0.8.22:Shader Update
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@@ -3,7 +3,7 @@ local int=math.floor
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return{
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color=color.white,
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env={
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dropPiece=player.reach_winCheck,
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dropPiece=PLY.reach_winCheck,
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},
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load=function()
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for i=1,#customID do
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@@ -12,14 +12,14 @@ return{
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end
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modeEnv._20G=modeEnv.drop==0
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modeEnv.oncehold=customSel[6]==1
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newPlayer(1,340,15)
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PLY.newPlayer(1,340,15)
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local L=modeEnv.opponent
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if L~=0 then
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modeEnv.target=nil
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if L<10 then
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newAIPlayer(2,965,360,.5,AITemplate("9S",2*L))
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PLY.newAIPlayer(2,965,360,.5,AITemplate("9S",2*L))
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else
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newAIPlayer(2,965,360,.5,AITemplate("CC",L-6,2+int((L-11)*.5),modeEnv.hold,15000+5000*(L-10)))
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PLY.newAIPlayer(2,965,360,.5,AITemplate("CC",L-6,2+int((L-11)*.5),modeEnv.hold,15000+5000*(L-10)))
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end
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end
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preField.h=20
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