0.8.22:Shader Update
This commit is contained in:
@@ -30,11 +30,11 @@ return{
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P:win("finish")
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end
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end,
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bg="game3",bgm="far",
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bg="aura",bgm="far",
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},
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slowMark=true,
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load=function()
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newPlayer(1,340,15)
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PLY.newPlayer(1,340,15)
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players[1].modeData.event="M7"
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end,
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mesDisp=function(P,dx,dy)
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@@ -39,7 +39,7 @@ return{
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},
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pauseLimit=true,
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load=function()
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newPlayer(1,340,15)
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PLY.newPlayer(1,340,15)
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end,
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mesDisp=function(P,dx,dy)
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setFont(55)
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@@ -48,7 +48,7 @@ return{
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},
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pauseLimit=true,
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load=function()
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newPlayer(1,340,15)
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PLY.newPlayer(1,340,15)
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end,
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mesDisp=function(P,dx,dy)
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setFont(55)
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@@ -11,13 +11,13 @@ return{
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env={
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drop=1e99,lock=1e99,
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hold=false,
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dropPiece=player.lose,
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dropPiece=function(P)P:lose()end,
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task=nil,
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bg="game1",bgm="newera",
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},
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pauseLimit=true,
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load=function()
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newPlayer(1,340,15)
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PLY.newPlayer(1,340,15)
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end,
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mesDisp=function(P,dx,dy)
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end,
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@@ -4,14 +4,14 @@ return{
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env={
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drop=30,lock=45,
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visible="time",
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dropPiece=player.reach_winCheck,
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dropPiece=PLY.reach_winCheck,
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freshLimit=10,
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target=200,
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bg="glow",bgm="newera",
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},
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pauseLimit=true,
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load=function()
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newPlayer(1,340,15)
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PLY.newPlayer(1,340,15)
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end,
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mesDisp=function(P,dx,dy)
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mText(drawableText.line,-81,300)
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@@ -1,3 +1,4 @@
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local gc=love.graphics
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local min=math.min
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return{
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color=color.magenta,
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@@ -6,14 +7,14 @@ return{
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fall=10,lock=60,
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center=false,
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visible="none",
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dropPiece=player.reach_winCheck,
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dropPiece=PLY.reach_winCheck,
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freshLimit=15,
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target=200,
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bg="rgb",bgm="secret7th",
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},
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pauseLimit=true,
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load=function()
