965,360,.5,AITemplate("9S",2*L))
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PLY.newAIPlayer(2,965,360,.5,AITemplate("9S",2*L))
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else
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newAIPlayer(2,965,360,.5,AITemplate("CC",L-6,2+int((L-11)*.5),modeEnv.hold,15000+5000*(L-10)))
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PLY.newAIPlayer(2,965,360,.5,AITemplate("CC",L-6,2+int((L-11)*.5),modeEnv.hold,15000+5000*(L-10)))
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end
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end
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preField.h=20
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