SKIN.libColor改名为minoColor并且从SKIN模块移到list
This commit is contained in:
@@ -514,7 +514,7 @@ function love.run()
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--Draw cursor
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--Draw cursor
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if mouseShow then
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if mouseShow then
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local R=int((t+1)/2)%7+1
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local R=int((t+1)/2)%7+1
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_=SKIN.libColor[SETTING.skin[R]]
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_=minoColor[SETTING.skin[R]]
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gc_setColor(_[1],_[2],_[3],min(abs(1-t%2),.3))
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gc_setColor(_[1],_[2],_[3],min(abs(1-t%2),.3))
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_=SCS[R][0]
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_=SCS[R][0]
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gc_draw(TEXTURE.miniBlock[R],mx,my,t%3.14159265359*4,16,16,_[2]+.5,#BLOCKS[R][0]-_[1]-.5)
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gc_draw(TEXTURE.miniBlock[R],mx,my,t%3.14159265359*4,16,16,_[2]+.5,#BLOCKS[R][0]-_[1]-.5)
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@@ -8,7 +8,7 @@ local colorLib
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local blocks
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local blocks
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local scs
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local scs
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function back.init()
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function back.init()
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colorLib=SKIN.libColor
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colorLib=minoColor
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blocks=BLOCKS
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blocks=BLOCKS
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scs=SCS
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scs=SCS
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t=rnd()*2600
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t=rnd()*2600
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@@ -299,3 +299,30 @@ rankColor={
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COLOR.lCyan, --S
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COLOR.lCyan, --S
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COLOR.lGreen, --Special
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COLOR.lGreen, --Special
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}
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}
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minoColor={
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COLOR.red,
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COLOR.fire,
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COLOR.orange,
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COLOR.yellow,
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COLOR.lame,
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COLOR.grass,
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COLOR.green,
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COLOR.water,
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COLOR.cyan,
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COLOR.sky,
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COLOR.sea,
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COLOR.blue,
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COLOR.purple,
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COLOR.grape,
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COLOR.magenta,
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COLOR.pink,
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COLOR.dGrey,
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COLOR.black,
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COLOR.lYellow,
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COLOR.grey,
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COLOR.lGrey,
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COLOR.dPurple,
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COLOR.dRed,
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COLOR.dGreen,
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}
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@@ -933,7 +933,7 @@ function draw.demo(P)
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gc_pop()
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gc_pop()
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local blockImg=TEXTURE.miniBlock
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local blockImg=TEXTURE.miniBlock
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local libColor=SKIN.libColor
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local libColor=minoColor
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local skinSet=ENV.skin
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local skinSet=ENV.skin
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--Draw hold
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--Draw hold
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local N=1
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local N=1
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@@ -107,7 +107,7 @@ function Player.createBeam(P,R,send,color)
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else x2,y2=R.x+308*R.size,R.y+450*R.size
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else x2,y2=R.x+308*R.size,R.y+450*R.size
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end
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end
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local r,g,b=unpack(SKIN.libColor[color])
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local r,g,b=unpack(minoColor[color])
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r,g,b=r*2,g*2,b*2
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r,g,b=r*2,g*2,b*2
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local a=GAME.modeEnv.royaleMode and not(P.type=="human"or R.type=="human")and .2 or 1
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local a=GAME.modeEnv.royaleMode and not(P.type=="human"or R.type=="human")and .2 or 1
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@@ -213,7 +213,7 @@ function scene.draw()
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--Draw pen color
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--Draw pen color
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if pen>0 then
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if pen>0 then
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gc.setLineWidth(13)
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gc.setLineWidth(13)
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gc.setColor(SKIN.libColor[pen])
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gc.setColor(minoColor[pen])
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gc.rectangle("line",565,495,70,70)
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gc.rectangle("line",565,495,70,70)
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elseif pen==-1 then
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elseif pen==-1 then
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gc.setLineWidth(5)
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gc.setLineWidth(5)
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@@ -127,7 +127,7 @@ function scene.draw()
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gc.print(input,1200,275)
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gc.print(input,1200,275)
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--Draw targets
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--Draw targets
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local libColor=SKIN.libColor
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local libColor=minoColor
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local set=SETTING.skin
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local set=SETTING.skin
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local L=MISSION
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local L=MISSION
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local x,y=100,136--Next block pos
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local x,y=100,136--Next block pos
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@@ -129,7 +129,7 @@ function scene.draw()
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--Draw sequence
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--Draw sequence
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local miniBlock=TEXTURE.miniBlock
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local miniBlock=TEXTURE.miniBlock
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local libColor=SKIN.libColor
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local libColor=minoColor
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local set=SETTING.skin
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local set=SETTING.skin
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local L=BAG
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local L=BAG
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local x,y=120,136--Next block pos
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local x,y=120,136--Next block pos
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@@ -46,7 +46,7 @@ end
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function scene.draw()
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function scene.draw()
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setFont(25)
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setFont(25)
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local _,__=SKIN.libColor,SETTING.skin
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local _,__=minoColor,SETTING.skin
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local A,B=form.A1,form.A2
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local A,B=form.A1,form.A2
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for x=1,7 do
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for x=1,7 do
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gc.setColor(_[__[x]])
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gc.setColor(_[__[x]])
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@@ -18,32 +18,6 @@ function SKIN.init(list)
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local count=#list function SKIN.getCount()return count end
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local count=#list function SKIN.getCount()return count end
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SKIN.lib={}
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SKIN.lib={}
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SKIN.libMini={}
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SKIN.libMini={}
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SKIN.libColor={
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COLOR.red,
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COLOR.fire,
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COLOR.orange,
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COLOR.yellow,
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COLOR.lame,
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COLOR.grass,
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COLOR.green,
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COLOR.water,
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COLOR.cyan,
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COLOR.sky,
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COLOR.sea,
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COLOR.blue,
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COLOR.purple,
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COLOR.grape,
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COLOR.magenta,
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COLOR.pink,
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COLOR.dGrey,
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COLOR.black,
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COLOR.lYellow,
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COLOR.grey,
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COLOR.lGrey,
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COLOR.dPurple,
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COLOR.dRed,
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COLOR.dGreen,
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}
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local function load(skip)
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local function load(skip)
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for i=1,count do
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for i=1,count do
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@@ -31,14 +31,14 @@ TEXTURE.puzzleMark={}
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gc.setLineWidth(3)
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gc.setLineWidth(3)
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for i=1,17 do
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for i=1,17 do
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TEXTURE.puzzleMark[i]=C(30,30)
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TEXTURE.puzzleMark[i]=C(30,30)
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local _=SKIN.libColor[i]
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local _=minoColor[i]
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gc.setColor(_[1],_[2],_[3],.6)
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gc.setColor(_[1],_[2],_[3],.6)
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gc.rectangle("line",5,5,20,20)
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gc.rectangle("line",5,5,20,20)
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gc.rectangle("line",10,10,10,10)
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gc.rectangle("line",10,10,10,10)
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end
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end
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for i=18,24 do
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for i=18,24 do
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TEXTURE.puzzleMark[i]=C(30,30)
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TEXTURE.puzzleMark[i]=C(30,30)
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gc.setColor(SKIN.libColor[i])
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gc.setColor(minoColor[i])
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gc.rectangle("line",7,7,16,16)
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gc.rectangle("line",7,7,16,16)
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end
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end
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local _=C(30,30)
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local _=C(30,30)
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