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newPlayer(1,340,15)
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PLY.newPlayer(1,340,15)
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end,
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mesDisp=function(P,dx,dy)
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mText(drawableText.line,-81,300)
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@@ -21,6 +22,8 @@ return{
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setFont(75)
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mStr(P.stat.row,-81,220)
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mStr(P.stat.clear_S[4],-81,340)
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gc.setColor(1,1,1,.2)
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gc.draw(IMG.electric,-26,120,0,2.6)
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end,
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score=function(P)return{min(P.stat.row or 200),P.stat.time}end,
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scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
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@@ -1,3 +1,4 @@
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local gc=love.graphics
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local min=math.min
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return{
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color=color.red,
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@@ -7,14 +8,14 @@ return{
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center=false,ghost=false,
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dropFX=0,lockFX=0,
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visible="none",
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dropPiece=player.reach_winCheck,
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dropPiece=PLY.reach_winCheck,
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freshLimit=15,
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target=200,
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bg="rgb",bgm="secret8th",
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},
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pauseLimit=true,
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load=function()
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newPlayer(1,340,15)
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PLY.newPlayer(1,340,15)
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end,
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mesDisp=function(P,dx,dy)
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mText(drawableText.line,-81,300)
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@@ -22,6 +23,8 @@ return{
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setFont(75)
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mStr(P.stat.row,-81,220)
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mStr(P.stat.clear_S[4],-81,340)
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gc.setColor(1,1,1,.2)
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gc.draw(IMG.electric,-26,120,0,2.6)
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end,
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score=function(P)return{min(P.stat.row or 200),P.stat.time}end,
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scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
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@@ -1,3 +1,4 @@
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local gc=love.graphics
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local min=math.min
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return{
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color=color.green,
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@@ -5,14 +6,14 @@ return{
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drop=15,lock=45,
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freshLimit=10,
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visible="fast",
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dropPiece=player.reach_winCheck,
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dropPiece=PLY.reach_winCheck,
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freshLimit=10,
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target=200,
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bg="glow",bgm="reason",
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},
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pauseLimit=true,
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load=function()
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newPlayer(1,340,15)
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PLY.newPlayer(1,340,15)
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end,
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mesDisp=function(P,dx,dy)
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mText(drawableText.line,-81,300)
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@@ -20,6 +21,8 @@ return{
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setFont(75)
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mStr(P.stat.row,-81,220)
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mStr(P.stat.clear_S[4],-81,340)
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gc.setColor(1,1,1,.2)
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gc.draw(IMG.electric,-26,120,0,2.6)
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end,
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score=function(P)return{min(P.stat.row or 200),P.stat.time}end,
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scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
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@@ -1,3 +1,4 @@
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local gc=love.graphics
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local min=math.min
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return{
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color=color.red,
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@@ -8,14 +9,14 @@ return{
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center=false,ghost=false,
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dropFX=0,lockFX=0,
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visible="none",
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dropPiece=player.reach_winCheck,
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dropPiece=PLY.reach_winCheck,
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freshLimit=15,
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target=200,
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bg="rgb",bgm="secret7th",
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},
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pauseLimit=true,
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load=function()
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newPlayer(1,340,15)
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PLY.newPlayer(1,340,15)
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end,
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mesDisp=function(P,dx,dy)
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mText(drawableText.line,-81,300)
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@@ -23,6 +24,8 @@ return{
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setFont(75)
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mStr(P.stat.row,-81,220)
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mStr(P.stat.clear_S[4],-81,340)
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gc.setColor(1,1,1,.2)
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gc.draw(IMG.electric,-26,120,0,2.6)
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end,
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score=function(P)return{min(P.stat.row or 200),P.stat.time}end,
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scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
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@@ -27,7 +27,7 @@ return{
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},
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pauseLimit=true,
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load=function()
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newPlayer(1,340,15)
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PLY.newPlayer(1,340,15)
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local P=players[1]
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local F=P.field
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for i=1,24 do
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@@ -25,7 +25,7 @@ return{
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},
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pauseLimit=true,
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load=function()
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newPlayer(1,340,15)
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PLY.newPlayer(1,340,15)
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local P=players[1]
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local F=P.field
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for i=1,24 do
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@@ -29,7 +29,7 @@ return{
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},
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slowMark=true,
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load=function()
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newPlayer(1,340,15)
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PLY.newPlayer(1,340,15)
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end,
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mesDisp=function(P,dx,dy)
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setFont(75)
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@@ -3,7 +3,7 @@ local int=math.floor
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return{
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color=color.white,
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env={
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dropPiece=player.reach_winCheck,
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dropPiece=PLY.reach_winCheck,
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},
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load=function()
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for i=1,#customID do
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@@ -12,14 +12,14 @@ return{
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end
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modeEnv._20G=modeEnv.drop==0
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modeEnv.oncehold=customSel[6]==1
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newPlayer(1,340,15)
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PLY.newPlayer(1,340,15)
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local L=modeEnv.opponent
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if L~=0 then
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modeEnv.target=nil
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if L<10 then
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newAIPlayer(2,965,360,.5,AITemplate("9S",2*L))
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PLY.newAIPlayer(2,965,360,.5,AITemplate("9S",2*L))
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else
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newAIPlayer(2,965,360,.5,AITemplate("CC",L-6,2+int((L-11)*.5),modeEnv.hold,15000+5000*(L-10)))
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PLY.newAIPlayer(2,965,360,.5,AITemplate("CC",L-6,2+int((L-11)*.5),modeEnv.hold,15000+5000*(L-10)))
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end
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end
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preField.h=20
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@@ -32,14 +32,14 @@ return{
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modeEnv._20G=modeEnv.drop==0
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modeEnv.oncehold=customSel[6]==1
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modeEnv.target=0
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newPlayer(1,340,15)
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PLY.newPlayer(1,340,15)
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local L=modeEnv.opponent
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if L~=0 then
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modeEnv.target=nil
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if L<10 then
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newAIPlayer(2,965,360,.5,AITemplate("9S",2*L))
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PLY.newAIPlayer(2,965,360,.5,AITemplate("9S",2*L))
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else
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newAIPlayer(2,965,360,.5,AITemplate("CC",L-6,2+int((L-11)*.5),modeEnv.hold,15000+5000*(L-10)))
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PLY.newAIPlayer(2,965,360,.5,AITemplate("CC",L-6,2+int((L-11)*.5),modeEnv.hold,15000+5000*(L-10)))
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end
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end
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preField.h=20
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@@ -41,7 +41,7 @@ return{
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},
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pauseLimit=true,
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load=function()
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newPlayer(1,340,15)
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PLY.newPlayer(1,340,15)
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end,
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mesDisp=function(P,dx,dy)
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setFont(55)
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@@ -41,7 +41,7 @@ return{
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},
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pauseLimit=true,
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load=function()
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newPlayer(1,340,15)
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PLY.newPlayer(1,340,15)
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end,
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mesDisp=function(P,dx,dy)
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setFont(55)
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@@ -20,7 +20,7 @@ return{
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},
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pauseLimit=true,
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load=function()
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newPlayer(1,340,15)
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PLY.newPlayer(1,340,15)
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end,
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mesDisp=function(P,dx,dy)
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setFont(65)
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@@ -19,7 +19,7 @@ return{
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},
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pauseLimit=true,
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load=function()
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newPlayer(1,340,15)
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PLY.newPlayer(1,340,15)
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end,
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mesDisp=function(P,dx,dy)
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setFont(65)
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@@ -82,7 +82,7 @@ return{
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P:getNext(res[rnd(#res)])
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end
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end,
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target=100,dropPiece=player.reach_winCheck,
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target=100,dropPiece=PLY.reach_winCheck,
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next=1,hold=false,
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ospin=false,
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freshLimit=15,
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@@ -90,7 +90,7 @@ return{
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},
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pauseLimit=true,
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load=function()
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newPlayer(1,340,15)
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PLY.newPlayer(1,340,15)
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end,
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mesDisp=function(P,dx,dy)
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setFont(70)
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@@ -5,7 +5,7 @@ return{
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drop=20,lock=60,
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sequence="bag",
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bag={1,1,2,2,3,3,4,4,5,5,6,6},
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target=100,dropPiece=player.reach_winCheck,
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target=100,dropPiece=PLY.reach_winCheck,
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next=3,
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ospin=false,
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freshLimit=15,
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@@ -13,7 +13,7 @@ return{
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},
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pauseLimit=true,
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load=function()
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newPlayer(1,340,15)
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PLY.newPlayer(1,340,15)
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end,
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mesDisp=function(P,dx,dy)
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setFont(70)
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@@ -7,7 +7,7 @@ return{
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bg="glow",bgm="infinite",
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},
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load=function()
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newPlayer(1,340,15)
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PLY.newPlayer(1,340,15)
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end,
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mesDisp=function(P,dx,dy)
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setFont(45)
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@@ -17,7 +17,7 @@ return{
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bg="glow",bgm="infinite",
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},
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load=function()
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newPlayer(1,340,15)
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PLY.newPlayer(1,340,15)
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for _=1,8 do
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players[1]:garbageRise(13,1,rnd(10))
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end
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@@ -26,7 +26,7 @@ return{
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pauseLimit=true,
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slowMark=true,
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load=function()
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newPlayer(1,340,15)
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PLY.newPlayer(1,340,15)
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end,
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mesDisp=function(P,dx,dy)
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setFont(45)
|
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|
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@@ -26,7 +26,7 @@ return{
|
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pauseLimit=true,
|
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slowMark=true,
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load=function()
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newPlayer(1,340,15)
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PLY.newPlayer(1,340,15)
|
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end,
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mesDisp=function(P,dx,dy)
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setFont(45)
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|
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@@ -47,7 +47,7 @@ return{
|
||||
},
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slowMark=true,
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load=function()
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newPlayer(1,340,15)
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PLY.newPlayer(1,340,15)
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end,
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mesDisp=function(P,dx,dy)
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setFont(45)
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@@ -51,7 +51,7 @@ return{
|
||||
},
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slowMark=true,
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load=function()
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newPlayer(1,340,15)
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PLY.newPlayer(1,340,15)
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end,
|
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mesDisp=function(P,dx,dy)
|
||||
setFont(45)
|
||||
|
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@@ -47,7 +47,7 @@ return{
|
||||
},
|
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slowMark=true,
|
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load=function()
|
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newPlayer(1,340,15)
|
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PLY.newPlayer(1,340,15)
|
||||
end,
|
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mesDisp=function(P,dx,dy)
|
||||
setFont(45)
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||||
|
||||
@@ -4,14 +4,14 @@ return{
|
||||
env={
|
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drop=60,lock=120,
|
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fall=10,
|
||||
target=100,dropPiece=player.reach_winCheck,
|
||||
target=100,dropPiece=PLY.reach_winCheck,
|
||||
freshLimit=15,
|
||||
ospin=false,
|
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bg="rgb",bgm="infinite",
|
||||
},
|
||||
pauseLimit=true,
|
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load=function()
|
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newPlayer(1,340,15)
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PLY.newPlayer(1,340,15)
|
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end,
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mesDisp=function(P,dx,dy)
|
||||
setFont(45)
|
||||
|
||||
@@ -4,14 +4,14 @@ return{
|
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env={
|
||||
drop=20,lock=60,
|
||||
fall=20,
|
||||
target=100,dropPiece=player.reach_winCheck,
|
||||
target=100,dropPiece=PLY.reach_winCheck,
|
||||
freshLimit=15,
|
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ospin=false,
|
||||
bg="rgb",bgm="infinite",
|
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},
|
||||
pauseLimit=true,
|
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load=function()
|
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newPlayer(1,340,15)
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PLY.newPlayer(1,340,15)
|
||||
end,
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mesDisp=function(P,dx,dy)
|
||||
setFont(45)
|
||||
|
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@@ -4,13 +4,13 @@ return{
|
||||
env={
|
||||
oncehold=false,
|
||||
drop=300,lock=1e99,
|
||||
target=100,dropPiece=player.reach_winCheck,
|
||||
target=100,dropPiece=PLY.reach_winCheck,
|
||||
ospin=false,
|
||||
bg="rgb",bgm="newera",
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
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PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(45)
|
||||
|
||||
@@ -62,7 +62,7 @@ return{
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
newPC(players[1])
|
||||
end,
|
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mesDisp=function(P,dx,dy)
|
||||
|
||||
@@ -54,7 +54,7 @@ return{
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
newPC(players[1])
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
|
||||
@@ -19,8 +19,8 @@ return{
|
||||
bg="game2",bgm="push",
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
newAIPlayer(2,965,360,.5,AITemplate("CC",10,1,true,5000))
|
||||
PLY.newPlayer(1,340,15)
|
||||
PLY.newAIPlayer(2,965,360,.5,AITemplate("CC",10,1,true,5000))
|
||||
game.garbageSpeed=1e99
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
|
||||
@@ -19,8 +19,8 @@ return{
|
||||
bg="game2",bgm="push",
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
newAIPlayer(2,965,360,.5,AITemplate("CC",10,1,true,10000))
|
||||
PLY.newPlayer(1,340,15)
|
||||
PLY.newAIPlayer(2,965,360,.5,AITemplate("CC",10,1,true,10000))
|
||||
game.garbageSpeed=1e99
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
|
||||
@@ -19,8 +19,8 @@ return{
|
||||
bg="game2",bgm="push",
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
newAIPlayer(2,965,360,.5,AITemplate("CC",10,2,true,12600))
|
||||
PLY.newPlayer(1,340,15)
|
||||
PLY.newAIPlayer(2,965,360,.5,AITemplate("CC",10,2,true,12600))
|
||||
game.garbageSpeed=1e99
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
|
||||
@@ -19,8 +19,8 @@ return{
|
||||
bg="game2",bgm="push",
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
newAIPlayer(2,965,360,.5,AITemplate("CC",10,3,true,16260))
|
||||
PLY.newPlayer(1,340,15)
|
||||
PLY.newAIPlayer(2,965,360,.5,AITemplate("CC",10,3,true,16260))
|
||||
game.garbageSpeed=1e99
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
|
||||
@@ -19,8 +19,8 @@ return{
|
||||
bg="game2",bgm="push",
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
newAIPlayer(2,965,360,.5,AITemplate("CC",10,3,true,26000))
|
||||
PLY.newPlayer(1,340,15)
|
||||
PLY.newAIPlayer(2,965,360,.5,AITemplate("CC",10,3,true,26000))
|
||||
game.garbageSpeed=1e99
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
|
||||
@@ -7,8 +7,8 @@ return{
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
newAIPlayer(2,965,360,.5,AITemplate("9S",3))
|
||||
PLY.newPlayer(1,340,15)
|
||||
PLY.newAIPlayer(2,965,360,.5,AITemplate("9S",3))
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
end,
|
||||
|
||||
@@ -7,8 +7,8 @@ return{
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
newAIPlayer(2,965,360,.5,AITemplate("9S",5))
|
||||
PLY.newPlayer(1,340,15)
|
||||
PLY.newAIPlayer(2,965,360,.5,AITemplate("9S",5))
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
end,
|
||||
|
||||
@@ -7,8 +7,8 @@ return{
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
newAIPlayer(2,965,360,.5,AITemplate("9S",7))
|
||||
PLY.newPlayer(1,340,15)
|
||||
PLY.newAIPlayer(2,965,360,.5,AITemplate("9S",7))
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
end,
|
||||
|
||||
@@ -7,8 +7,8 @@ return{
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
newAIPlayer(2,965,360,.5,AITemplate("CC",9,2,true,26000))
|
||||
PLY.newPlayer(1,340,15)
|
||||
PLY.newAIPlayer(2,965,360,.5,AITemplate("CC",9,2,true,26000))
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
end,
|
||||
|
||||
@@ -7,8 +7,8 @@ return{
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
newAIPlayer(2,965,360,.5,AITemplate("CC",10,3,true,50000))
|
||||
PLY.newPlayer(1,340,15)
|
||||
PLY.newAIPlayer(2,965,360,.5,AITemplate("CC",10,3,true,50000))
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
end,
|
||||
|
||||
@@ -5,11 +5,11 @@ return{
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
sequence="bag",bag={8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25},
|
||||
target=40,dropPiece=player.reach_winCheck,
|
||||
bg="strap",bgm="race",
|
||||
target=40,dropPiece=PLY.reach_winCheck,
|
||||
bg="aura",bgm="race",
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P)
|
||||
local dx,dy=P.fieldOff.x,P.fieldOff.y
|
||||
|
||||
@@ -4,11 +4,11 @@ return{
|
||||
color=color.cyan,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
target=10,dropPiece=player.reach_winCheck,
|
||||
target=10,dropPiece=PLY.reach_winCheck,
|
||||
bg="strap",bgm="race",
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P)
|
||||
local dx,dy=P.fieldOff.x,P.fieldOff.y
|
||||
|
||||
@@ -4,11 +4,11 @@ return{
|
||||
color=color.orange,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
target=100,dropPiece=player.reach_winCheck,
|
||||
target=100,dropPiece=PLY.reach_winCheck,
|
||||
bg="strap",bgm="race",
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P)
|
||||
local dx,dy=P.fieldOff.x,P.fieldOff.y
|
||||
|
||||
@@ -4,11 +4,11 @@ return{
|
||||
color=color.lightGrey,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
target=1000,dropPiece=player.reach_winCheck,
|
||||
target=1000,dropPiece=PLY.reach_winCheck,
|
||||
bg="strap",bgm="push",
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P)
|
||||
local dx,dy=P.fieldOff.x,P.fieldOff.y
|
||||
|
||||
@@ -4,11 +4,11 @@ return{
|
||||
color=color.lightBlue,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
target=20,dropPiece=player.reach_winCheck,
|
||||
target=20,dropPiece=PLY.reach_winCheck,
|
||||
bg="strap",bgm="race",
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P)
|
||||
local dx,dy=P.fieldOff.x,P.fieldOff.y
|
||||
|
||||
@@ -4,11 +4,11 @@ return{
|
||||
color=color.green,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
target=40,dropPiece=player.reach_winCheck,
|
||||
target=40,dropPiece=PLY.reach_winCheck,
|
||||
bg="strap",bgm="race",
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P)
|
||||
local dx,dy=P.fieldOff.x,P.fieldOff.y
|
||||
|
||||
@@ -4,11 +4,11 @@ return{
|
||||
color=color.red,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
target=400,dropPiece=player.reach_winCheck,
|
||||
target=400,dropPiece=PLY.reach_winCheck,
|
||||
bg="strap",bgm="push",
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P)
|
||||
local dx,dy=P.fieldOff.x,P.fieldOff.y
|
||||
|
||||
@@ -20,7 +20,7 @@ return{
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(65)
|
||||
|
||||
@@ -26,7 +26,7 @@ return{
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(65)
|
||||
|
||||
@@ -21,7 +21,7 @@ return{
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(65)
|
||||
|
||||
@@ -25,7 +25,7 @@ return{
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(65)
|
||||
|
||||
@@ -27,7 +27,7 @@ return{
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(65)
|
||||
|
||||
@@ -15,7 +15,7 @@ return{
|
||||
bg="matrix",bgm="secret8th",
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(45)
|
||||
|
||||
@@ -15,7 +15,7 @@ return{
|
||||
bg="matrix",bgm="secret8th",
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(45)
|
||||
|
||||
@@ -15,7 +15,7 @@ return{
|
||||
bg="matrix",bgm="secret7th",
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(45)
|
||||
|
||||
@@ -15,7 +15,7 @@ return{
|
||||
bg="matrix",bgm="secret7th",
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(45)
|
||||
|
||||
@@ -15,7 +15,7 @@ return{
|
||||
bg="matrix",bgm="newera",
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(45)
|
||||
|
||||
@@ -15,7 +15,7 @@ return{
|
||||
bg="matrix",bgm="newera",
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(45)
|
||||
|
||||
@@ -18,7 +18,7 @@ return{
|
||||
},
|
||||
slowMark=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(45)
|
||||
|
||||
@@ -12,7 +12,7 @@ return{
|
||||
},
|
||||
slowMark=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(45)
|
||||
|
||||
@@ -31,7 +31,7 @@ return{
|
||||
powerUp={2,5,10,20},
|
||||
stage={30,20,15,10,5},
|
||||
}
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
local L={}for i=1,49 do L[i]=true end
|
||||
local t=system~="Windows"and 0 or 2
|
||||
while t>0 do
|
||||
@@ -41,17 +41,17 @@ return{
|
||||
local n=2
|
||||
for i=1,4 do for j=1,6 do
|
||||
if L[n]then
|
||||
newAIPlayer(n,78*i-54,115*j-98,.09,AITemplate("9S",rnd(2,5)))
|
||||
PLY.newAIPlayer(n,78*i-54,115*j-98,.09,AITemplate("9S",rnd(2,5)))
|
||||
else
|
||||
newAIPlayer(n,78*i-54,115*j-98,.09,AITemplate("CC",rnd(2,5)-1,2,true,10000))
|
||||
PLY.newAIPlayer(n,78*i-54,115*j-98,.09,AITemplate("CC",rnd(2,5)-1,2,true,10000))
|
||||
end
|
||||
n=n+1
|
||||
end end
|
||||
for i=9,12 do for j=1,6 do
|
||||
if L[n]then
|
||||
newAIPlayer(n,78*i+267,115*j-98,.09,AITemplate("9S",rnd(2,5)))
|
||||
PLY.newAIPlayer(n,78*i+267,115*j-98,.09,AITemplate("9S",rnd(2,5)))
|
||||
else
|
||||
newAIPlayer(n,78*i+267,115*j-98,.09,AITemplate("CC",rnd(2,5)-1,2,true,10000))
|
||||
PLY.newAIPlayer(n,78*i+267,115*j-98,.09,AITemplate("CC",rnd(2,5)-1,2,true,10000))
|
||||
end
|
||||
n=n+1
|
||||
end end
|
||||
|
||||
@@ -31,7 +31,7 @@ return{
|
||||
powerUp={2,5,10,20},
|
||||
stage={30,20,15,10,5},
|
||||
}
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
local L={}for i=1,49 do L[i]=true end
|
||||
local t=system~="Windows"and 0 or 4
|
||||
while t>0 do
|
||||
@@ -41,17 +41,17 @@ return{
|
||||
local n=2
|
||||
for i=1,4 do for j=1,6 do
|
||||
if L[n]then
|
||||
newAIPlayer(n,78*i-54,115*j-98,.09,AITemplate("9S",rnd(4,7)))
|
||||
PLY.newAIPlayer(n,78*i-54,115*j-98,.09,AITemplate("9S",rnd(4,7)))
|
||||
else
|
||||
newAIPlayer(n,78*i-54,115*j-98,.09,AITemplate("CC",rnd(4,7)-1,3,true,20000))
|
||||
PLY.newAIPlayer(n,78*i-54,115*j-98,.09,AITemplate("CC",rnd(4,7)-1,3,true,20000))
|
||||
end
|
||||
n=n+1
|
||||
end end
|
||||
for i=9,12 do for j=1,6 do
|
||||
if L[n]then
|
||||
newAIPlayer(n,78*i+267,115*j-98,.09,AITemplate("9S",rnd(4,7)))
|
||||
PLY.newAIPlayer(n,78*i+267,115*j-98,.09,AITemplate("9S",rnd(4,7)))
|
||||
else
|
||||
newAIPlayer(n,78*i+267,115*j-98,.09,AITemplate("CC",rnd(4,7)-1,3,true,20000))
|
||||
PLY.newAIPlayer(n,78*i+267,115*j-98,.09,AITemplate("CC",rnd(4,7)-1,3,true,20000))
|
||||
end
|
||||
n=n+1
|
||||
end end
|
||||
|
||||
@@ -31,7 +31,7 @@ return{
|
||||
powerUp={2,5,10,20},
|
||||
stage={30,20,15,10,5},
|
||||
}
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
local L={}for i=1,49 do L[i]=true end
|
||||
local t=system~="Windows"and 0 or 6
|
||||
while t>0 do
|
||||
@@ -41,17 +41,17 @@ return{
|
||||
local n=2
|
||||
for i=1,4 do for j=1,6 do
|
||||
if L[n]then
|
||||
newAIPlayer(n,78*i-54,115*j-98,.09,AITemplate("9S",rnd(8,10)))
|
||||
PLY.newAIPlayer(n,78*i-54,115*j-98,.09,AITemplate("9S",rnd(8,10)))
|
||||
else
|
||||
newAIPlayer(n,78*i-54,115*j-98,.09,AITemplate("CC",rnd(8,10)-1,4,true,30000))
|
||||
PLY.newAIPlayer(n,78*i-54,115*j-98,.09,AITemplate("CC",rnd(8,10)-1,4,true,30000))
|
||||
end
|
||||
n=n+1
|
||||
end end
|
||||
for i=9,12 do for j=1,6 do
|
||||
if L[n]then
|
||||
newAIPlayer(n,78*i+267,115*j-98,.09,AITemplate("9S",rnd(8,10)))
|
||||
PLY.newAIPlayer(n,78*i+267,115*j-98,.09,AITemplate("9S",rnd(8,10)))
|
||||
else
|
||||
newAIPlayer(n,78*i+267,115*j-98,.09,AITemplate("CC",rnd(8,10)-1,4,true,30000))
|
||||
PLY.newAIPlayer(n,78*i+267,115*j-98,.09,AITemplate("CC",rnd(8,10)-1,4,true,30000))
|
||||
end
|
||||
n=n+1
|
||||
end end
|
||||
|
||||
@@ -31,7 +31,7 @@ return{
|
||||
powerUp={2,6,14,30},
|
||||
stage={75,50,35,20,10},
|
||||
}
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
local L={}for i=1,100 do L[i]=true end
|
||||
local t=system~="Windows"and 0 or 4
|
||||
while t>0 do
|
||||
@@ -41,17 +41,17 @@ return{
|
||||
local n=2
|
||||
for i=1,7 do for j=1,7 do
|
||||
if L[n]then
|
||||
newAIPlayer(n,46*i-36,97*j-72,.068,AITemplate("9S",rnd(2,5)))
|
||||
PLY.newAIPlayer(n,46*i-36,97*j-72,.068,AITemplate("9S",rnd(2,5)))
|
||||
else
|
||||
newAIPlayer(n,46*i-36,97*j-72,.068,AITemplate("CC",rnd(2,5)-1,2,true,10000))
|
||||
PLY.newAIPlayer(n,46*i-36,97*j-72,.068,AITemplate("CC",rnd(2,5)-1,2,true,10000))
|
||||
end
|
||||
n=n+1
|
||||
end end
|
||||
for i=15,21 do for j=1,7 do
|
||||
if L[n]then
|
||||
newAIPlayer(n,46*i+264,97*j-72,.068,AITemplate("9S",rnd(2,5)))
|
||||
PLY.newAIPlayer(n,46*i+264,97*j-72,.068,AITemplate("9S",rnd(2,5)))
|
||||
else
|
||||
newAIPlayer(n,46*i+264,97*j-72,.068,AITemplate("CC",rnd(2,5)-1,2,true,10000))
|
||||
PLY.newAIPlayer(n,46*i+264,97*j-72,.068,AITemplate("CC",rnd(2,5)-1,2,true,10000))
|
||||
end
|
||||
n=n+1
|
||||
end end
|
||||
|
||||
@@ -31,7 +31,7 @@ return{
|
||||
powerUp={2,6,14,30},
|
||||
stage={75,50,35,20,10},
|
||||
}
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
local L={}for i=1,100 do L[i]=true end
|
||||
local t=system~="Windows"and 0 or 4
|
||||
while t>0 do
|
||||
@@ -41,17 +41,17 @@ return{
|
||||
local n=2
|
||||
for i=1,7 do for j=1,7 do
|
||||
if L[n]then
|
||||
newAIPlayer(n,46*i-36,97*j-72,.068,AITemplate("9S",rnd(4,7)))
|
||||
PLY.newAIPlayer(n,46*i-36,97*j-72,.068,AITemplate("9S",rnd(4,7)))
|
||||
else
|
||||
newAIPlayer(n,46*i-36,97*j-72,.068,AITemplate("CC",rnd(4,7)-1,3,true,20000))
|
||||
PLY.newAIPlayer(n,46*i-36,97*j-72,.068,AITemplate("CC",rnd(4,7)-1,3,true,20000))
|
||||
end
|
||||
n=n+1
|
||||
end end
|
||||
for i=15,21 do for j=1,7 do
|
||||
if L[n]then
|
||||
newAIPlayer(n,46*i+264,97*j-72,.068,AITemplate("9S",rnd(4,7)))
|
||||
PLY.newAIPlayer(n,46*i+264,97*j-72,.068,AITemplate("9S",rnd(4,7)))
|
||||
else
|
||||
newAIPlayer(n,46*i+264,97*j-72,.068,AITemplate("CC",rnd(4,7)-1,3,true,20000))
|
||||
PLY.newAIPlayer(n,46*i+264,97*j-72,.068,AITemplate("CC",rnd(4,7)-1,3,true,20000))
|
||||
end
|
||||
n=n+1
|
||||
end end
|
||||
|
||||
@@ -31,7 +31,7 @@ return{
|
||||
powerUp={2,6,14,30},
|
||||
stage={75,50,35,20,10},
|
||||
}
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
local L={}for i=1,100 do L[i]=true end
|
||||
local t=system~="Windows"and 0 or 4
|
||||
while t>0 do
|
||||
@@ -41,17 +41,17 @@ return{
|
||||
local n=2
|
||||
for i=1,7 do for j=1,7 do
|
||||
if L[n]then
|
||||
newAIPlayer(n,46*i-36,97*j-72,.068,AITemplate("9S",rnd(8,10)))
|
||||
PLY.newAIPlayer(n,46*i-36,97*j-72,.068,AITemplate("9S",rnd(8,10)))
|
||||
else
|
||||
newAIPlayer(n,46*i-36,97*j-72,.068,AITemplate("CC",rnd(8,10)-1,4,true,30000))
|
||||
PLY.newAIPlayer(n,46*i-36,97*j-72,.068,AITemplate("CC",rnd(8,10)-1,4,true,30000))
|
||||
end
|
||||
n=n+1
|
||||
end end
|
||||
for i=15,21 do for j=1,7 do
|
||||
if L[n]then
|
||||
newAIPlayer(n,46*i+264,97*j-72,.068,AITemplate("9S",rnd(8,10)))
|
||||
PLY.newAIPlayer(n,46*i+264,97*j-72,.068,AITemplate("9S",rnd(8,10)))
|
||||
else
|
||||
newAIPlayer(n,46*i+264,97*j-72,.068,AITemplate("CC",rnd(8,10)-1,4,true,30000))
|
||||
PLY.newAIPlayer(n,46*i+264,97*j-72,.068,AITemplate("CC",rnd(8,10)-1,4,true,30000))
|
||||
end
|
||||
n=n+1
|
||||
end end
|
||||
|
||||
@@ -21,7 +21,7 @@ return{
|
||||
bg="matrix",bgm="reason",
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(75)
|
||||
|
||||
@@ -19,7 +19,7 @@ return{
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(75)
|
||||
|
||||
@@ -19,7 +19,7 @@ return{
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(75)
|
||||
|
||||
@@ -25,7 +25,7 @@ return{
|
||||
slowMark=true,
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
gc.setLineWidth(2)
|
||||
|
||||
@@ -3,11 +3,11 @@ return{
|
||||
env={
|
||||
drop=120,lock=120,
|
||||
oncehold=false,target=200,
|
||||
dropPiece=player.reach_winCheck,
|
||||
dropPiece=PLY.reach_winCheck,
|
||||
bg="strap",bgm="infinite",
|
||||
},
|
||||
load=function()
|
||||
newPlayer(1,340,15)
|
||||
PLY.newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P,dx,dy)
|
||||
setFont(70)
|
||||
|
||||
Reference in New Issue
Block a user